Morals in Skyrim

Post » Tue Mar 15, 2011 12:56 am

In oblivion, everyone sounded the same and everyone was unattractive, and most people weren't even very friendly to you.

[censored], that's real life.
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Rude Gurl
 
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Post » Mon Mar 14, 2011 11:33 pm

i dunno, i grew attached to pretty much everyone... dar-ma from chorrol, and her mother seed neeus, the knights you gather in the KotN add-on, i felt bad for letting a couple of them die... i hung up my crusader relics after i failed those people.

since i grew attached to people in morrowind, oblivion, and fallout 3, i dont doubt for a second that i'll start throwing myself infront of a dragon to protect others in skyrim.


You sir are a better person then most
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Joe Bonney
 
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Post » Mon Mar 14, 2011 7:23 pm

The only time I ever feel bad about killing anyone or anything in oblivion are the deer. Most of the time if I'm just messing around I get an itch and want to kill anything that moves, but I generally won't kill deer. the npcs I otherwise don't care about. Which is sad really. There have been many games that I got attached to characters. Bioware is really good at that.
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katsomaya Sanchez
 
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Post » Tue Mar 15, 2011 2:34 am

The only people I felt horrible about killing were the insane Dark Brotherhood (it feels 'wrong' to harm the fanatics) and letting the Knights of the Nine die...
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Deon Knight
 
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Post » Mon Mar 14, 2011 5:24 pm

it's a viking era the law of the land is you live by the sword you die by the sword

enough said
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Robert DeLarosa
 
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Post » Mon Mar 14, 2011 10:40 pm

Seeing the human consequences of your actions would be cool. Bioware do it well with regards to characters in your party, I would like to see it done well for all thinking NPCs. Even bandits. Maybe you could find notes lying around bandit camps describing their motivation. Not so that you necessarily feel bad about anything you kill, just that everyone has a reason to be doing what they are doing.

And yeah, there should definitely be some mechanisms in place to make you feel bad about just randomly killing somebody. That would also make it more satisfying to play an evil character, seeing the things that SHOULD make you feel bad and ignoring them... muahahaha.
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Susan
 
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Post » Mon Mar 14, 2011 2:45 pm

What TES needs is more gray morality, choosing between two evils etc. in quests.
Your choices must have consequences for other people in the game, and let you see the outcome of your choices.
NPCs should have more personality. When you kill someone, their friends and relatives should mourn, even if it's not quest related.
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Lauren Graves
 
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Post » Tue Mar 15, 2011 12:22 am

I think funerals would help - it was silly that I could kill someone like Glathir (who everyone seemed to know and many seemed to feel sorry for) and he would just be left to rot in the street :P Having NPCs recognise each other as their spouse, neighbour, friend, relative etc. and react accordingly would be cool.
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Sxc-Mary
 
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Post » Mon Mar 14, 2011 11:56 pm

I agree. If you're on a DB mission and you're sent to kill a defenceless old woman, when you pull out your sword she should cower away in a corner and plead for her life while crying. God, that made me sound like a sick bastard. :P
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Nathan Risch
 
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Post » Tue Mar 15, 2011 3:30 am

I agree. If you're on a DB mission and you're sent to kill a defenceless old woman, when you pull out your sword she should cower away in a corner and plead for her life while crying. God, that made me sound like a sick bastard. :P

Sick,but oh so right.
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Heather M
 
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Post » Tue Mar 15, 2011 12:09 am

I want to hear http://www.youtube.com/watch?v=Ys-661oLevE every time I kill someone. Then I might feel remorse :P


You, sir, just made my day. Thank you!
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Annick Charron
 
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