Late reply, but...
Some differances in color !! I.ve just been looking at them in winmerge & it seems that almost every setting has been changed. I think I found the code to remove bloom from the sky & hands well the setting to turn it off anyway . most of the Const float settings are lower in 3.6 than the are in i6 but I'm totally in the dark here, I'm not sure what effect either raising or lowering these settings have. Well Iv'e been having a read & to my suprise I can sort of understand whats going on but it seems that almost all settings have been changed between the 2 versions & it looks like the HDR that was there is gone.
I really like this line
define BLOOM_QUALITY 4
// This controls the quality of the bloom. 1 is basic, cheap bloom (twice-blurred), 2 is standard g6 quality, and 3 is SM3.0 high-quality bloom. so what is 4 then ?
& it looks like it might be a good idea to lower that to 3 or less to keep the frames up. Iv'e gotta get off here and go to bed I'm starting to not make any sense Beebee
Yes, HDR was removed. It doesn't belong in a bloom shader like that, really. I might be able to work it back in, but I like the effect better without. Until I can tie the bloom cutoff to HDR and leave the screen untouched in general, HDR will remain out of the trueBloom series. Especially considering the series is pretty much retired, I have other techniques in the works.
As far as everything changing, well... it was a little difference in color.
With a shader like that, a lot of widespread changes are needed to make things balance and blend nicely, just changing one technique won't do much.
On the settings, what happens depends on the setting. I think I commented most of them pretty well, but just playing with them will give you a good idea of what goes on (if you think one should be changed, change it by 5 times what you think will work, then fine tune from there). The quality variable controls how many passes and how many loops are done in each pass, and (at 3+) actually changes the shader from SM2.0 to SM3.0. 1 has little performance hit, 2 has a small (4-6 FPS), and 3 generally has ~20 FPS hit on my system (slightly less than the SSAO shader). I don't remember if I implemented a fourth level or just set it there for testing. Decreasing that will bring framerate up noticeably, on most system.
Peachykeen what would make sense there? I have seen many other settings on that line as well. Iv'e seen so many different settings for Linear, Quad & constant that by now I,m rather confused :rolleyes:
It would be lovely to have a forum on the lines of the SWG has set up for his sky's
http://www.gamesas.com/index.php?/topic/1020879-breaking-down-weather-ini-settings/page__gopid__16398899entry16398899
I use WinMerge & can play with his settings & have his comments available right there on what each setting does as I go, which is a really useful learning tool
I'm not sure, it's really a matter of playing with it to suit your tastes. What do you mean by "lovely to have a forum"? I do host a forum for MGE-related things, as well some other shader projects for other games. I'm transferring the old MGE shader library content over now, although that's taking a long time (the free host disabled database exports).