[RELz] Ushindra Beach - The Swimwear Mod

Post » Mon Mar 14, 2011 5:22 pm

Ushindra Beach - The Swimwear Mod

Version 1.2 now available

I have a new update to my mod, Ushindra's Beach. All the hard work was done by bhl and Mandamus, so a big thanks to both of them.

You can download it right now from http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6575 (look for the file called Ushindra_Beach_v12.7z).

Introduction from the "Read Me":
This started out as a few swimming costumes. Then I thought it would be nice to
have some NPCs wearing them, so added some landscape. And some more costumes.
Then I thought I should add a few quests to give the player a reason to go there.
And some more costumes. And the quests sort of just grew. The result is more a
quest mod that happens to feature swimwear.

There are now a few dozen different swimming costumes, and over 40 NPCs wearing
them, on a new island just south of Ebonheart (with a shop so you can buy your
own). There are slightly over a dozen quests, one of which will be easy to miss,
one is only for House Hlaalu, one only for Houses Telvanni or House Redoran.
Most are non-combative and suitable for any level, the rest are more aimed
towards low to intermediate level characters. It should work fine with existing
characters.


Some screenshots (more at Planet Elder Scrolls):
http://s281.photobucket.com/albums/kk216/The-Pixie/screenie12.jpg
http://s281.photobucket.com/albums/kk216/The-Pixie/screenie13.jpg
http://s281.photobucket.com/albums/kk216/The-Pixie/screenie14.jpg

The thread from when it was first released:
http://www.gamesas.com/index.php?/topic/843827-relz-ushindra-beach/

Version 1.2 changes
  • fixed various bugs
  • polished all dialogue, especially the Greetings to enhance immersion
  • (hopefully) made Ushindra's dialogue immune to mods that revert the Ushindra Region to Ascadian Isles Region (NPCs now use local variables to filter their dialogue instead of relying on Cell filters)
  • polished all exterior and interior Cells. You won't see floating objects with this version anymore!
  • smoothed the coast line a bit
  • redecorated Lycra's house to make it look like a tailor's home
  • renamed "Building 3" to "Adventurer's Alcove"
  • fixed a couple of "zero-fog" lighting bugs
  • added a key for the locked door in Tel Llendoril
  • changed a couple of NPC names to be more lore-correct
  • gave every piece of swimwear a unique inventory icon
  • added new ground meshes for all swimwear, courtesy of Mandamus
  • incorporated the previously separate UshindraMH addon into the main mod
  • added parts of the previously unreleased UshindraPlus to the main mod
  • documented Ushindra Beach's global variables in its scripts
  • documented Ushindra Beach's quest structure in a quest tree
  • implemented support for Pozzo's Rise of House Telvanni (global variables RoHT_MGIsDestroyed and RoHT_PCKilledDukeDren) for the PQ_BeachGuildGuide and the PQ_BeachEscortT quest
  • updated the "Westly's Master Headpack X" Addon

User avatar
Queen of Spades
 
Posts: 3383
Joined: Fri Dec 08, 2006 12:06 pm

Post » Mon Mar 14, 2011 10:50 pm

Really glad to see this update released. It was fun to make ground meshes for swimwear. Thanks for letting me contribute to this mod, the Pixie and bhl. :)
User avatar
ChloƩ
 
Posts: 3351
Joined: Sun Apr 08, 2007 8:15 am

Post » Mon Mar 14, 2011 4:18 pm

Wholeheartedly seconded. Thank you, The Pixie, for entrusting me with updating your mod, and thank you, Mandamus, for making those meshes! I can't model at all, so if it weren't for you, Ushindra Beach would still have its old, square-ish, ground meshes. :)
User avatar
Carys
 
Posts: 3369
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