Are you saying that such battles can't be done in less than 3-4 gb's of memory? Is AI that memory devourer? Because both sides' combatants would have the same uniform, armor...
Besides, there are or must be other 3D games which offers massive battles (Mount & Blade, maybe? I've to test it someday...).
If only they could leave that option opened...at least PC users could benefit from it (64-bit CPU & OS + 64-bit memory allocation patch on Skyrim's executable + a mod adding the big battle = problem solved).
Besides, there are or must be other 3D games which offers massive battles (Mount & Blade, maybe? I've to test it someday...).
If only they could leave that option opened...at least PC users could benefit from it (64-bit CPU & OS + 64-bit memory allocation patch on Skyrim's executable + a mod adding the big battle = problem solved).
Lets take FO3 for example(the more optimized engine). During normal game play memory usage is between 1.2 and 1.6 gigs and that is with at most 20 npc's(active AI packages) in one cell. Then The max memory a 32bit app can use is 3gigs and that is with a false header to surpass the default 2gig limit set on 32bit.That trick won't work on a console though because in order to use it you have to be in a 64bit runtime environment.
I am truly sorry but your going to have to wait until the next generation of consoles.