Just been doing the tutorial on optimisation on the GECK wiki.
I followed it well enough, reading it definitely makes it sound worse than it is hehe but now I know how it is done it actually seems fairly straightforward.
Being the curious person that I am I wanted to look at how Beth had set up room markers in their content and now I'm more curious because there seems to be no rhyme or reason to their approach on this.
There are sizable locations with absolutely no room markers at all and others with the entire cell covered only by 2 room markers.
Where only 2 room markers are used presumably this still helps by only rendering objects in the 2nd room marker when the portal is in line of sight? That's how I understood the description from the tutorial, is anyone able to confirm this?
I'm assuming some of the inconsistancies in gamesas's approach when making new cells are simply down to some of the devs do it, others don't. Regardless, if making a mod it seems it would be better to make use of room markers/portals just out of good practice, what are your thoughts on this.
Thanks