» Mon Mar 14, 2011 4:47 pm
I can see how not knowing what exactly the two mods due could lead to that concern. If you look at leveling mods, and race rebalancing mods, namely Race Balancing Project, they often take over the main stats of your character. Of course, along with health and fatigue, that also includes Magicka. A magic overhaul may affect the Magicka pool as well, but there are multiple ways to influence it. Magic overhauls, overhaul the magic sytem, and the magicka pool as a stat is only a little piece of that. Also, these mods you scripts to enforce their settings, so the later loading mod or the one that is script-enforcing a setting wins regardless. Real conflicts between these mods are minimal. Not to mention, the author's are aware of the other popular mods on both sides and would mention compatibility issues if they exist (i.e., turning of MBSP in nGCD or SM.) In the SM INI, you will find multiplier settings for things that affect the magicka pool with the defaults for vanilla, RBP, etc. next to them. You could modify them all to match vanilla or RBP settings, but I think the SM defaults are fine.
Edit: I responded in the OBSE thread about your crash issue, by the way.