Mark and Recall?

Post » Mon Mar 14, 2011 8:35 pm

I am sure I am not the only person to ask, but who else wants the Mark and Recall spells to return from Morrowind? I was rather saddened that they were not present in Oblivion, and I play on console, so could not use the mod for them.
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sarah taylor
 
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Post » Mon Mar 14, 2011 2:02 pm

Since they've all but confirmed a Oblivion version of Fast-travel I don't see the point of mark/recall
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QuinDINGDONGcey
 
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Post » Mon Mar 14, 2011 1:34 pm

Since they've all but confirmed a Oblivion version of Fast-travel I don't see the point of mark/recall

What do you mean, they did or did all but confirm it? Can't remember reading it in the GI...

I would like to see a return of the spells either way though, as I am opposed to the fast travel concept, so it would be nice to have other options.
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Jessica Raven
 
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Post » Tue Mar 15, 2011 12:55 am

I used Mark/Recall a lot in Morrowind and the one advantage it has is you can return to a specific spot, not one defined by the fast travel marker. I wouldn't mind seeing it in the game although I am good with fast travel as well.
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Davorah Katz
 
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Post » Tue Mar 15, 2011 4:48 am

What do you mean, they did or did all but confirm it? Can't remember reading it in the GI...

I would like to see a return of the spells either way though, as I am opposed to the fast travel concept, so it would be nice to have other options.

I'm agains it too, but I don't see a point in the spells when you ahve the same function anyway. And I said "all but confirmed" because we don't know if it's the fallout 3 version or the oblivion version
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brian adkins
 
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Post » Mon Mar 14, 2011 2:19 pm

I'm agains it too, but I don't see a point in the spells when you ahve the same function anyway. And I said "all but confirmed" because we don't know if it's the fallout 3 version or the oblivion version

Aren't they identical?
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Eire Charlotta
 
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Post » Tue Mar 15, 2011 4:49 am

I'm agains it too, but I don't see a point in the spells when you ahve the same function anyway. And I said "all but confirmed" because we don't know if it's the fallout 3 version or the oblivion version

But it is definitely one of those two types? Oh man... :(

I would like it so that I can ignore the fast travel option and still be legitimately lazy sometimes :) Also, as Tortola pointed out, mark/recall is not restricted by a travel marker, so it would still have a unique function even with fast travel in the game.
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Leticia Hernandez
 
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Post » Tue Mar 15, 2011 4:04 am

Aren't they identical?

In Oblivion you could travel to several locations from the very beginning of the game (Cities n towns). In FO3 you could only travel to places you had previously visited, including cities and towns.
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Kim Kay
 
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Post » Tue Mar 15, 2011 2:06 am

In Oblivion you could travel to several locations from the very beginning of the game (Cities n towns). In FO3 you could only travel to places you had previously visited, including cities and towns.

That's not a mechanical difference though. That's just the player having a larger body of known locations at start. The system works the same way.
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Rebecca Dosch
 
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Post » Tue Mar 15, 2011 4:39 am

Since they've all but confirmed a Oblivion version of Fast-travel I don't see the point of mark/recall


That's something actually hate about BSG "logic", Mark/Recall isn't like the fast-travel they had in Oblivion.

A) You could use it in an interior cell.
B) It allowed you to come back at a specific spot from anywhere.
C) It felt a lot more immersive than travelling at the speed of light without encounters.
D) It consumed resources (magicka or charges).
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Amiee Kent
 
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Post » Mon Mar 14, 2011 4:28 pm

That's not a mechanical difference though. That's just the player having a larger body of known locations at start. The system works the same way.


Which is very sad. Let's just hope Bethesda change their mind after seeing all these threads about fast travel :)
Most people seem to want Morrowind's fast travel system, which would/should also include mark and recall. Very usable.
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Maria Garcia
 
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Post » Tue Mar 15, 2011 4:36 am

I'm agains it too, but I don't see a point in the spells when you ahve the same function anyway. And I said "all but confirmed" because we don't know if it's the fallout 3 version or the oblivion version


You do not have the same function.

Mark/Recall:
a ) Transports you to the marked location, any location, indoors or outside.
b ) Recall works both indoors and outside. It made for a very useful panic button if you found yourself facing a high level opponent. I guess they could just remove all high level opponents like they did last time?
c ) As it works indoors it's useful should you ever get stuck.
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Danielle Brown
 
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Post » Tue Mar 15, 2011 5:07 am

What do you mean, they did or did all but confirm it? Can't remember reading it in the GI...

Somebody asked Pete Hines about it ages ago and he spouted the (frankly idiotic) viewpoint that if people don't like Oblivion's fast travel then they shouldn't use it, and there's no reason for BGS to change the system.

Before you flame me, it's an idiot viewpoint because it completely ignores the fact that as long as this system of fast travel exists the game will be built around it and there are no alternative options like in Morrowind.

http://twitter.com/DCDeacon/status/23730564544598016
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phil walsh
 
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Post » Mon Mar 14, 2011 11:44 pm

That's something actually hate about BSG "logic", Mark/Recall isn't like the fast-travel they had in Oblivion.

A) You could use it in an interior cell.
B) It allowed you to come back at a specific spot from anywhere.
C) It felt a lot more immersive than travelling at the speed of light without encounters.
D) It consumed resources (magicka or charges).


Another distinction is that Fast Travel "consumes" time- which is a liability in certain instances.

I tended to rely heavily on Feather potions while treasure hunting in Oblivion dungeons and ruins- but Fast Traveling across the map to Anvil so I could sell my loot usually meant I'd arrive at the town's entrance and be overburdened, since the time that had elapsed during Fast Travel used up that (those) Feather portion(s).
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N3T4
 
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Post » Tue Mar 15, 2011 2:31 am

I want mark and recall back. And I want fast travel option too. Having one shouldn't exclude the other.
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Daramis McGee
 
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Post » Tue Mar 15, 2011 2:33 am

In Morrowind I once totally messed up and had my only save at a daedric ruin near Ald'ruhn.
The problem was I could not move in any direction without getting attacked, my weapon had broke and I was such a low level, I would not survive no matter what I did, and believe me I tried.
In the end I had to abandon that character and start over.

After that I religously carried around a scroll of intervention.

Its not just that mark and recall are handy for setting at the beginning of a dungeon, so you dont have to backtrack, or at your house for easy access to storage. Although thats a very big part of what makes it nifty.

It is also good for those times you ruin your character like I just described or if you get stuck.
Face it, in a game as complex as an elder scrolls game there will always be a few unregarded nooks and crannies where you can get stuck, simply overlooked by development.
In a game of this complexity, what I described above can also happen.

So, yes, bring back mark, recall and intervention, if only so we dont have to start over when we royally mess up.
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courtnay
 
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Post » Mon Mar 14, 2011 9:12 pm

Leave Mark and Recall in Morrowind.
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Dona BlackHeart
 
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Post » Mon Mar 14, 2011 4:12 pm

That's not a mechanical difference though. That's just the player having a larger body of known locations at start. The system works the same way.


No. That small change has a large affect on the game and how it works. In oblivion, I had no reason to explore, but in fallout 3 I was exploring and walking all the time.


We can add mark and recall. It would still have a lot of use even with fast travel. You can use it to get in and out of a dungeon quickly, or use it to mark a spot in sided someones house to rob it latter at night.
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Pawel Platek
 
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Post » Tue Mar 15, 2011 1:38 am

Somebody asked Pete Hines about it ages ago and he spouted the (frankly idiotic) viewpoint that if people don't like Oblivion's fast travel then they shouldn't use it, and there's no reason for BGS to change the system.

Before you flame me, it's an idiot viewpoint because it completely ignores the fact that as long as this system of fast travel exists the game will be built around it and there are no alternative options like in Morrowind.

http://twitter.com/DCDeacon/status/23730564544598016

Yea I got sorta angry when I read that. It simply shows they completely ignore the arguements some of us are making
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Tanya Parra
 
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Post » Mon Mar 14, 2011 9:53 pm

I want mark and recall to make a return. Very useful spells. Same with the intervention spells.
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patricia kris
 
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Post » Mon Mar 14, 2011 7:01 pm

Yea I got sorta angry when I read that. It simply shows they completely ignore the arguements some of us are making

Yeah it didn't exactly make my day. If Pete Hines himself feels the same way as some of our... less contributive members here on the forums what hope is there for Skyrim?

Must... remain... positive...
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Nicholas C
 
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Post » Mon Mar 14, 2011 10:45 pm

I'd love to see it return.

M&R/Intervention saved my ass so many times in Morrowind! Either from baddies and/or a "broken back" from lugging too much loot. (I like the feather example given earlier. Fast travel just makes it annoying.)

I really wish they could strike the perfect balance between Morrowind and Oblivion. Take the best of both a make a wonderful experience.
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Nathan Hunter
 
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