Help me find a suitable place to open a shop

Post » Tue Mar 15, 2011 4:24 am

Help me find a suitable place to put my shop.
Everyone put there shop at imperial city... so if i put my shop at imperial city... this will make my mod like copied on other mod... i want my mod different from other, so no imperial city.
I want to use a existing building... but like an abandonned one, like one with no real door at the frond, like a static building that does nothing, since i dont want to modify a existing cell, or destroy one...

I dont want my shop in middle of no where... so no building in widerness, and dont give me a place, that you found on the construction set... and you did not check in game to see what other thing are at this place... i dont want to put a shop in a small village full of bandit.. (this could be a funny concept... but i want to release my mod later... so if i do that... no download)

Esely accessible... this could be a small village... but i want it accessible, not a village at the border of the map, that take 3425 hour to reach when walking.

Any idea?
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Casey
 
Posts: 3376
Joined: Mon Nov 12, 2007 8:38 am

Post » Mon Mar 14, 2011 3:06 pm

Help me find a suitable place to put my shop.
Everyone put there shop at imperial city... so if i put my shop at imperial city... this will make my mod like copied on other mod... i want my mod different from other, so no imperial city.
I want to use a existing building... but like an abandonned one, like one with no real door at the frond, like a static building that does nothing, since i dont want to modify a existing cell, or destroy one...

I dont want my shop in middle of no where... so no building in widerness, and dont give me a place, that you found on the construction set... and you did not check in game to see what other thing are at this place... i dont want to put a shop in a small village full of bandit.. (this could be a funny concept... but i want to release my mod later... so if i do that... no download)

Esely accessible... this could be a small village... but i want it accessible, not a village at the border of the map, that take 3425 hour to reach when walking.

Any idea?

What if you made a ship to a pond somewhere? That'd be funny :D
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Flash
 
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Joined: Fri Oct 13, 2006 3:24 pm

Post » Tue Mar 15, 2011 3:02 am

The Castle Gate towers at several cities are doubled up. There's an outside pair and another by the gate itself. The outer pair are apparently solid, and have no doors. Add a door to one, and use the castle tower interiors for the shop. It will have no windows, but that might not be an issue. Window displays are an historically later idea.
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butterfly
 
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Joined: Wed Aug 16, 2006 8:20 pm

Post » Tue Mar 15, 2011 2:10 am

The Castle Gate towers at several cities are doubled up. There's an outside pair and another by the gate itself. The outer pair are apparently solid, and have no doors. Add a door to one, and use the castle tower interiors for the shop. It will have no windows, but that might not be an issue. Window displays are an historically later idea.


i like the idea, and will maybe suit better for my mod...

I am doing a mod that sell everything decorative, to decorate my castle... like spoon and other. The most important part, is the Ceremonial armor, armor that does nothing but are for decoration. used by fighter guild and in some castle. If its near a castle, it could be the Npc that originally crafted the ceremonial armor for the king...



Inventory: Ceremonial armor
Other item to decorate house
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Bee Baby
 
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Post » Mon Mar 14, 2011 4:09 pm

Skingrad has bunch of unused towers. So you could plop a door and use tower interior for your shop. http://tesnexus.com/downloads/images/20684-3-1225468700.jpg
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Vera Maslar
 
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