Duke Patrick's Combat archery block stagger problem

Post » Mon Mar 14, 2011 11:00 pm

Hi there. I love the things the combat archery actually does to combat but a single issue really starts to anoy me and forces me to remove the mod from my load list. Every time i load a game for a moment everything is fine i start a combat block blows ok but if i use a bow or an npc uses one something goes wrong with blocking and each time i block my character gets staggered.It might be a script fault and i tried to look it through but looks like I'm no scripter. I'm sure it's the plugins fault becouse when i unload it everything is fine. I really love the things Duke Patrick does with this game and i want to use this mod so please help!!
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CArlos BArrera
 
Posts: 3470
Joined: Wed Nov 21, 2007 3:26 am

Post » Mon Mar 14, 2011 6:27 pm

Unfortunately, I have no experience with DP's mods, but http://sites.google.com/site/oblivionpoinfo/walkthroughs/postlo might be a help to someone who does.
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Micah Judaeah
 
Posts: 3443
Joined: Tue Oct 24, 2006 6:22 pm

Post » Mon Mar 14, 2011 8:55 pm

Unfortunately, I have no experience with DP's mods, but http://sites.google.com/site/oblivionpoinfo/walkthroughs/postlo might be a help to someone who does.

So this is my load order but I'm quite sure that the bug is not related to the load order i've just unloaded all the mods and left just duke patrick's combat archery and the bug is still there.
00 Oblivion.esm
01 underdark.esm
02 All Natural Base.esm [Version 0.9.9]
03 MD_Saddle_Master.esm
04 Cobl Main.esm [Version 1.71]
05 Mart's Monster Mod.esm [Version 3.7b3p3]
06 Armamentarium.esm [Version 1.3]
07 Kvatch Rebuilt.esm
08 Better Cities Resources.esm
09 CM Partners.esm
0A HorseCombatMaster.esm
0B Windfall.esm
0C HrmnsOblivionScriptOptimizationv1.0.esp
0D TRoN.esp
0E Unofficial Oblivion Patch.esp [Version 3.2.5]
0F DLCShiveringIsles.esp
10 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
11 All Natural - Real Lights.esp [Version 0.9.8]
12 All Natural.esp [Version 0.9.9]
13 All Natural - SI.esp [Version 0.9.9]
14 All Natural - EW + NW + AWS.esp [Version 0.9.6]
15 Kvatch Rebuilt Weather Patch.esp
16 Atmospheric Oblivion.esp
17 ghostsounds.esp
18 qazFingerSnap.esp
19 PowerAttack Voicemod - The Shivering Isles.esp
1A 300_Lore_Dialogue_Updated.esp
1B 300_Random_Clutter.esp
1C Ayleid Loot EXtension.esp
1D ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
1E Harvest[Containers].esp
1F Choices and Consequences.esp [Version 2.02]
20 Enhanced Economy.esp [Version 3.4.3]
21 DLCHorseArmor.esp
22 DLCVileLair.esp
23 DLCMehrunesRazor.esp
24 PersuasionOverhaul.esp [Version 1.4]
25 MD Saddlebags v3.0.esp
26 Cobl Glue.esp [Version 1.69]
27 Cobl Si.esp [Version 1.63]
28 Duke Patricks - Combat Archery.esp [Version 1.9.1]
29 test3.esp
2A ArmamentariumLL.esp [Version 1.3]
2B ArmamentariumArtifacts.esp [Version 1.35]
2C ArmamentariumLLArmaVendor.esp [Version 1.3]
2D Mart's Monster Mod.esp [Version 3.7b3p3]
2E Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
2F Mart's Monster Mod - Safer Roads.esp [Version 3.7b3p3]
30 Mart's Monster Mod - No Giants.esp [Version 3.7b3p3]
31 Mart's Monster Mod - No Spiders.esp [Version 3.7b3p3]
32 Mart's Monster Mod - No Adventurers.esp [Version 3.7b1]
33 Mart's Monster Mod - No Beholdens.esp [Version 3.7b3p3]
34 Mart's Monster Mod - No Uberhulks.esp [Version 3.7b3p3]
35 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
36 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
37 mmm update1.4.esp
38 mmm update v2.esp
39 MMM update.esp
3A Cathedral Improver.esp
3B Kvatch Rebuilt.esp
3C HeartOftheDead.esp [Version 6.0]
3D The Ayleid Steps.esp [Version 3.2]
3E Knights.esp
3F Knights - Unofficial Patch.esp [Version 1.0.9]
40 The Lost Spires.esp
41 Mighty Umbra.esp
42 TOTF.esp
43 ElsweyrAnequina.esp
44 xulStendarrValley.esp [Version 1.2.2]
45 xulTheHeath.esp
46 XulEntiusGorge.esp
47 xulFallenleafEverglade.esp [Version 1.3.1]
48 LostSpires-Everglade patch.esp [Version 1.2]
49 Anequina-Fallenleaf-Patch.esp
4A xulColovianHighlands_EV.esp [Version 1.2.1]
4B xulChorrolHinterland.esp [Version 1.2.2]
4C xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]
4D xulBravilBarrowfields.esp [Version 1.3.2]
4E xulLushWoodlands.esp [Version 1.3]
4F xulAncientYews.esp [Version 1.4.2]
50 xulAncientRedwoods.esp [Version 1.6]
51 xulCloudtopMountains.esp [Version 1.0.3]
52 xulArriusCreek.esp [Version 1.1.3]
53 xulPantherRiver.esp
54 xulRiverEthe.esp [Version 1.0.2]
55 xulImperialIsle.esp [Version 1.6.3]
56 xulBlackwoodForest.esp
57 xulCheydinhalFalls.esp [Version 1.0.1]
58 TearsOfTheFiend-CheydinhalFalls patch.esp
59 KvatchRebuilt-CheydinhalFalls patch.esp
5A xulSkingradOutskirts.esp
5B Harvest [Flora].esp [Version 3.0.0]
5C Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
5D NoHealingDuringWait.esp
5E Duke Patricks - Nosferatu Class Vampires.esp
5F ZumbsLockpickingMod - OBSE.esp
60 DeadlyReflex 5 - Combat Moves.esp
61 Deadly Reflex Bow Sway.esp
62 Deadly Reflex - Breathing Motion & Head Bobbing.esp
63 Duke Patricks - All NPC Or Just Vampires Now Bob And Weave.esp
64 Kobu's Character Advancement System.esp
65 Kobu's 3x Slower Skills Mod.esp
66 Willful Resistance.esp [Version 4.0]
67 Better Cities SKINGRAD.esp
68 Better Cities BRAVIL.esp
69 BCBravil-Barrowfields patch.esp
6A Better Cities ANVIL.esp
6B Better Cities CHORROL.esp
6C BCChorrol-ChorrolHinterland fix.esp
6D Better Cities CHEYDINHAL.esp
6E Better Cities - Tears of the Fiend.esp
6F Better Cities LEYAWIIN.esp
70 Better Cities BRUMA.esp
71 BCSkingrad-SkingradOutskirts patch.esp
72 Better Cities IC Arboretum.esp
73 Better Cities IC Arcane University.esp
74 Better Cities IC Arena.esp
75 Better Cities IC Elven Gardens.esp
76 Better Cities IC Green Emperor Way.esp
77 Better Cities IC Prison.esp
78 Better Cities IC Talos Plaza.esp
79 Better Cities IC Temple.esp
7A Better Cities IC Waterfront.esp
7B [GFX]_Initial_Glow-all.esp
7C Better Cities Cheydinhal FPS Patch.esp
7D omg-waterrefraction-obse.esp
7E Real Lava 1.3.esp
++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]
7F skills & stats.esp
80 skills & stats 2.esp
81 stamina2.esp
82 Weapon and armor durability.esp
83 DAMAGE WEAP.esp
84 damage to weapon.esp
85 skills3.esp
86 stamina.esp
87 SkycaptainsBloodTime.esp
88 change bolt spped x2.esp
** Cobl - NPCDiversity - TNR Merge.esp [Version 9.3EV-D]
89 Duke Patricks - Actors Can Miss Now.esp
8A Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp
8B Update1-9881.esp
8C MotionBlur.esp
8D Windfall.esp
8E Mighty Magick - Core.esp [Version 1.2]
8F Mighty Magick - Settings.esp
90 Mighty Magick - Magicka Pool Progression.esp [Version 1.2]
91 Mighty Magick - Side Effects.esp [Version 1.2]
92 Mighty Magick - Sigil Stones.esp [Version 1.2]
93 mm update.esp
94 nord race update.esp
95 BetterBlocking.esp [Version 1]
++ Item interchange - Extraction.esp [Version 0.78]
++ Item interchange - Placement.esp [Version 0.78]
96 arma update.esp
97 arma update2.esp
98 arma update3.esp
99 Bashed Patch, 0.esp
9A Streamline 3.1.esp
** All Natural - Indoor Weather Filter For Mods.esp [Version 0.9.8]
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Laurenn Doylee
 
Posts: 3427
Joined: Sun Dec 03, 2006 11:48 am

Post » Mon Mar 14, 2011 5:21 pm

Hmmm...that is unfortunate. However, you load order does have a few problems. Have you run BOSS on this? If you did, it did not work. The AN Weather filter should be in front of the bashed patch, and most of DP's mods are supposed to load after the bashed patch I think. Get your load order straight, rebuild your bashed patch (and re-run TES4LODGen afterward if you use it) launch Ob, and see if the problem persists.

Edit: It looks like there used to be some compatibility patches. Do you have the latest version of http://www.tesnexus.com/downloads/file.php?id=29831? It looks like there has been a recent update since the last release that fixes some sticking issue. That might be your problem. It requires the latest version of OBSE as well.
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Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Mon Mar 14, 2011 7:44 pm

Hmmm...that is unfortunate. However, you load order does have a few problems. Have you run BOSS on this? If you did, it did not work. The AN Weather filter should be in front of the bashed patch, and most of DP's mods are supposed to load after the bashed patch I think. Get your load order straight, rebuild your bashed patch (and re-run TES4LODGen afterward if you use it) launch Ob, and see if the problem persists.

Edit: It looks like there used to be some compatibility patches. Do you have the latest version of http://www.tesnexus.com/downloads/file.php?id=29831? It requires the latest version of OBSE as well.


Yes i use the lates version 1.9p1 , obse 0018 beta 6 and load order doesn't fix this and btw the old duke patricks were supposed to be loaded last the latest ones gos somewhere in the middle.

Oh and i've got this problem ever since i got combat archery and that would be since version 1.6 i think
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Robert Devlin
 
Posts: 3521
Joined: Mon Jul 23, 2007 2:19 pm

Post » Mon Mar 14, 2011 3:04 pm

Well you should still fix your load order? If you post it after running BOSS I can check it again if you want. Is there not a thread for DP's mods you can post in?

Edit: I finally found http://www.gamesas.com/index.php?/topic/1074534-relz-duke-patricks-combat-archery-mod/page__hl__Duke%20Patrick...whew...
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Alex Blacke
 
Posts: 3460
Joined: Sun Feb 18, 2007 10:46 pm

Post » Mon Mar 14, 2011 3:18 pm

Well you should still fix your load order? If you post it after running BOSS I can check it again if you want. Is there not a thread for DP's mods you can post in?

Edit: I finally found http://www.gamesas.com/index.php?/topic/1074534-relz-duke-patricks-combat-archery-mod/page__hl__Duke%20Patrick...whew...


OK thank you for your help I'll ask there:)
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des lynam
 
Posts: 3444
Joined: Thu Jul 19, 2007 4:07 pm

Post » Tue Mar 15, 2011 12:07 am

0C HrmnsOblivionScriptOptimizationv1.0.esp
This one is pretty much useless these days. The benefits are absolutely minimal, and the potential risks more significant.

29 test3.esp
You've got a bunch of these types of ones that look like homebrew mods. No idea what they may do.

37 mmm update1.4.esp
38 mmm update v2.esp
39 MMM update.esp
What are these ones? MMM has no such updates that I know of. Homebrew again?

61 Deadly Reflex Bow Sway.esp
62 Deadly Reflex - Breathing Motion & Head Bobbing.esp
These two are not usable with Combat Archery in normal mode. Possibly compatible if you disable these options in the Combat Archery INI file.

83 DAMAGE WEAP.esp
84 damage to weapon.esp
You've also got several mods like these

95 BetterBlocking.esp [Version 1]
And this one, which all seem likely to cause possible interactions with blocking like you describe.

You also mention that Duke Patrick's mods don't load at the end anymore, where did you hear that? BOSS still has them listed near the end.

When you tested without mods, did you start a new game? Some of your mods may have changed game settings and those would be stored in your savegame. Even cleansaving might not fix those changes and that could be causing you issues.
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Marnesia Steele
 
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