I re-textured Umaril's model with the idea to make an end-boss for my quest line. It worked out fine except... I can't seem to attach the animations.
I want to use the Xivilai animation, like Umaril. So I copied all the KF files and the Skeleton.nif from Xivilai and pasted them with my own boss' NIF files.
Then when I select that Skeleton.nif in the creature window it gives the error: BadInitAnimation. Missing 'Idle' animation.
I've tried the Attack .KF spell in NifSkope, but the results stay the same.
Can someone tell me what I'm doing wrong?
Thanks,
Vitro