Retexturing/Remeshing existing static objects

Post » Tue Mar 15, 2011 2:26 am

I've looked for tutorials on how to Retexture Fallout 3 objects, but all the tutorials seem to be retexturing armour or weapons. I'd like to Retexture existing static objects like tables and shelves and I can't find any tutorials to help me with that. If anyone could provide a link or explain in the simplist way possible here I would really, really appreciate it. :)

Also, I tried editing a table from the game (Hoteldesk_01) in blender, I got as far as being able to move it around but I couldn't edit the mesh at all. Could someone please explain how? All I want to do it take away the bit of the table with the drawers and make it a bit longer. :)
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Carys
 
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Post » Mon Mar 14, 2011 7:00 pm

I've looked for tutorials on how to Retexture Fallout 3 objects, but all the tutorials seem to be retexturing armour or weapons. I'd like to Retexture existing static objects like tables and shelves and I can't find any tutorials to help me with that. If anyone could provide a link or explain in the simplist way possible here I would really, really appreciate it. :)

Also, I tried editing a table from the game (Hoteldesk_01) in blender, I got as far as being able to move it around but I couldn't edit the mesh at all. Could someone please explain how? All I want to do it take away the bit of the table with the drawers and make it a bit longer. :)


Import the .nif to blender, edit it how you want, make the uv map fit your texture, export as .nif, open one nifskope with the original and another with your own, copy your nitristripsdata block over the original, make sure the two flower things match you textures, and make it the same position as your own and save it as a new 1 then change a statics model to that of yours.
Im not good at explaining. Good luck.
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noa zarfati
 
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Post » Tue Mar 15, 2011 4:36 am

Look in the pinned thread at the top of the forum for video tutorials.

Using Texture Sets for Existing Objects (Echonite/Intermediate)
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Alycia Leann grace
 
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Post » Mon Mar 14, 2011 7:17 pm

I have a few tutorials focused on this in my sig.

Let us know if you have any questions!

Miax
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Kat Lehmann
 
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Post » Mon Mar 14, 2011 1:26 pm

Import the .nif to blender, edit it how you want, make the uv map fit your texture, export as .nif, open one nifskope with the original and another with your own, copy your nitristripsdata block over the original, make sure the two flower things match you textures, and make it the same position as your own and save it as a new 1 then change a statics model to that of yours.
Im not good at explaining. Good luck.

No... no.... just no...


That is old OLD information that is only still applicable to a very few things like weapons.

When you import the nif, the UV map is already there, no need to change anything for a simple retexture. The collision is also there, so if you are editing the mesh, you will need to also edit the collision to wrap around the new table shape.

If you are unsure as to how to manipulate the table, I STRONGLY suggest you start with some blender tutorials, as it would be really confusing for anyone to try and explain what to do to you.


If you need help with collision, there is this video I made
http://www.youtube.com/watch?v=AD4uywa1-pE
It assumes you know your way around blender, so id you don't then dont bother till you do.

@Miaximus: That video and http://www.youtube.com/watch?v=x6yixfbbGr4 one can be added to the list, duno if you have an update list or something to give to GStaf for updating the pinned thread.
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Kate Murrell
 
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Post » Tue Mar 15, 2011 1:09 am

If you need help with collision, there is this video I made
http://www.youtube.com/watch?v=AD4uywa1-pE
It assumes you know your way around blender, so id you don't then dont bother till you do.

@Miaximus: That video and http://www.youtube.com/watch?v=x6yixfbbGr4 one can be added to the list, duno if you have an update list or something to give to GStaf for updating the pinned thread.


You got it!

I need to revise that list anyway, I'll make the additions ASAP.

Miax
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Jaki Birch
 
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Post » Tue Mar 15, 2011 2:48 am

No... no.... just no...


That is old OLD information that is only still applicable to a very few things like weapons.

When you import the nif, the UV map is already there, no need to change anything for a simple retexture. The collision is also there, so if you are editing the mesh, you will need to also edit the collision to wrap around the new table shape.

If you are unsure as to how to manipulate the table, I STRONGLY suggest you start with some blender tutorials, as it would be really confusing for anyone to try and explain what to do to you.


If you need help with collision, there is this video I made
http://www.youtube.com/watch?v=AD4uywa1-pE
It assumes you know your way around blender, so id you don't then dont bother till you do.

@Miaximus: That video and http://www.youtube.com/watch?v=x6yixfbbGr4 one can be added to the list, duno if you have an update list or something to give to GStaf for updating the pinned thread.


It is really that old? well it seems to work for me.
Ill just have to try some new tuts.
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Red Sauce
 
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Post » Mon Mar 14, 2011 3:47 pm

As far as statics go, yes, it is ancient. That method still works, but does not have matching collision. It is really only still applicable to weapons, since we can't directly export game ready weapons, Of if you are doing some specialty things like http://i19.photobucket.com/albums/b200/staplehead78/Fallout32010-04-3014-00-47-50.png which require special data within the nif.
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Aliish Sheldonn
 
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Post » Mon Mar 14, 2011 2:30 pm

It is really only still applicable to weapons, since we can't directly export game ready weapons,

I can. more or less- I have to disable the sf_shadow_map shader flag, change my root node to a BSFadeNode via nifskope, and add a nistringextradata so it'll attach to the weapon bone... but that is actually all there is to post export. There really isn't anything special about weapon nifs, besides correct naming of animated nodes and having correct pivots for those nodes, so that when those animations do play, things don't get jumpy. :)
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Stacy Hope
 
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Post » Mon Mar 14, 2011 8:21 pm

I did it! I retextured a table and it works! http://i679.photobucket.com/albums/vv159/R4nd0m/Fallout%203/Table.jpg

I used GIMP, all the textures are from existing FO3 objects. I think I'm going to retexture something else now...

Thanks for all the replies, I'll have another go at meshing after I get more comfortable with retexturing. ^_^
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Nick Swan
 
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