My List Of 10 Simple Things I Expect To see in TESV

Post » Tue Mar 15, 2011 4:40 am

Well, not sure about 10, but nevertheless I really expect some improvements of the game compared to TES IV that will make player's life easier:
1. Denock Arrow. Oblivion modders made it possible, it makes game more real, easier and more enjoyable.
2. Better UI. Please, developers, take note from Darn's Darnified UI.
3. Keychain. Ability to shorten the keys list one gets in game but still be abla to access at will.
4. Better (faster) barter.
5. Horseback fight and spellcasting. Will save Skycaptain mountain of work, this way he will have only to improve it instead of creating it from scratch.
6. COBL equivalent. Don't be shy with ingredients, books etc. Obviously the game can handle much more than vanilla Oblivion.
7. Better (more diverse) weather. Example: Weather All Natural and the water enhancing mods.
8. Better magick. Look closer into LAME and Supreme Magicka!
9. Better looking NPCs. The vanilla ones look like zombies compared to the improved ones.
10. Ability to wear underwear and clothes under the armor. Firstly - more immersive, secondly - more slots.
11. Harvest Flora effect. Like in the brilliant mod.
12. Breathing mtion of my character and bow sway when shooting with bow. Like in Skycaptain's mod.

Well, I thik this is for now, the rest will be fixed by the modders I hope.

Can someone add to the wishlist?
Will a developer look at it?

I hope so.
Anyway, I will visit this Skyrim place the first day the game is for sale :D
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Stephanie Kemp
 
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Post » Mon Mar 14, 2011 5:00 pm

2. Better UI. Please, developers, take note from Darn's Darnified UI.

In one of the earlier "ask the devs" threads, I do remember one of them giving thumbs up to Darn. :)
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Dan Stevens
 
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Post » Mon Mar 14, 2011 11:16 pm

Isn't there no HUD?
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saxon
 
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Post » Tue Mar 15, 2011 2:07 am

i want a key ring, and a thing like a keyring for scrolls, i also want something like that for potions


oh, werebears. if werebears are added then wolves and boars should be easy
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Amber Ably
 
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Post » Tue Mar 15, 2011 5:11 am

Isn't there no HUD?

It's assumed to be toggable in first person is all. Although I'd like to try, I don't imagine people like me will survive very long without a constant reminder of their health bar. :unsure:
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Oceavision
 
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Post » Tue Mar 15, 2011 3:48 am

To say the truth I didn't use the arrow denocking functionality in Oblivion, as you can shoot the arrow to the ground and then tacke it back, but if you can use the bow while mounting it would be very usefull (like in Mount & blade).
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Richard Thompson
 
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Post » Tue Mar 15, 2011 1:36 am

I just want spears.
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Sam Parker
 
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Post » Mon Mar 14, 2011 5:54 pm

Keychain is a must, so is deleting spells you no longer need. And I have to agree on harvested flora. Oh and gloves that aren't armour. Wrist irons with the Robe of Glib Tongues is so last season.
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Mackenzie
 
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Post » Tue Mar 15, 2011 1:01 am

1: Alot of factions, like Morrowind.
2: No fast travelling, like Morrowind.
3: Apart from the five major cities, add settlements, like Morrowind.
4: More magicka so a mage doesn't run out all of the sudden, having to rely on swords etc.
5: Magicka regeneration, like in Oblivion.
6: The rugged voice of the Dunmer, like Morrowind.
7: Better looking wizard robes than Oblivion, like Morrowind
8: More houses, including some wizard towers that doesn't require downloadable content.
9: More animations for magic.
10: Less Argonians.
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neil slattery
 
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Post » Tue Mar 15, 2011 1:35 am

.
10: Less Argonians.

NO! More Argonians with more Khajiit licking their butts jokes.
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Blessed DIVA
 
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Post » Mon Mar 14, 2011 11:15 pm

2: No fast travelling, like Morrowind.

Why not? Fasttravel saves you time to enjoy in dungeons and looking for adventures.
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Guinevere Wood
 
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Post » Mon Mar 14, 2011 1:20 pm

In random order

1-Keychain (openable)
2-Disguise : As a guard for example to access forbidden areas and to shake off bounty (depending on disguise level and skill)
3-Rehide
4-Ability to make galleries of your loot : Make the items heavy enough so they don't go flying when you touch them.Better physics for this.
5-Regionally known crimes : I want to be able to run to another city,and see that the radio transmission hasn't been made yet...
6-Bows as weapons: It's annoying to see arrow covered enemies chasing you.I don't want to shoot 20 arrows to kill some bandit.
7-Be able to use a house you've "emptied".
8-Magicka overhaul indeed.
9-Ability to sell stolen goods to regular merchants (other than the owner)
10-Spell deletion or overwrite : For example Fire Damage 50 points in 5 feet overwrites Fire Damage 20 points in 3 feet.
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SamanthaLove
 
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Post » Mon Mar 14, 2011 4:09 pm

I'm mainly going to steal other peoples' points.
2. Better UI. Please, developers, take note from Darn's Darnified UI.
3. Keychain. Ability to shorten the keys list one gets in game but still be abla to access at will.
4. Better (faster) barter.
8. Better magick. Look closer into LAME and Supreme Magicka!
10. Ability to wear underwear and clothes under the armor. Firstly - more immersive, secondly - more slots.


I just want spears.


deleting spells you no longer need.



1: Alot of factions, like Morrowind.
2: No fast travelling, like Morrowind.
3: Apart from the five major cities, add settlements, like Morrowind.
6: The rugged voice of the Dunmer, like Morrowind.
7: Better looking wizard robes than Oblivion, like Morrowind
8: More houses, including some wizard towers that doesn't require downloadable content.

Although I'd point out that Morrowind wasn't "no fast travel", it was "sensible fast travel".



One main thing I want though is NO DAMN MINIGAMES! Seriously, lockpicking and speechcraft in Oblivion were a farce. It made a mockery of the game, and should never have been included. If they keep adding more ridiculous minigames, I wont be impressed. Just check my character's skills - that's what they're there for. Making it a minigame just defeats the point and wastes my time.

And one thing I'd dearly want but I'm not going to get... A drastic cutback on voice acting. Again, waste of time and space. And I wasn't overly enamoured by the voice acting in the interview with the sound guy.
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Chris Jones
 
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Post » Tue Mar 15, 2011 3:00 am

I don't have a capable PC so I didn't get to play with any of the mods and don't know what some of the things you described were but they sound cool.

For Example
11. Harvest Flora effect. Like in the brilliant mod.


Can you explain this? Alchemy and gathering the different herbs was one of my favorite things to do.
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Gemma Woods Illustration
 
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Post » Mon Mar 14, 2011 4:13 pm

Can you explain this? Alchemy and gathering the different herbs was one of my favorite things to do.


plants switched to a different model when harvested. Generally, loss of leaves/flower, but it really depended on what you were taking, because the modders put in that kind of effort. It's one of those mods that is pretty much a de facto part of even short mod lists.
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Maya Maya
 
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Post » Tue Mar 15, 2011 5:05 am

Can you explain this? Alchemy and gathering the different herbs was one of my favorite things to do.

Ooooyeaaah...
You approach the sacret lotus floating in the IC ponds, you harvest them and they loose their flowers! One by one, as you collect them.
Same with mushrooms in caves and so on.... I like this one very, very much!
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Victor Oropeza
 
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Post » Mon Mar 14, 2011 7:16 pm

Portable campsite and At home alchemy

these two simple Oblivion mods are great, and could easily be implemented into vanilla Skyrim
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herrade
 
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Post » Mon Mar 14, 2011 3:24 pm

I'm with the Argonian with the white beard.
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~Sylvia~
 
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Post » Mon Mar 14, 2011 9:09 pm

If you look at fallout new vegas they already have a better harvesting system for plants and even animals.. if you harvest certain bits off some animals that bit breaks off the animal with a loud splurch sound and is visably gone..

From what we have seen of npcs so far they do in fact look better... tho hey there will be alot of big hairy nords....

Dont know about the rest.. do hope magic is improved effects wise as well as basicaly improved.
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Kevin S
 
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Post » Mon Mar 14, 2011 3:08 pm

I want people to appreciate what i do. Like in morrowind everyone was scared of me oh my gosh your the Neveriane (i probably killed the spelling of it.) But i want to go to the fighters guild after i complete the main quest and let them know that they appreciate me but understand i must start from the beginning. Yes you have to kill 2 rats for your initiation but thats just how they do things.
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Adam Porter
 
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Post » Mon Mar 14, 2011 5:42 pm

It's assumed to be toggable in first person is all. Although I'd like to try, I don't imagine people like me will survive very long without a constant reminder of their health bar. :unsure:


I'm guessing immersive health indicators will be included.
Like you hear your heart beat faster the lower your health is.
Blurry vision, etc.

Panting sounds when fatigue is low.
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Chenae Butler
 
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Post » Tue Mar 15, 2011 12:07 am

NO! More Argonians with more Khajiit licking their butts jokes.


Surprsingly, I just found that Argonian the other day. For the first time. Mind you, I've been playing Oblivion since it came out. What was even more embarassing was that my friend, who doesn't even own Oblivion, was with me and knew exactly what the Argonian's lines were. :sadvaultboy:
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Laura Tempel
 
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Post » Mon Mar 14, 2011 9:24 pm

1: Numerous factions with opposing goals, intersecting plots and compelling characters.

2: A very difficult decision whether to support the secessionists or the loyalist faction in the civil war (i.e., neither side is "good" and the PC loses out on cool side quests, artifacts, and spells from the other faction)

3: At least a few quests that can rise to the level of brilliance exhibited in Paranoia and Whodunit? from Oblivion

4: Starvation, sleep deprivation and dehydration that rises if you don't eat, drink and sleep with increasingly harsh penalties eventually leading to death.

5: More balanced and challenging way to handle magicka and health regeneration (maybe no regeneration at all)

6: A new game world that stays faithful to the fantasy setting established in previous TES games, but with a darker, gritty tone resulting from the civil war and the harsh terrain.

7: Slightly faster horses and mounted combat

8: If there are equivalents to the Imperial Guard from Oblivion, please let them not be psychic and let there be a few compelling guard NPCs who may involve the PC in quests, such as requiring the PC's help to examine a crime scene and find a murderer, etc.

9: More types of spells, such as spells that affect terrain such as earthquakes, glyphs, knockdown attacks and spells that freeze or petrify enemies (potentially to be shattered by critical hits).

10: Grittier, more rugged, badass orcs
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Sasha Brown
 
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Post » Mon Mar 14, 2011 9:31 pm

Keychain equivalent was already in Fallout 3, it'll be there. Bartering will likely be like F3 as well, which was more or less like Morrowind. NPCs, at least the few in screenshots we've seen, already look much better. Other stuff is pretty much wait and see.
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Mariana
 
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