Immersive Oblivion-styled Fast Travel

Post » Mon Mar 14, 2011 9:15 pm

I recently posted this in another thread, but I decided to put it here so that more people could perhaps share their opinions.

Having an Oblivion-styled fast travel system is very convenient, but to me it always felt like I was teleporting. When you're playing a non-magic character this can be quite immersion-breaking.
If you kept the same system, but instead of a standard loading screen you saw a red moving cursor simulating your travel across the map from your current position to your desired position. In addition, a clock at the top would show how many in-game hours or days the journey took.

This way, it would feel as if you were travelling like in Morrowind, but at the same time have the convenience to move from anywhere at the map to a place you've been before, without having to walk to the nearest town.
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JAY
 
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Post » Mon Mar 14, 2011 2:26 pm

I could agree some what with you (So your idea is pretty much like dragon age) but you didnt put in the idea of say maybe while your fast traveling you get attacked by bandits and have to get back in game

kinda like dragon age still i could live with that idea onlt if you could get ambushed while traveling and have to fight them of (also a way of getting so more quests in the game)
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Jonny
 
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Post » Tue Mar 15, 2011 4:09 am

Maybe cut to a loading screen that is a map of Skyrim, and having a cursor represent your progress over the roads of the land. Have some kind of time piece as well, so you could tell how long your journey is taking. So the fast travel would always take the roads, meaning that for ingame time, it would probably be faster for the player to get there themselves, due to the fact that they could take short cuts overland. Similarly, if you attempted to fast travel to, say, an island with no road connection, the cursor would just travel along the roads and tracks to the nearest point it could get to, then hand control back to the player. So you'd then have to swim across yourself.

Maybe you could be randomly interrupted from time to time and dropped back into the game world by a random encounter. Kind of like Dragon Age: Origins, I guess.

That was my idea of something new to quieten down the Morrowind/Oblivion/Fallout system debate. That would be a stop-gap though. I would still vastly more prefer a Morrowind based travel infrastructure, but it would be best if both options were available. The travel infrastructure could be represented as different lines on the map (so a Guild Guide would be a dotted line going straight from one Guild Hall to another). When you 'teleport' fast travelled by the map, you could then be asked if you wanted to walk conventionally over roads (free but longer and more dangerous) or by services (which would cost gold but be far quicker). The cursor would then either move along the roads, or along the service routes on the map.

Alternately, you could just not use the map at all, and walk there, or use the services ingame. I think that would be a good compromise.
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Mackenzie
 
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Post » Mon Mar 14, 2011 4:03 pm

Only one solution to the fast travel problem : Morrowind style.
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louise fortin
 
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Post » Mon Mar 14, 2011 11:27 pm

Ive thought of something along these lines as well.

I think fast travel is a necessary evil that aint going away, so sure. Why not dress it up a bit?

It would at least be a cooler loading screen.
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flora
 
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Post » Mon Mar 14, 2011 8:40 pm

Only one solution to the fast travel problem : Morrowind style.

Yeah, but then someone feels it prudent to point out that everyone is either an Oblivion or Morrowind really devoted fan, and all hell breaks loose (mainly between Oblivion and Morrowind [censored]. :P ).

Awesome. There's an auto-censor on the term used to describe extremely devoted fan (boys). :D
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Crystal Clarke
 
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Post » Mon Mar 14, 2011 7:41 pm

Indiana Jones travel sequence style?
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Emmie Cate
 
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Post » Tue Mar 15, 2011 12:07 am

I recently posted this in another thread, but I decided to put it here so that more people could perhaps share their opinions.

Having an Oblivion-styled fast travel system is very convenient, but to me it always felt like I was teleporting. When you're playing a non-magic character this can be quite immersion-breaking.
If you kept the same system, but instead of a standard loading screen you saw a red moving cursor simulating your travel across the map from your current position to your desired position. In addition, a clock at the top would show how many in-game hours or days the journey took.

This way, it would feel as if you were travelling like in Morrowind, but at the same time have the convenience to move from anywhere at the map to a place you've been before, without having to walk to the nearest town.


Actually you can turn the loading scree into what you just described and it would look nice
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Tessa Mullins
 
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Post » Tue Mar 15, 2011 5:18 am

Please wait until one of the several other fast travel threads have filled before posting yet another thread on fast travel.

http://www.gamesas.com/index.php?/topic/1159143-earning-fast-travel/
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Anthony Rand
 
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