New Vegas or 3?

Post » Tue Mar 15, 2011 2:19 am

So after a little mishap in release dates (don't ask, I got a screwed up sense of time XP) I finally got New Vegas last Monday, and though I wasnt THAT late to the party, I kinda felt like a loser for not having a game I wanted really, REALLY badly.

Anywho, I got down to playing and spent every bit of extra time I had playing, I beat this game on a 50 hr playthrough and I was running and gunning most of the time :)

Now THAT is a videogame.

After I finished, I started a new file, turned on hardcoe mode and I was AMAZED. My first time (thinking caps caps and more caps) I went through helping Mr. House, my second time, I went NCR, and being the morally unstable person I am, I can't seem to bring myself to be legion, (it bothers me.) This file has also come to 50 hrs+ but I'm searching for different quests now. (Thats right, two 50+ hr campaigns in a week and a half, all with college on the side... I have no life)

So my final diagnosis is that it is a truely spectacular piece of awesome, wrapped in a kickass shell. Despite it's many...Many...MANY glitches that I hope they will fix, hopefully soon. But while I like it more than three (not to belittle three) I was wondering who shared my sentiments?

Don't get me wrong, three was alot of fun, but I had a completely different opinion on the metro system than alot of other people. I HATED those repetitive caves, and tried to avoid the DC area as much as possible because of it, which is once reason I love NV so much. There is SO much to do, yet it's mostly out in the open, I had to of spent an hour as a level 14 trying to fight through the quarry. (Deathclaws YIPE) and the immersion of the game has me back to trying to save every time I leave for dinner in the off chance that I'll run into a crowd of raiders and die, losing my precious progress. Thats in real life folks.

So for me, NV is spectacular, and a revolution for the third installment that, while I loved it, was quite tedious from time to time. But what do you think?
User avatar
Nathan Maughan
 
Posts: 3405
Joined: Sun Jun 10, 2007 11:24 pm

Post » Tue Mar 15, 2011 4:39 am

Love the game hate all the bugs
User avatar
Michael Korkia
 
Posts: 3498
Joined: Mon Jul 23, 2007 7:58 pm

Post » Mon Mar 14, 2011 10:52 pm

NV easily. Story, writing, characters... improved game mechanics is just a bonus. :flamethrower:

F3 on the other hand is good in this dunegon crawling/loot grinding/sandbox this-and-that... and that's pretty much all.
User avatar
Tracy Byworth
 
Posts: 3403
Joined: Sun Jul 02, 2006 10:09 pm

Post » Mon Mar 14, 2011 8:58 pm

Enjoyed FO3 a lot and am enjoying FO NV too. I like Fallout's simpler game mechanics (world leveled to your character, no "crafting", no myriad of ammo types and better VATS), but really like FO NV's quests.
User avatar
Amanda savory
 
Posts: 3332
Joined: Mon Nov 27, 2006 10:37 am

Post » Tue Mar 15, 2011 2:35 am

NV easily. Story, writing, characters.


This sums it up pretty well.

The improvements in the gameplay mechanics make it passable in general and - as they are improvements - better than FO3 in that regard too.
User avatar
Janeth Valenzuela Castelo
 
Posts: 3411
Joined: Wed Jun 21, 2006 3:03 am

Post » Mon Mar 14, 2011 6:21 pm

I have yet to finish NV (about 50 hours in and have yet to visit the Strip), so I'll withhold my vote for now. I will say, though, that the game mechanics are my favorite improvement, the dialog writing is somewhat funnier and more believable, but the stories and characters of each feel pretty comparable to me -- I like both, and I'm not seeing the dramatic storytelling improvements that others are talking about.

I am kind of feeling like most quests in NV are kind of short and repetitive "fetch quests," but looking back on FO3, I suspect it was pretty much the same and I was just more willing to forgive it because the whole package felt so new to me.
User avatar
katie TWAVA
 
Posts: 3452
Joined: Tue Jul 04, 2006 3:32 am

Post » Mon Mar 14, 2011 4:37 pm

Love 'em both; they're about equal in terms of likeable characters for me, the story is undeniably a little more engrossing in NV, but FO3's exploration aspect is much stronger. They each have their strengths.
User avatar
Jennifer Munroe
 
Posts: 3411
Joined: Sun Aug 26, 2007 12:57 am

Post » Mon Mar 14, 2011 4:40 pm

New Vegas, by far. Still not finished with play-through numero uno, but this mirrors my sentiments almost entirely (Canard PC first impressions):

Spoiler
My King is back and he's guiding my life. Of course, it still suffers from Bethesda's crappy UI (with an upgrade to NPC managing, but shortcuts for the minimap or food, drugs would have been nice), and there are some serious and incomprehensible drops from 120 to 20 FPS, but, seriously, who gives a [censored]? Because if you're not too tight-assed and have accepted the first-person view (and realtime/FPS/VATS crappy slowmo), if you just embrace what Fallout's real soul is - a meticulous study of a humanity in crisis served by surprising situations, clever dialogue and well-thought role-playing games mechanics - then we're as close to a Fallout 3 as we could be. The overall tone, even with Wild Wasteland, reminds more of Fallout 1 than Fallout 2. It's umbelievably dark. It's not desperate, but if you're really trying to screw everything and everyone, it could be.. It's quite a political game, it's mainly focused on one thing, organization of small human groups, and how their opinions and ideologies clash, are crushed or end up rotting and losing what used to be important, leaving only groups of devastated individuals. Everyone has something to say. Everyone has a story. There's a geography, an economy, and by chatting with people, gathering information, you begin to see how everything is linked: Production means, military stakes, every politic will. Places are not thrown randomly on the map : they're taken from history (pre-war period), geography (natural resources, barriers, natural strongholds), from both (no man's land lines between factions) or justified by necessity. (Slums placed in concentric circles around New Vegas' Strip). In fact, it seems so natural than after seven or eight hours, I nearly had a panic attack because of the incredible size of the game world, its density and details. It may not actually be bigger than Bethesda's Fallout, but it's so well-build, and natural, than it feels ten thousands times bigger. The thing is, there's no [censored] travels in [censored] subway corridors, no more unclimbable pile of trash, and nearly no caves only there to kill the same monsters ten times (I saw a cavern by monster race always ended by a Legendary whatsisname, especially the Legendary Deathclaw from which a keep a fond memory, kisses to you if you read me. Moreover, they always have a nice gift awarding your adventurer skills). On the other hand, you have some plateaux or canyons accessible by not so obvious paths, offering mind-blowing possibilities, and oftenly a town, an original place to explore, or high-level equipment. All characters, NPCs or companions, are believable and well-rounded. Very few characters or all white or all black. By talking with them, you understand their motives, their positions and their actions. The most despicable ones are the most memorable : Vulves Inculta, the Desert Fox, Caesar's Lieutenant, is fascinating when he explains the precept which rules his life, and those of his slaves and troops. A walking nightmare in the name of morality... The quests, living up to Fallout's standards, are multi-layered, and can be resolved by different means. Well, except all the "Kill those beasts here, here and there" we get when we enter some hideout without being known or recognized. And thank god, it's frankly better than the "Oh, hello, we never met, you may occasionnaly [censored] children with legs torn from cute puppies, but you like the kind of guy I need to sky on this bad guy in a fancy suit who wants to blow up our town". Besides, you can use enemy clothes as disguise to accomplish quests on their territory, even when in war against them. But some individuals (sentinels, scouts, spies) can spot you, blackmail you, sell you out or lie and protect you if you're talented enough. I always have a khan outfit on me, or a load of drugs to pass as a dealer. But don't think you can work with everyone, the most interesting quests need you to be deep into a faction and, of course, to share their enemies. You can work for some rivals though, if you're careful and organized... To prove an agreement between two factions to crush physically and economically their rivals, I had to work for them and stop just before acting effectively in order to gather enough proof. The game is entirely buit upon the Holy Canon of Fallout : you won't find any reference to the bethesdian blasphemy and every one has a story, a parent or anything related to the Hub, Redding, Modoc or Reno. There even is some old friends or their descendants. Everything is subtile, elegant and well written. If a quest seems rubbish, you may have missed a part of it... It happened to me more than once. You kill an endless stream of monsters, learn rubbish information, do your report and leave, disappointed. But there is this door over there, you can't open it, because you'd need 75% in Lockpick and it's only the beginning... You'll come back later. You come back, and blam! You had missed a third of the quest, and now it shows its real value and originality. Last thing : combat seems actually good. It's not such a pain in the ass anymore. Big and bad monsters are rare and really hard to beat. Playing in first person with the Iron Sight is nice. The main problems with VATS are corrected, it's finally possible to shoot from afar if you're equipped and leveled enough, but melee still is very efficient. And with companions, it's getting fun. An example : I have with me a small robot which spot enemies from a distance and warn me. But I also have a friend with a sniper rifle shooting targets I choose with my goggles or the Iron Sight. One I bought the "Anti Material Rifle" and gave it to my sniper buddy, the Bozar's cousin, we found a nice tactic : the robot spot an enemy, I mark the target, the camping coward kills it. Another one, I leave them behind, the sniper shoots at will, and I slow the big ones with my assault rifle or some melee ass-kicking. (melee fighters is a viable choice and interesting to make) So it seems relatively tactic. And it's one amongts many... Other NPCs, other tactics. There's a girl who can hit unbelievably hard bare-handed, and there are a bunch of non-lethal weapons (melee, flashballs) and combat is a little bit more dynamic, they may have added some animation too. And to conclude: It's so good I'm afraid to finish it, as I was for Fallout 1 and 2... Well, when it happens, I'll start again. PS: No crashes for me after 45 hours, and some very rare script bugs. (one which spoiled a minor quest about cows slaughtered with a gatling) PC Version. Of course.

User avatar
Steven Nicholson
 
Posts: 3468
Joined: Mon Jun 18, 2007 1:24 pm


Return to Fallout Series Discussion