» Tue Mar 15, 2011 12:40 am
In fairness, TES games are massive sandboxes with so many possible paths for the PC to take that developing a storyline "relationship" with a single NPC would take a very large amount of effort for the potential payback.
Yeah, in a game like Mass Effect it's easier to develop NPC character - there's a limited number of 'em, and a limited amount of options at the PC's disposal.
Oblivion, Morrowind, etc., are more wide open. (I think - I've never played Mass Effect; this is based on discussions w/ friends who have)
That said, it would be nice to see more dynamic interactions with NPCs, possibly some series of linked sidequests that lead you to develop some connection with certain NPCs. But tbh, I'm more interested in ensuring that the game is atmospheric, there are plenty of questlines, the interface is smooth, and combat isn't clunky. If all those are covered, great - on to developing those NPCs!