.........strange considering I was bringing them good news about the completion of whatever dangerous quest they just sent me on, but okay fine.
So I proceed to speak with them and their face changes entirely. They are no longer angry and proceed to congratulate, thank, and reward me. When we are done speaking their face then again becomes angry as they proceed to warn me that this is my last chance and if I do not leave they will be "forced to call the guards".
.......once again, a very strange way to show gratitude.
Okay people I'm not OCD. I realize that many of the ideal things we would love to see in games are down right impossible today or just plain too time consuming. But what I would like to see is a bit more immersion. What I propose to make this a reality and fix the aforementioned problem is simple.
Knocking.
Just add a simple option to either break and enter or knock. When you have to talk to someone to complete a quest you would then have the option to knock, and then would be let in without trespassing to complete your quest. If there is no quest but you simply wish to enter a place legally you could knock and depending on the NPC's disposition and other variables including your own stats, you may be allowed to enter.
I know that cells would make some of the more practical aspects of this impossible, but after the above calculations are made, a simple message of " *insert random name* : Go away! " would more than suffice if you weren't allowed to enter. Get where I'm going with this? If the NPC lets you in then you would enter like regular. They just wouldn't be hostile.
Simple way to make the game more immersive and realistic. Because if you were visiting someones house late at night, you'd knock before entering. (maybe :biggrin: )
It's not like I need something like this in the game but it would be nice.
What'cha think? :thumbsup: