problem between some patch mods

Post » Mon Mar 14, 2011 4:13 pm

Have installed MW with Trib and Bloodmoon. I have run into a conflict after installing the following mods:
_001_ Morrowind.esm
_002_ Tribunal.esm
_003_ Bloodmoon.esm
_004_ GOTYFullTidyZeroMPPv2.01.esm
_005_ Morrowind Patch v1.6.4.esm
_006_ GOTYSTMPPPatchv1.0.esp
_007_ VGreetings.esp
_008_ VGreetings-Attack.esp
_009_ VGreetings-Idle.esp
_010_ VGreetings-Flee.esp
_011_ VGreetings-Thief.esp
_012_ VGreetings-Hit.esp

It doesn't show above, but I've installed MGE and MCP.

GOTY Tidy Scripts readme says, for the scenario I wanted, to load GOTYFullTidyZeroMPPv2.01.esm, then MPP 1.6.4 and then GOTYSTMPPPatchv1.0.esp in that relative order. I used Wrye Mash to modify the date for MPP and for GOTYSTMPPPatchv1.0.esp. so they would be in sequence and then mlox's mlox_user.txt to sequence the VGreetings esp files under the presumption that VGreetings.esp should be first in the loading sequence.

I get the warning "Script variable "cattlekilled" not found for dialogue type Voice
Info "EMPTY" AFAICT, this occurs with one (or more of the VGreetings esp files) because my game worked after I added the GOTY Tidy Scripts but before adding the VGreetings esp files.

After reading the readmes of each, I wanted to use both of them, but neither readme indicated a compatibility issue with the other. When I try to play MW with the mods above, the game asks if I want to continue or quit, after a few tries, I quit.

1. In practical terms, what does the message "script variable ... not found" mean?

2. Are GOTY Tidy Scripts and VGreetings incompatible, or is it just one of VGreetings esp files?

3. Obviously, I can decide to not load VGreetings, but is there a workaround instead? I had wanted both because based on the readmes they both seemed worthwhile.

Thanks,

John
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joannARRGH
 
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Post » Mon Mar 14, 2011 7:51 pm

Let me quote huskobar:
It's something that completely escaped me, so it'll go to the top of the 'to do' list. Thanks.


He killed the "cattlekilled" variable. This is the reason why the error shows up.
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jesse villaneda
 
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Post » Mon Mar 14, 2011 7:22 pm

I think huskobar's just released v2.02 of Script Tidy. It's got some new patch(es) for VGreetings in
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Louise
 
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Post » Tue Mar 15, 2011 3:16 am

I think huskobar's just released v2.02 of Script Tidy. It's got some new patch(es) for VGreetings in

I missed that. Thanks for reminding me :)
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Chloe Mayo
 
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Post » Mon Mar 14, 2011 1:21 pm

Thx for the heads up about the huskobar update. I d/l'd it, installed it and just now finished testing it with the following VGreetings esp files:
VGreetings.esp
VGreetings-Attack.esp
VGreetings-Flee.esp
VGreetings-Hit.esp
VGreetings-Idle.esp
VGreetings-Thief.esp

I discovered that it worked - meaning that it loaded - with all but VGreetings-attack.esp and VGreetings-hit.esp. I got the same message with those two as what I reported when I first started this topic.

I'll live with four out of six.

John
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Emerald Dreams
 
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Post » Mon Mar 14, 2011 11:05 pm

Did you replace "VGreetings-Hit.esp" with "VGreetings-HitGOTYSTZeroMPP.esp"? According to Huskobar's readme that should "resolve a conflict caused by GOTYST Full Tidy builds which change the variable 'cattlekilled' to 'CttlKill'"

It's not clear from the readme exactly what "VGreetingPatchGOTYSTRaw.esp" is for, but I don't think you need to use it.

So yeah, replace "VGreetings-Hit.esp" with "VGreetings-HitGOTYSTZeroMPP.esp", if you haven't already.

I'd suggest reporting any errors in Huskobar's http://www.gamesas.com/index.php?/topic/1086703-goty-script-tidy/page__view__findpost__p__15843156__fromsearch__1 for Script Tidy.
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meghan lock
 
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Post » Tue Mar 15, 2011 2:49 am

EDIT: totally ninja'd by Dragon32

Are you using any of the patch files provided in the update? From a look at the readme, and considering which Script Tidy version you seem to be using, you have two choices:

1. Use VGreetings-Hit.esp AND ALSO VGreetingPatchGOTYSTRaw.esp, loading after VGreetings-Hit.esp. You will still get errors with this since VGreetings-Hit still loads first, but since the patch also loads they shouldn't cause a problem in-game.

2. Use VGreetings-HitGOTYSTZeroMPP.esp, but NOT VGreetings-Hit.esp. This is probably what you should do as it stops the load errors completely.

Patches are only provided for VGreetings-Hit, not Attack; if you get cattlekilled errors with Attack it is worth reporting them on PES or directly to the author.
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Courtney Foren
 
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Post » Mon Mar 14, 2011 7:50 pm

@Dragon32
@aqualectrix

I've gotten myself into a bind at the moment. Thx for telling me about ver 2.0.2 being released. I created problems for myself, however, by removing all the files from 2.0.1 in order to make a clean install of ver 2.0.2. This included deleting the 2.0.1 rar of GOTY Tidy Scripts.

I extracted ver 2.0.2 without problem. However, Morrowind shuts down when loading, giving me the message: "Missing Masterfile: GOTYFullTidyZeroMPPv2.01.esm, Unable to find masterfile: GOTYFullTidyZeroMPPv2.01.esm"

Unfortunately, I can't go back to ver 2.0.1 because I deleted the 2.0.1 rar, and a Google search didn't turn up any locations where it's archived.

I've taken your suggestion and posted this in the Tidy Scripts topic.

John
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Roddy
 
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Post » Mon Mar 14, 2011 10:27 pm


Unfortunately, I can't go back to ver 2.0.1 because I deleted the 2.0.1 rar, and a Google search didn't turn up any locations where it's archived.


John


If you haven't yet emptied your recycle bin, you can still restore it! ....I'm just saying...
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Channing
 
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Post » Mon Mar 14, 2011 1:19 pm


I extracted ver 2.0.2 without problem. However, Morrowind shuts down when loading, giving me the message: "Missing Masterfile: GOTYFullTidyZeroMPPv2.01.esm, Unable to find masterfile: GOTYFullTidyZeroMPPv2.01.esm"
Is this with an existing save or a new game? If the former then I think you'll need to clean your save with Wrye Mash. Basically, the fact that the save was created with 2.01 is stored within the save game file and Mash can update the save game file to either remove the stored information or update it to say it was created with the latest version.

You can get Wrye Mash http://wryemusings.com/#WryeMash. My basic "how to clean a save" thing:

Firstly, initial cleaning of your installed mods:
(1) On the Mods tab all mods should have a green checkbox.
(2) If any mods have a yellow checkbox, select them and then look for the Save button in the bottom right. Click that and the mod file will be updated and the error removed. The error just means that the mod was created with an earlier version of Morrowind to the one you're using. Saving in Mash will update this version info.
(3) If you have any mods with red checkboxes then you do not have a ESM file needed by that mod loaded. Check the mod's readme.
Secondly, cleaning your savegames:
(4) Onto the Saves tab, select the savegame you want to fix.
(5) When the savegame is selected the list in the bottom right will be populated with the mods currently associated with the savegame.
(6) Right click the column headers ("File" and "Num") and choose Sync to Load List (this will change the mods associated with the savegame to match those currently selected on the Mods tab).
(7) Click Save
(8) Right click the savegame and choose Repair All.
(8a) Optionally, right click the savegame and choose Remove > Debris Cells.
(9) The checkbox for the save should now be purple.

But also look at "http://wryemusings.com/Wrye%20Mash.html#UsinganUpdatedVersionofaMod"
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Maeva
 
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Post » Mon Mar 14, 2011 12:45 pm

Dragon32,

I'm not sure how to answer your question.

If you consider the launcher window (with the choices for Play, Data files, Options, ... as the first window, the second window where Bethesda's logo displays (with the MGE info in the top left if that helps id the screen I'm talking about) as the second window and the thrid window as the Morrowind game screen with the choices New, Load, ... Exit, then the message I mentioned in my earlier post appeared between the second and third windows. It shut down before I even had a chance to decide New or Load.

Because things were rather confusing, I decided to start fresh. I had previously made a backup of the MW game folder in its entirety before any mods were installed. Therefore, I deleted the contents of my MW folder, copied the contents of the backup folder and proceeded to re-install the mods. Not a pretty process, but AFAICT I can now play the game.

FWIW, the current warnings.txt file produced by the game ha the following messages:
One of the files that "RealSignposts.esp" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One of the files that "AtmosphericSoundEffects-3.0-Tribunal.esp" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One of the files that "Sound Enhancements.esp" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One of the files that "GOTYSTMPPPatch.esp" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One of the files that "VGreetings-Thief.esp" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
Not able to find Foot part in BC_shoes_common_1.
Not able to find Foot part in BC_shoes_common_4.
Not able to find Foot part in BC_shoes_common_4.
Not able to find Foot part in BC_shoes_common_4.
Not able to find Foot part in BC_shoes_common_4.
Not able to find Foot part in BC_shoes_common_4.
Not able to find Foot part in BC_shoes_common_5.
Not able to find Foot part in BC_shoes_common_1.
Not able to find Foot part in BC_shoes_extrav_2_f.
Not able to find Foot part in BC_shoes_common_5.
Texture "Textures\Tx_BC_muck_01.tga" count 3.
Texture "Textures\_land_default.tga" count 3.
Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.


The mods (I used mlox to copy and paste) are:
_001_ Morrowind.esm
_002_ Tribunal.esm
_003_ Bloodmoon.esm
_004_ GOTYFullTidyZeroMpp.esm
_005_ Morrowind Patch v1.6.4.esm
_006_ Better Heads Bloodmoon addon.esm
_007_ RealSignposts.esp
_008_ entertainers.esp
_009_ AreaEffectArrows.esp
_010_ bcsounds.esp
_011_ master_index.esp
_012_ adamantiumarmor.esp
_013_ EBQ_Artifact.esp
_014_ Wyr Jeweler v1.01 c.120.esp
_015_ AtmosphericSoundEffects-3.0-Tribunal.esp
_016_ Sound Enhancements.esp
_017_ Wilderness Sounds T & B.esp
_018_ WholeStorm's RobePack.esp
_019_ Unique Banners and Signs.esp
_020_ Better Bodies.esp
_021_ DXM_masterindex_journalfix.esp
_022_ Eyren_Robes.esp
_023_ k_weather.esp
_024_ GOTYSTMPPPatch.esp
_025_ Better Clothes_v1.1.esp
_026_ VGreetings.esp
_027_ VGreetings-Flee.esp
_028_ New Argonian Bodies - Mature.esp
_029_ New Khajiit Bodies - Mature.esp
_030_ VGreetings-Idle.esp
_031_ VGreetings-Thief.esp
_032_ SkillUpLedger.esp

Given my previous problems with the interaction between GOTY Tidy Scripts and VGreetings, I have not loaded VGreetings-Attack.esp and VGreetings-Hit.esp.

I'l have to digest the info you've given, but that will probably take some time because I want to get back to playing.

Thanks,

John
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Inol Wakhid
 
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Post » Mon Mar 14, 2011 4:03 pm

Okay,

1.) My bad. I uploaded the wrong Script Tidy files with the patch. Hopefully now fixed. GOTYFullTidyZeroMpp.esm SHOULD say GOTYFullTidyZeroMPPv2.01.esm. MY APOLOGIES! It's not you, it's me.
2.) Just replace VGreetings-Hit with VGreetings-HitGOTYSTZeroMPP.esp. Don't worry about using the 'raw' file.
3.) You will have to omit VGreetings-Attack.esp for now. I was only made aware of a problem with the '-Hit' module and didn't investigate further. Apparently I'll have to make a patch for the '-Attack' module as well.
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Andres Lechuga
 
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Post » Tue Mar 15, 2011 2:52 am


Don't worry about using the 'raw' file.
Would it be possible to clarify what the intended use of that file is? Thanks
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laila hassan
 
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Post » Mon Mar 14, 2011 11:51 pm

It's really just a leftover from from the work as it was being conducted. It contains changes to ONLY those dialogue entries that had the 'cattlekilled' variable, not the rest of the entries in the VGreetings .esp. To arrive at the patches, I did a merge of the original module plus the 'raw' one over top.

It's not intended to be used in the load list, but I thought I'd throw it in in case someone had a special circumstance or they wanted to create their own special merge. (Note that it might have to be 'synched' with your load list in order to be loaded in the construction set).

====

I took some time this morning and threw together a patch pack for the '-Attack' module. So now http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8384 has patches for both the '-Hit' and '-Attack' modules. Let me know if there are any hitches. Thanks.
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willow
 
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Post » Tue Mar 15, 2011 3:19 am

Thanks for the info, huskobar :thumbsup:
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Cedric Pearson
 
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