I am still new to the Oblivion modding scene, therefore I have some questions and I would appreciate if anyone experienced could help me:
1. With my little experience it seems that .omod conversion scripts are only needed for mods that have options in them (like OOO's Lite/Full and additional plugins) and/or to automatically fill the name/author/version/etc. fields. Is this correct?
2. If so, to create an .omod through OBMM from an archive or folder, only a folder (let us call it folder "Y") with the .esm and/or .esp files in it, along with the resouces folders (Shaders/Textures/etc.) is needed? By other words, can I create an .omod from an archive/folder that does not have any optional plugins or such (a simple mod) only by arranging the files and folders in that particular way? Moreover, does that folder need to be called "Data"? It does not seem so, as I think I as able to create an .omod from the OOO 1.34b5 Hotfix just by selecting "Add Archive" in OBMM's .omod creating tools.
3. What settings should I use in OBMM's .omod creation tool (data files compression, data files compression level, omod compression level)?
4. In DarNified UI, the map is not coloured as the screenshots in TesNexus show. I overcame this by installing Elven Map Redux (which is prettier than the screenshots from DarNified UI's map in TesNexus IMHO), but I am still curious why it did not change the map colour.
5. What leveling system should be used with OOO? I am currently using Kobus Character Advancement System, but I do not know if the game will be unbalanced with the new OOO mechanics (if I will be weaker or stronger than expected by OOO's standards). In addition, what should I activate in OBMM first, KCAS or DarNified UI? It is just because KCAS has a compatibility option for DarNified UI, and DarNified UI has a compatibility option for KCAS, but I imagine that the file overwriting is still important :unsure2: .
6. My weapons do not get bloody with every hit, only in a few. Is this normal?
Thank you in advance, and my apologies for the lenght of the questions,
The.Reap3r