Idea? or thought? okay a think tank!

Post » Mon Mar 14, 2011 6:07 pm

Okay welcome one and all to this topic may you be seated and ready to listen.
I was wonder. Or if you can imagine? What if Any new Elder scroll game were to have the map the size of
Just Cause 2 and if you never played that game rent and see how gigantic that damn map is.
But! The game would only be in First person i know that is better for TES and get rid of third person or keep only if they upgrade the stiff animations but here me out.
Can you imagine the hours the game would give this idea of a game may last as long as a month to finish if you don't rush the main quest and side quest there will be crafting and everything imaginable etc.
How would you like it or how would you add to it to make it a better experience to the player?
If you oppose the idea post why.
this is a think tank you can bring up ideas of your own to make the experience better.
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Penny Flame
 
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Post » Mon Mar 14, 2011 10:31 pm

You realise you can have a map the size of JC2 without it being in 3rd person right?

Yeah I would love Skyrim to ahve the same playable area but it must be 1st person and the world must be very detailed.
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Miss Hayley
 
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Post » Mon Mar 14, 2011 6:49 pm

You realise you can have a map the size of JC2 without it being in 3rd person right?

Yeah I would love Skyrim to ahve the same playable area but it must be 1st person and the world must be very detailed.

but it would feel awkward where everything would seem to big wouldn't it?
i'll change it to first person
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KiiSsez jdgaf Benzler
 
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Post » Mon Mar 14, 2011 7:00 pm

No thank you. A huge map in a game where exploring is one of the main selling points, such as in a TES game, is pointless unless the game also manages to be jam-packed with unique locations and lots of details. That's easier to do with a small map (Morrowind for example). It works in Just Cause 2 because you aren't focusing on exploring dungeons, you're focusing on doing fun, crazy antics like attaching cars to helicopters.

Besides, there was already a TES game with a map even larger than Just Cause 2, called Daggerfall.
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Andrew Lang
 
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Post » Tue Mar 15, 2011 2:42 am

Sammiches?

On a serious note:
This won't be likely to get pulled off, but I'd like the feeling you get when you've climbed ot the top of a hill, look at the other side and think: oh my, that's gonna take several hours, if not a day to cross this plain.
Secondly a dungeon that beats or is close to Moria.
Oh, and steep, narrow, dangerous paths above deep cliffs, like in the beginning of LOTR2 I think, and mountains that actually feel high.

Is it this kind of ideas you mean?
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Nick Pryce
 
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Post » Mon Mar 14, 2011 8:33 pm

Sammiches?

On a serious note:
This won't be likely to get pulled off, but I'd like the feeling you get when you've climbed ot the top of a hill, look at the other side and think: oh my, that's gonna take several hours, if not a day to cross this plain.
Secondly a dungeon that beats or is close to Moria.
Oh, and steep, narrow, dangerous paths above deep cliffs, like in the beginning of LOTR2 I think, and mountains that actually feel high.

Is it this kind of ideas you mean?

yes make it a deep feeling of immersion
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Robert Jackson
 
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Post » Mon Mar 14, 2011 8:54 pm

If it's going to be first person only I want to be able to see my [censored] legs.
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Everardo Montano
 
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Post » Mon Mar 14, 2011 11:02 pm

Perhaps many won't agree, but next to seeing my limbs and possibly other body parts, I want to hear my character. Before you lock and load the heavy artillery, read on. I don't want to hear him/her recite John Milton, but I want to hear him/her breathe more heavily while in combat, when going up steep climbs or when in the mountains, where's fewer oxygen. Too bad I didn't play Amnesia yet, but from seeing gameplay trailers I believe you can hear your character a lot in that game. Something similar.
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Jason White
 
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Post » Mon Mar 14, 2011 1:56 pm

Didn't they already bite off more than they could chew with Oblivion, causing tons of content to be cut and a lot of places to look a little cut-and-pasted? Like Antibody said, you have to balance the size of the map with the ability for your quest/level design team to create interesting environments that are worth exploring. There's a lot to see in Just Cause 2, it's true, but there's almost nothing to do except blow it all up.


Perhaps many won't agree, but next to seeing my limbs and possibly other body parts, I want to hear my character. Before you lock and load the heavy artillery, read on. I don't want to hear him/her recite John Milton, but I want to hear him/her breathe more heavily while in combat, when going up steep climbs or when in the mountains, where's fewer oxygen. Too bad I didn't play Amnesia yet, but from seeing gameplay trailers I believe you can hear your character a lot in that game. Something similar.

I like this idea. Ever since Thief came out I've always had the unsettling feeling in other first-person games that I'm simply a floating pair of eyeballs. And adding breath and other bodily sound effects would certainly add more depth to your character - there are already some mods (Real Hunger, Real Sleep, etc) which do this in Oblivion, and it would be neat to see them implemented in Skyrim. But they really would have to come with a choice of voice sets, or at least one for each gender, or it might sound a bit odd. :P
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Austin England
 
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Post » Mon Mar 14, 2011 10:15 pm

there will be crafting and everything imaginable etc.


So you want to know if the game would be better if it was perfect?
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:)Colleenn
 
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Post » Mon Mar 14, 2011 6:17 pm

I never got the idea of forcing players into first person view. Why on earth would I spend time creating a character I never see? That's a tremendous waste of time, I hate not being able to see my character in games. Sure, it works in some games, like Half Life, but in a game where I have some control over who I play as, i like to be able to see the fruits of my labour.

Even if you prefer first person, why force people it on people who don't? What's the point?

Okay, regarding the map size, no thanks honestly. In a game where exploration is such a big gameplay element you need to have interesting stuff to find, or there's no point in exploring. That's what the first Mass Effect game did wrong with the Mako segments, they let you explore planets, but all the planets were basically empty except for one base and maybe a crashed probe or a mineral deposit, the vast majority of those planets were empty, and that was boring.

the point is, the map in JC2 is too big to for it to be realistic to fill it with interesting content, it'll take to long and cost to much, and a huge map doesn't do you any good when all you get to see are trees. I'd rather see a smaller map that's full of cool stuff to find.
The map size was the only thing about Just Cause 2 that impressed me in the slightest, but it wouldn't fit in a TES game in my opinion, at least not without a ridiculously long and expensive development period.
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Kristina Campbell
 
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