Sad Sad Sad little people. :down:
2 Majors I think most people should use: Alchemy and Conjuration.
I can see why you would want conjuration as a major but why alchemy? I even use a leveling mod and it still levels up way too fast for my taste to be a major. (Leveled creatures are a work of evil) You can max it out so easily as a minor that it doesn't really matter. I agree that conjuration is an increadibly useful skill but I never use just because it makes things too easy (at least until enemies outlevel your summoned creatures). Just summon something and the enemy is magicaly at your mercy. Where's the challenge? Some of the illusion spells that I use do the same thing but I still can't do it from the start of the game like I can with conjuration.
It may be "conservative" as it's been put, but I've been kicking much ass with this build for a while:
Race:
-Breton
Birthsign:
-The Mage
Specialization:
-Stealth
Favorite attributes:
-Agility - Willpower
Majors:
-Marksman - Destruction - Illusion - Mysticism - Alteration - Sneak - Mercantile
I basicly use marksman as my primery form of attack and throw in a powerful touch destruction spell if enemies get to close. Many of illusion's affects are almost cheating (
almost) like chameleon, command, frenzy and more. I don't think I'll ever have another character that doesn't use mysticism because I love detect life. Alteration is for the typical utility spells like water breathing and feather. Sneak is there for obvious reasons (sneak criticals) and mercantile is there mostly because it's a pain to level up.
Alchemy is a minor but I still use it as my primery form of healing and also as my source of awsome poisons. Restoration is also a minor but I'll sometimes cast a low level healing spell after battle instead of wasting a potion. Even though I use it a lot, security is also a minor because it's easy to level up if I want. Now that I've got a good handle on the lockpicking mini-game, it doesn't need to be that high anyway.