Graphic Boosts for PC?

Post » Tue Mar 15, 2011 12:11 am

Of course if I had to make a wishlist it would be:

http://www.google.com/url?sa=t&source=web&cd=2&ved=0CBwQFjAB&url=http%3A%2F%2Fdeveloper.download.nvidia.com%2FSDK%2F10.5%2Fdirect3d%2FSource%2FScreenSpaceAO%2Fdoc%2FScreenSpaceAO.pdf&ei=DIgiTJOwC46lnQfPpsAm&usg=AFQjCNFUZvyxBZuAVPOtNcWlN0yVyaxJiQ&sig2=AUxeDOJi92Kcux9PZuMTKA
http://mynameismjp.wordpress.com/samples-tutorials-tools/motion-blur-sample/
http://www.google.com/url?sa=t&source=web&cd=1&ved=0CBIQFjAA&url=http%3A%2F%2Fdeveloper.amd.com%2Fgpu_assets%2F01GDC09AD3DDStalkerClearSky210309.ppt&ei=xIgiTKuEEoXknQfokpXBDw&usg=AFQjCNGjCbNMl28vJ30YQDVLUIVJHDckug&sig2=tRydQNKRdn4Urk5TKwsWFA
http://msdn.microsoft.com/en-us/library/ee416567%28VS.85%29.aspx
http://msdn.microsoft.com/en-us/library/ee416430%28v=VS.85%29.aspx
And of course dynamic lens flare would be great.

All shiny shiny and well documented! Plus if say the PS4 came out in 2013 you could put a GOTY version out for that with all the improvements (and in 3d?)

We have SSAO in MGE and http://s51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/sc08/?action=view¤t=MGEScreenshotsuddendeath.jpg made its way to MGE in one special build.
Stalker's Godrays are amazing, not like our limited http://www.youtube.com/watch?v=yNNh2wY2SRM effect. It has to do with shadows and I have very high hopes we will have shadows in Morrowind soon. Then we can do stalker godrays.
I have one project on wet layers. It is the same method on that paper.
Tesselation, it is interesting once upon a time, Morrowind actually supported tesselation aka truform.
Soft particles is another easy effect. If there is a use for that maybe we can add it.
Dynamic lens flare, I don't like that much for TES. Tes is supposed to be natural. I don't think lens flares will fit.

Why there is no global illumination there? I think you should include it too. Since we have SSGI in Morrowind, you know. ;)

http://s51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2010/SSGI/?action=view¤t=redboxes.jpg&
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Samantha Mitchell
 
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Post » Mon Mar 14, 2011 8:08 pm

Dynamic lens flare, I don't like that much for TES. Tes is supposed to be natural. I don't think lens flares will fit.

Indeed. Lens flare is only seen in photographs or film. You will never see lens flare with the naked eye. To incorporate lens flare into a TES game would suggest that the player is running around with a camera held up to his face the whole time.

Also, isn't SSAO being replaced by something else? I think I remember reading about it somewhere, that SSAO isn't entirely realistic, and something with a similar acronym is available that works a lot better, but is more resource intensive.
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Emily Martell
 
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Post » Mon Mar 14, 2011 8:37 pm

Also, isn't SSAO being replaced by something else? I think I remember reading about it somewhere, that SSAO isn't entirely realistic, and something with a similar acronym is available that works a lot better, but is more resource intensive.
Surely you aren't talking about ambient occlusion ? :P
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El Khatiri
 
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Post » Mon Mar 14, 2011 11:01 pm

"Lens Flare"

Allow me to get all "optics" on you guys for a moment and say that first off "Lens Flare" is just the generic term for any sort of visual flaring, including perceptual glare. Imperfections in the human eye (mostly the lens) become visible when a light source is sharply contrast against the rest of a visible scene. But don't let me explain it too you, just watch http://www.youtube.com/watch?v=5ewKMOodT1Y

Edit- As for "better than SSAO" why yes there was a technique presented for realtime ambient occlusion based off our old Doom 3 friend Shadow Volumes! However since it's both expensive and bound to geometry complexity I doubt we'll see it until the next generation of consoles (or whatever is popular).
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Logan Greenwood
 
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Post » Mon Mar 14, 2011 4:24 pm

i wondered what that setting was in my nvidia control panel. i have it on but if its not being used should i just turn it off?

edit: holy [censored] that was a boring video. :snoring:
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Dean Brown
 
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Post » Mon Mar 14, 2011 2:49 pm

"Lens Flare"

Allow me to get all "optics" on you guys for a moment and say that first off "Lens Flare" is just the generic term for any sort of visual flaring, including perceptual glare. Imperfections in the human eye (mostly the lens) become visible when a light source is sharply contrast against the rest of a visible scene. But don't let me explain it too you, just watch http://www.youtube.com/watch?v=5ewKMOodT1Y

Edit- As for "better than SSAO" why yes there was a technique presented for realtime ambient occlusion based off our old Doom 3 friend Shadow Volumes! However since it's both expensive and bound to geometry complexity I doubt we'll see it until the next generation of consoles (or whatever is popular).

You can see my comment on that video. It is also one of my projects for Morrowind. :P When you said lens flare I thought you meant something like this.
http://www.youtube.com/watch?v=WbJ-y6BWfUc
Slight spoilers
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Monique Cameron
 
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Post » Tue Mar 15, 2011 12:01 am

SSGI is a neat trick that produces a horrible effect, it's hard to think of a worse way to do Global illumination than in screenspace. (Thanks for the effort though!)

But a dynamic skylight with http://www.gamedev.net/community/forums/topic.asp?topic_id=557289 would be something awesome. I'm guess it's a cascaded shadow map, but parabaloid instead of planar.

Of course http://www.crytek.com/technology/presentations for water would also be appreciated.
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aisha jamil
 
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Post » Tue Mar 15, 2011 12:44 am

SSGI is a neat trick that produces a horrible effect, it's hard to think of a worse way to do Global illumination than in screenspace. (Thanks for the effort though!)

But a dynamic skylight with http://www.gamedev.net/community/forums/topic.asp?topic_id=557289 would be something awesome. I'm guess it's a cascaded shadow map, but parabaloid instead of planar.

Of course http://www.crytek.com/technology/presentations for water would also be appreciated.

I think SSGI is very impressive. There are not many options we have for GI, especially when it comes to Morrowind. We don't have the source code. But when one of the open source Morrowind projects matures, I am sure we will have a better solution.

You may want to look at these.
http://www.tesnexus.com/downloads/file.php?id=26348
(click images)

For performance and quality, cascaded shadow map methods could be good. I'm waiting to see what Hrnchamd has in his mind.

Chromatic dispersion, http://s51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2010/SparksandChroma/ But water is phal's business. I'm thinking next version of MGE water will have shore lines and chromatic dispersion. I want flowing rivers though.
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Mariana
 
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Post » Mon Mar 14, 2011 10:40 pm

I'm thinking next version of MGE water will have shore lines and chromatic dispersion. I want flowing rivers though.

You guys really do Morrowind justice by adding all these new features to it. I'm already amazed by the current MGE water overhauls, but shore lines and chromatic dispersion would mean a 2002 last-generation game would have better water effects than almost every modern game available. That's outstanding.

And i'm with you on the dream of flowing rivers! Ever since I first saw those water fluid videos by Nvidia i've been imagining an open world RPG like TES where you can walk into a stream and watch the water wrap around your character's legs, or stand under a waterfall and see how the cascading water breaks on the character's body. Of course, real water physics could lead to a lot of problems when players create dams out of random clutter, redirecting water flow into a nearby town :P
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Siobhan Wallis-McRobert
 
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Post » Mon Mar 14, 2011 3:14 pm

I think that there is so much great technology out now to make games look amazing. That I'll be very very dissapointed if TES V doesnt use any of them. The only reason why they would not be added is if Bethesda rushed the game, or refused to spend more money on developing thier technology any further than what was in Fo3.
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Sheeva
 
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Post » Tue Mar 15, 2011 12:50 am

You guys really do Morrowind justice by adding all these new features to it. I'm already amazed by the current MGE water overhauls, but shore lines and chromatic dispersion would mean a 2002 last-generation game would have better water effects than almost every modern game available. That's outstanding.

I did nothing, really. It is MGE team, I am only supporting and provoking them. :P And don't forget Crysis.

With given tools, the limit is only our imaginations.

http://www.tesnexus.com/downloads/images/29341-1-1277346643.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-1810-35-49-15.jpg


http://smg.photobucket.com/albums/v217/AnOldFriend/Concepts/?action=view¤t=IndorilArmor.mp4&
http://smg.photobucket.com/albums/v217/AnOldFriend/Concepts/?action=view¤t=AdamantiumArmor.mp4
http://smg.photobucket.com/albums/v217/AnOldFriend/Concepts/?action=view¤t=AdamantiumArmor.mp4&

To make extra waves on shores, you only need some research and a capable software wizard.

I think that there is so much great technology out now to make games look amazing. That I'll be very very dissapointed if TES V doesnt use any of them. The only reason why they would not be added is if Bethesda rushed the game, or refused to spend more money on developing thier technology any further than what was in Fo3.

Oblivion is the first game I understood the term next-gen. This is why I'm interested in MGE/OGE projects. They surely must exceed mods for a previous game. In this case, graphics programming included.
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jessica Villacis
 
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