» Mon Mar 14, 2011 7:57 pm
The sheer amount of dialogue would pose a serious problem, because a vast majority of NPCs from Fallout and Fallout 2 have fully realized dialogue trees with multiple options depending on your own choices.
To say nothing of the fact Fallout and Fallout 2 wouldn't work in a Fallout 3 engine environment because neither game have realized Wasteland components. You have towns, and some encounter grids. Ever just stopped on a map grid and gone local? A whole lot of nothing, that's what you see.