As the title implies, I want to make a movable static based on a model used by a misc item - well, there's some other stuff too but the principle should be the same.
So I went into the GECK and chose to make a movable static based on the misc item "Turpentine".
The problem I run into is choosing the model. Now, I'm sure this was easier in TES:CS for Morrowind, I thought I'd done something similar but maybe not.
I thought I could choose the model, Clutter\Junk\Turpentine01.NIF, for the new movable static but it's not that simple.
So, do I need to unpack one of the .bsa files, and if so, which ones? Or is there something I can change in the GECK or the .ini to allow me to choose models that are in the .bsa?
And if I do unpack the .bsa (I believe FOMM can do this for me?) and find the model I want should I then put it in a new folder for my mod e.g. C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\MyMod?
Thanks