Anyways, as I got through the games giant unskippable tutorial level (the one that Bethesda needs to stop doing) there was a certain feeling of immersion I got trying to escape. My life in this vault, while brief, showcased a point Bethesda failed to do in Oblivion. Roleplaying. I found myself choosing all the phrases that looked close to what I would say or what i deemed morally right (Or with Butch just being a total ass to him). What FO3 had was the ability for me to give my character more personality than just "the main character". I was no longer tied to asking about "Rumors" or "Town" but had the ability to ask things like "Have you seen my father?", "Thanks for everything", and "Get out of my face or else I will shoot you!".
The one thing that struck me odd though was the story of Fallout 3. Sure Fallout 3 compared to 1 and 2 does pale but that's the thing. While it did in some ways paled against those two it made The Elder Scrolls as a whole look like something a High School student wrote for English class all while saying "I don't wanna do this AT ALL." If Fallout 3 was just the first Fallout then I would have just said to myself, "Well their writing got better is all" but I couldn't. It was third game in a series I knew Bethesda had gotten the rights to so I knew something was up. The reason for Fallout 3 being so good is that Bethesda must have learned something when looking at 1 and 2. It could be said that Fallout as a series what sentient, Black Isle Studios had created a game that would not forget it's roots and wanted to be treated as well as it's parent. And so Bethesda gave into the series needs and put as much effort into 3 so that Bethesda would be known as the guys who completed Fallout 3.
But let's take another look into Black Isle shall we? Could it just be said that Black Isle ultimately has a team that rubs awesome onto the teams they work with and the games they make? While "awesome" is not the best word to use it's the only thing that comes to mind. When Black Isle shut down, it's members scatted into many different places. One notable group that had some Black Isle employee's was Troika Games. Troika would go on to create a game that would go on to be called on of the greatest RPG's ever made. They made Vampire the Masquerade: Bloodlines. This game, while it's combat was extremely off and there were glitches galore, would be found by fans to be a wonderful game. Bloodlines would go on to have fan made patches that would help increase stability in the game so that the game could be played and enjoyed by all who came to play it. Troika as a studio unluckily would never be able to enjoy the success of the game as the studio suffered closure and the employee's would go onto other studios such as Leonard Boyarsky, who is now Lead Designer of Diablo 3, and Tim Cain, said to be the mastermind of the Fallout series and now works at Carbine Studios.
I still remember the day that New Vegas was announced. I thought to myself, "There goes Bethesda, trying to rake in more money as fast as they can." Little did I know that I would find out that Obsidian Entertainment would be working on the project and that New Vegas would ultimately be in some ways the completed Van Buren project. Obsidian Entertainment for the most part doesn't need introduction at this point. I looked into who was developing the game to see what the game would become and the game not only met my expectations it broke many more. The one member of the whole team that struck me as odd was Jorge "Oscuro" Salgado, the creator of Oblivions OOO or "Oscuro's Oblivion Overhaul", Oscuro's attempt to make Oblivion a better game (a great effort that unluckily didn't work too well with Oblivion). Since I have played his mod before, it was obvious to me what would be the major change in New Vegas compared to 3. That change would be enemies who didn't level with you. To many gamers who grew use to Bethesda saying "You need enemies as strong as you are? Alright, everyone is as strong as you now" Oscuro would go in and say "Yeah you see that place called Sloan? The place that acts as a shortcut to New Vegas? Yeah your not gonna get through there unless your on a giant suicide mission."
Oscuro's idea's for the most part seem to be everywhere in New Vegas. I don't want to seem to be giving credit to Salgado for single handedly making New Vegas a better game because he didn't. He just happened to take the idea's he had in OOO and applied them to New Vegas and I happen to recognize these idea's. The whole team is to be commended for their hard work. From Speech checks to story, Obsidian does many things that Bethesda needs to pay to attention to. New Vegas is a game that makes certain references to Fallout 1 and 2 that makes someone such as myself want to play the game again. Be it verbal references to the older games or even a character from there, compared to my experience in Oblivion, this just makes me want to go and pick up a copy of the original Fallout's. (This player admittedly has never played Morrowind for fear of wasting money on a game he'll end up never playing again.) While the writing of New Vegas and Fallout 3 doesn't fully need you to learn what happened in the originals, learning t
he story of these games doesn't hurt and one can get some enjoyment out of playing the older games or reading wiki articles on what happened.
There are a few issues with New Vegas I want to name. One issue I do have with New Vegas is the lack of quests relating to Marcus. I never did play Fallout 2 but I understood Marcus was in this game and went out to find him. I thought he would have more interesting quests than "Help the Nightkin with their schizophrenia" but alas no. This not to say I didn't like the way the character was presented to me and I thoroughly enjoyed the minor tease of having Marcus as my partner. The way he talks and acts just makes him a character I would happily travel with in the Wastes. The other issue is that Harold's story in Fallout 3 was not retconned. Yeah you know how I said Bethesda attempted to not touch anything relating to the West Coast? Yeah I missed the fact that Harold becomes rooted to the ground and can no longer move. Not to much to say on this it didn't feel right not to see Harold. Sure he's now rooted to the ground but I could easily explain how Harold stopped being rooted to the ground. The actual plot is that you use any of the two items on Harold's Heart that was suppose to either keep him from growing and make him grow more and he ultimately reverses back to being a himself in a matter of a year. He then goes back West and we meet Harold in New Vegas to be confused by the tree in his head. One final thing is the lack of various radio DJ's for the game and the music. I must admit, while I like Mr. New Vegas's voice I can't help but miss Three Dog in some ways. I personally keep thinking I need to get my friend who does voice acting to do the radio DJ and then find as much music that fits with New Vegas's list of songs. The ultimate issue with New Vegas is that while I CAN add music to the radio it's just that music from the "GNR More where that came from" mod doesn't have music that all too well fits with New Vegas. It's either that or I have heard all the songs (mods and original) in Fallout 3 that I don't want to to hear them again. The music still is generally less depressing than Fallout 3's line of music (MUST KILL JOHNNY GUITAR! REPLACE WITH BUTCHER PETE PARTS 1 AND 2!) so at least in that regard the music is still better. I just wish the was more rock music like Round House Rock to listen to. That was nice.
All in all Obsidian has done a fine job with this game and has it should appeal to both veterans of the franchise and the new comers from Fallout 3. Now if only Obsidian could get the full rights to making future Fallout games or help Bethesda with future titles. Obsidian further proves to me that Black Isle Studios was comprised of people who had mastered the art of creating RPG's with interesting characters and enjoyable plot. Having played games from Troika and having my expectations for New Vegas not only met but exceeded I look forward to whatever future game Obsidian Entertainment works on.
One other thing, could Bethesda have just gone to iD Software and asked if they could use their software to make a new game with? It makes sense to me. Why use Gamebryo when you've got the iD Tech 5 engine? And don't tell me you can't make an RPG with that engine, I just played Vindictus yesterday to see how the Source engine worked for it and to my surprise I found that another company used the engine to it's fullest potential. I'd seen many games under the Source engine and nothing compared to this.
I guess what I'm trying to say is, I'd like to see Bethesda team up with Obsidian and use the iD Tech 5 engine for Elder Scrolls 5. That's just a thought thought that came up in discussion at some point.