How can you get the "activator" cursor to display with a new activator? I have a new activator made from a static object and while everything works with it, the cursor is still shown as the crosshair.
How can you get the "activator" cursor to display with a new activator? I have a new activator made from a static object and while everything works with it, the cursor is still shown as the crosshair.
As long as it is an activator (WorldObjects → Activator) it should, IIRC, display the AC cursor... I have been proven to be wrong on many occasions though.