Quick question - Im currently trying a huge animation, and there just isnt enough unconnected bones for what I have in mind.....Im using the maxium compatabilty skeleton by er, Corneas? er....Anyway I was wandering, if I was to copy the magicNode bone and duplicate it with a new name, and then save the skeleton, would all the animations I make using the extra bone all work if I replaced the skeletons in the _male folder with my new one? If I did replace the skeleton with an added bone, would it be likly to cause anyone any problems or conflict with any mods out there, if my skeleton was packaged with my mod? (Technically the maximum compatibility skeleton is a merge of 4 skeletons so it shouldnt should it?)
If this is unadvisable I figured a work around would be to use a seperate object with a skeleton assigned and use thoose bones, to interact with the ones playing on the NPC. However I have no idea how you would "Match up" two animations at once, how doable it is or stable.... any suggestions?