Problems with both FO3 and FONV

Post » Mon Mar 14, 2011 9:48 pm

To whom it may concern,

I know we each haveour own preferences on which was better, but let's face facts: they both had their ups and downs. Comparing the two is like comparing politicians on either side of the spectrum.

Yes, they both have their good points, but depending on who you are, they can have different bad points, and some people have to argue about what the good and bad points are.

I liked both games, and they both have a special place in my heart for different reasons. But I'm here to discuss common problems on both of them.

First problem in my view( I'd love to see your feedback, it's what makes discussion possible): They both kind of limit your travel in different ways.

In FO3, you can go anywhere, but it takes a hell of a long time to get there, and in FONV, you are limited to this little box, and outside that is this big area you can't get to by any means ( that I know of)

Second problem: You can't repair or create any vehicles, or use them for yorself. By this I mean that you cant repair the countless motorcycles or Corvegas lying aroung, rusting in the Wasteland.

Third problem: you can't make or repair your own guns or energy weapon, or the ammo they use. And I don't mean the custom waepons in FO3. I mean assualt rifles, laser rifles, or the like.

And don't say, " Well, what about the ability to use reloading and workbenches? You can make the ammo there, and make certain weapons on there." I know, and I'm glad they added the reloading benches,

but thats not what I mean. I mean that you can't take over and use the many factories that make them without the need to find the cases, hulls, primers, and powder.

I mean that to be able to have the ability, know-how, and skills to put these factories back online and into producing them, that is what they both were missing.

Since times long past, people have had the insight, will, and drive to, as a wise man put it, "See a need, fill a need."

Fourth and final problem, there are all these robots that are either broken but intact, broken and destroyed, or simply put into a seeemingly permanent state of shut down, sometimes by your own hand.

How about, instead of shuting them down or destroying them, repurposing for your own personal use. And wether that's defending your property or a certain area, or fighting for you, they shouldn't just be

a nuisance or a simply curiosity, they were meant to help or assit in different ways, so why not them to your advantage.

So, that's my point of view, can't wait to see yours. So, until the next one comes out, later people; Keep up your awesomeness!!!!!
User avatar
Lifee Mccaslin
 
Posts: 3369
Joined: Fri Jun 01, 2007 1:03 am

Post » Tue Mar 15, 2011 4:59 am

Your first and third complaints are practical limitations due to the scope of the game.

The second and fourth would be cool additions to the next game, but not really "problems". They're not design flaws. They're just two of the 4,000 cool things Obsidian could have put in the game, and didn't make the list of 30 they actually chose to do.
User avatar
CORY
 
Posts: 3335
Joined: Sat Oct 13, 2007 9:54 pm

Post » Mon Mar 14, 2011 1:59 pm

Thanks, and I see your point, but still, these things for me kind of took away from two totally awesome games, and to me are no-brainers to add. please, keep commenting and discussing
User avatar
Jay Baby
 
Posts: 3369
Joined: Sat Sep 15, 2007 12:43 pm

Post » Mon Mar 14, 2011 1:48 pm

Usable vehicles would be a fantastic addition to the games, but I fear it is asking way too much of the Gamebryo engine. Look at how poorly horses are realised in Oblivion (just compare to Shadow and the Colossus or Twilight Princess to see what horseback riding done well looks and feels like); I'd rather they skipped the vehicles altogether rather than did them badly. I like the idea of reprogrammable robots though, that's really neat.
User avatar
Pumpkin
 
Posts: 3440
Joined: Sun Jun 25, 2006 10:23 am

Post » Mon Mar 14, 2011 11:45 pm

Yeah, I mean, who wouldn't want to just reprogram or build an entire robot army by just going up to them and putting in new software or pulling some old stuff out, right?

But still, if like you said, its too much for the engine, then I'd rather they just skip it all together then have it subtract from the overall gameplay.
User avatar
Anthony Rand
 
Posts: 3439
Joined: Wed May 09, 2007 5:02 am

Post » Mon Mar 14, 2011 2:07 pm

For the vehicles, just try to fix a car that has been lying outdoors for last 200 years without proper tools. I dare you.
I am atm fixing, or trying to fix a old car that has been lying outdoor for the last 27 years... and it's a frigging nighmare, even with highend top of the line tools!
It's already taken about 7 months and it's gonna take alot more before that pile of rust is on a road again, if ever!

For the factories, see above. Those few factories that might work are probaply already taken and used by gunrunner etc.

I agree about reprogramming robots. Would be nice addition, maybe a perk with high science skill.
All those old robots there just lying around might be so broken that theres no way to repair them. 200 years of corrosion or what ever.

For the guns, you can repair your guns by using another piece as spareparts. To build your own guns...
Building a gun from a scratch is not a trivial task, repairing a gun from spareparts is.

Building your own ammo from the scratch is not as simple, make the casings, the primers etc. Reloading ammo is simpler.

Seems that you want more and more micromanagment to Fallout. Fallout has never been about micromanagment.

The issue about the map is just a opinion of a person. Both gamearea maps are fine for me in FO3 and FONV.
FONV is located in Mojave desert. Theres usually not much in a desert. Sure the game could let you go where ever you want but then it would be whining about all the empty space in the map. And there's also the limits on Gamebryo engine. It can't handle infinite terrain, your your computer can't handle it.

Most problems I have with FONV are all bug related. Without all the bugs it's as good as it can be. FO3 was also as good as it could be.
User avatar
Andrew Tarango
 
Posts: 3454
Joined: Wed Oct 17, 2007 10:07 am

Post » Mon Mar 14, 2011 1:35 pm

Except for the first, those arent problems just things that werent included.

Your average city sedan isn't going to be much use in the wastes. Given the quality of the roads you wont be able to go 100 metres wthout replacing the suspension. A trailbike might make sense.

As for taking over a factory, in the game your character is a drifter, leaving a factory left making weapons on its own is an invitation for people to rob it.

Taking over the bots - it would be nice as a quest to build a bot (like Fallout 2's Skynet), but building a bot army is going to cause a lot of strain on the engine, its also going to invalidate a lot of challenges in game. Its one thing to have a bot army in something like the battle of hoover dam, but imagine taking a bot army through the other quests of the game, they'd pose no challenge.
User avatar
Richus Dude
 
Posts: 3381
Joined: Fri Jun 16, 2006 1:17 am

Post » Tue Mar 15, 2011 1:46 am

For the vehicles, just try to fix a car that has been lying outdoors for last 200 years without proper tools. I dare you.
I am atm fixing, or trying to fix a old car that has been lying outdoor for the last 27 years... and it's a frigging nighmare, even with highend top of the line tools!
It's already taken about 7 months and it's gonna take alot more before that pile of rust is on a road again, if ever!



To be fair, we're talking about a videogame, not real life here, moreover a videogame where science essentially serves the same purpose as magic (a real-life nuclear apocalypse wouldn't cause flies to grow a hundred times in size and cows to have two heads, this is comic-book/B-Movie/videogame logic as is only right and proper). It's already been established that in the Fallout universe two-hundred year old cars can be restored to working order -- see Fallout 2 -- so the issue isn't one of realism, but like I say it's a technical issue to do with the limitations of the game engine. I for one would love to see vehicles in a future Fallout game, but I'd want to see them done well, so I'm not expecting it to happen anytime soon. Maybe I can look forward to that when we're at Fallout 7 or so.
User avatar
Dalia
 
Posts: 3488
Joined: Mon Oct 23, 2006 12:29 pm

Post » Tue Mar 15, 2011 5:20 am

Right, just as long as it gets at least considered for new ones, or maybe something similar is put in, just to give the game just a bit more strategic depth. Not to take away from the rpg element, just to make the game more...
Deep
User avatar
Charles Weber
 
Posts: 3447
Joined: Wed Aug 08, 2007 5:14 pm


Return to Fallout Series Discussion