CM Partner mods inconsistancy

Post » Mon Mar 14, 2011 8:26 pm

Using two mods based on CM Partners, but one thing is baffling me. One of them will correctly use personality idles and actually use the sixywalk animation file, while the other will not. I've checked both in the Construction set, AI package selections are nearly identical, factions are identical(coincedentally neither are in player faction), and animation lists both have sixywalk01.kf flagged. They are right next to each other in the list, and in case it matters yes I'm use Wyre Bash.

It just bothers me that one will correctly idle when I'm standing around or come back from being afk a sec, and the other one just stares vacantly at me. Only modification I've made to either partner is using the Companion Sound Sets, both have one active.
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CHARLODDE
 
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Post » Mon Mar 14, 2011 11:53 pm

Lame, can't even edit my own posts. Problem resolved. When messing with load order, the second partner stopped doing it too. Tracked the issue down to Bashed Patch, guessing it has some interaction issue.
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Penny Flame
 
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