Spoiler
Oblivion.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
Mart's Monster Mod for OOO.esm
bookplacing.esm
Unofficial Oblivion Patch.esp
DLCShiveringIsles.esp
Spell Delete And Item Remove.esp
Enhanced Economy.esp
Map Marker Overhaul.esp
Map Marker Overhaul - SI additions.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
MaleBodyReplacerV3.esp
TFF_FantasyFigures_Base.esp
kuerteeHorseCommands.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-Water_Weeds.esp
Mart's Monster Mod for OOO.esp
Mart's Monster Mod - Shivering Isles.esp
Mart's Monster Mod - Additional Enemy NPC Vars.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - Durability & Damage.esp
Mart's Monster Mod - Less Bone Loot.esp
Mart's Monster Mod - Less Rats.esp
Mart's Monster Mod for OOO - LessReaversInGates.esp
Mart's Monster Mod - Safer Roads.esp
Mart's Monster Mod - No Wyvern.esp
Mart's Monster Mod - No Pests.esp
Mart's Monster Mod - No Beholdens.esp
Mart's Monster Mod - No Uberhulks.esp
Mart's Monster Mod - No Skeep.esp
Mart's Monster Mod - No Balrogs.esp
Mart's Monster Mod - Spawn Rates - Reduced.esp
Mart's Monster Mod - Safer Quest Locations.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - More Wilderness Life No Gates.esp
Mart's Monster Mod - More Passive Wildlife.esp
Mart's Monster Mod - City Defences.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Friendlier Factions OOO.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Diverse WaterLife.esp
Mart's Monster Mod - Slof Horses Complete.esp
OOO-WaterFish.esp
EiAmod.esp
GlenvarCastle.esp
Region Revive - Lake Rumare.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
Mart's Monster Mod for OOO - Knights .esp
AFK_Weye.esp
BrewHouse.esp
Feldscar.esp
Vergayun.esp
Faregyl.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
Book Placement v2.esp
Bag of Holding.esp
DropLitTorchOBSE.esp
P1DkeyChain.esp
SetsunaDummyTraining.esp
Toggleable Quantity Prompt.esp
ATakesAll.esp
kuerteeAlternativesToDeathAndReload.esp
Tyler's Hungry, Thirsty, Sleepy, Tired.esp
Lightweight Potions.esp
RenGuardOverhaul.esp
Denock Arrows.esp
RealisticLeveling.esp (I only use this to increase possible trainings from 5 to 15 per level)
OOO-Level_Slow.esp
Let There Be Darkness - Cyrodiil + SI.esp
Let There Be Darkness - Knights.esp
Arena betting.esp
Mart's Monster Mod - Resized Races.esp
OOO-Respawn_Week.esp
Enhanced Economy - Soulgems.esp
HeadStart_V1.2.esp
Quest Log Manager.esp
Useful Houses.esp
Molapi.esp
Enhanced Hotkeys.esp
kuerteeSimpleVampirism.esp
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
Mart's Monster Mod for OOO.esm
bookplacing.esm
Unofficial Oblivion Patch.esp
DLCShiveringIsles.esp
Spell Delete And Item Remove.esp
Enhanced Economy.esp
Map Marker Overhaul.esp
Map Marker Overhaul - SI additions.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
MaleBodyReplacerV3.esp
TFF_FantasyFigures_Base.esp
kuerteeHorseCommands.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-Water_Weeds.esp
Mart's Monster Mod for OOO.esp
Mart's Monster Mod - Shivering Isles.esp
Mart's Monster Mod - Additional Enemy NPC Vars.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - Durability & Damage.esp
Mart's Monster Mod - Less Bone Loot.esp
Mart's Monster Mod - Less Rats.esp
Mart's Monster Mod for OOO - LessReaversInGates.esp
Mart's Monster Mod - Safer Roads.esp
Mart's Monster Mod - No Wyvern.esp
Mart's Monster Mod - No Pests.esp
Mart's Monster Mod - No Beholdens.esp
Mart's Monster Mod - No Uberhulks.esp
Mart's Monster Mod - No Skeep.esp
Mart's Monster Mod - No Balrogs.esp
Mart's Monster Mod - Spawn Rates - Reduced.esp
Mart's Monster Mod - Safer Quest Locations.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - More Wilderness Life No Gates.esp
Mart's Monster Mod - More Passive Wildlife.esp
Mart's Monster Mod - City Defences.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Friendlier Factions OOO.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Diverse WaterLife.esp
Mart's Monster Mod - Slof Horses Complete.esp
OOO-WaterFish.esp
EiAmod.esp
GlenvarCastle.esp
Region Revive - Lake Rumare.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
Mart's Monster Mod for OOO - Knights .esp
AFK_Weye.esp
BrewHouse.esp
Feldscar.esp
Vergayun.esp
Faregyl.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
Book Placement v2.esp
Bag of Holding.esp
DropLitTorchOBSE.esp
P1DkeyChain.esp
SetsunaDummyTraining.esp
Toggleable Quantity Prompt.esp
ATakesAll.esp
kuerteeAlternativesToDeathAndReload.esp
Tyler's Hungry, Thirsty, Sleepy, Tired.esp
Lightweight Potions.esp
RenGuardOverhaul.esp
Denock Arrows.esp
RealisticLeveling.esp (I only use this to increase possible trainings from 5 to 15 per level)
OOO-Level_Slow.esp
Let There Be Darkness - Cyrodiil + SI.esp
Let There Be Darkness - Knights.esp
Arena betting.esp
Mart's Monster Mod - Resized Races.esp
OOO-Respawn_Week.esp
Enhanced Economy - Soulgems.esp
HeadStart_V1.2.esp
Quest Log Manager.esp
Useful Houses.esp
Molapi.esp
Enhanced Hotkeys.esp
kuerteeSimpleVampirism.esp
I think that progressively adding more and more mods is part of why I keep getting tired of my characters. I play them for a while, and get off to a great start, then I add a couple mods, and do gamey things to explore how they change game dynamics, then the character feels hollow and uninteresting.
The other thing is, I really find it very hard to "roleplay" in this game. I don't know how you guys do it. The NPCs are robotic. Other than the actual quests, they never actually interact with you in any meaningful way, its just "How are you!?" "I saw a mudcrab the other day . . ." and "Alessia Ottus has really bad halitosis . . ."
I don't know if I haven't got into the lore enough, or if I focus too much on grinding for +5 / +5 / +5 or what. With the mods and settings I use, the game is certainly sufficienlty challenging. With OOO and MMM and Enhanced Econ + HungryThirstySleepyTired, it is literally a struggle just to make a couple thousand septims and not get killed. I much prefer to play dead-is-dead, but have starated using Kuertee's alternatives to death.
I think another part of my problem is that I played without OOO for so long, I'm finding it difficult to get a feel for how to develope my character to get more powerful without so much grinding of skills. The one character I played with most prior to my current one (and prior to installing OOO and MMM) I just basically abandoned because she was too powerful really. Nothing was a challenge. She had got into Arcane University and pretty sweet kit of enchanted gear, and had also got a bit into Thieves questline and had got into the Assassin's guild too.
I have never actually finished any of the main quests (Amulet or any of the guild quests) and I think I've repeated some of the "side-quests" probably far too many times, a habit that I for some reason find hard to break . . . it just seems natural to automatically start doing the same things as I've always done (go clear caves on the island; get into thieves guild and make a buck from robbing everyone blind; finish some of the urban quests, etc.).
I also had one "Paladin" character that I developed pretty far. He had found got into the Priory of the Nine and won all the bouts.
I tend to like to play sneaky, thieving, amoral types of characters, though that one Paladin was fun. I have only played Imperials, Bretons, and most recently a Redguard. I did play one Altmer pure mage for a while. I found that he was incredibly powerful even before he got to level 3, though that was playing without OOO and MMM . . . Mostly I guess what I've gravitated toward have been jacks of all trades types: assassinating-thieving-battle-mages who join which ever guild they think they might get some advantage from . . .
My most recent character is a female redguard: Dierdre Shambala, who iis now, after about 20 hours, level 4 (OOO set on slow, plus I tend to play slow). She still has no magical weapons or armor, and has really focused on getting her Intelligence and Wisdom up from the 20s and low 30s where they started. She has advanced a ways in the Thieves Guild (one or two chapters) but I still have not got any furhter than I ever did with any previous character, and bought the Brew House in Anvil, and has also visited her Frostcrag Inheritance (it almost seems like a bad idea to have ALL those offical DLCs running for any one character, and perhaps best to either deactivate all except one "archetypal" DLC, else to ignore them?).
So having said all of that, I'm asking for some suggestions here. I feel like I've got a pretty satisfying set of mods that are stable, and which I like and provide all the extras I want; like I said, the process of adding them and trying them out is partly why I've gone through so many characters and have yet to find one that I settled on. Though I cannot say that I won't add more mods, I dont' imagine adding that many more. Mostly I like mods that either add functionality (Expanded Hotkeys or TQP, e.g.,) or immersion (HungryThirsty, Enhanced Economy) or add more content/texture to the game world (Arthmoor's villages, etc.).
I like characters that use bows and stealth, but I'm finding that with OOO+MMM, not getting those one-shot kills can be very bad for a character that is soft in the melee area.
I think I've visited and cleared one Oblivion Gate, the one at Kvatch. While the basic idea of the Oblivion crisis seems cool, the quests inside the gates themselves just felt kinda samey-gamey.
I have yet to play an Orc, or Lizard or Cat person. Honestly I am kinda old school D&D on that stuff. I sort've wish we had Dwarves and Halflings instead of cat and lizard people, but C'est la vie. I find it difficult to think of an Orc as something besides a monster that is not much different than a Goblin or Hobgoblin . . . the other two species are even more difficult for me to get into. Though I'm not saying those alternative species are out, I need some basis to take them seriously I guess. I just don't understand how all these wildly different species get along so relatively well, and if I did play one of the "non-humanoids" I'd have a hard time not roleplaying them as a "I hate all these oppressor Humanoids; must kill them all . . ."
I tend to like to play sixy female humanoids . . . I guess I like to ogle myself or something

Playing a filthy, stinking, crass disgusting, huge powerful dumb orc smasher type does sound like it could be entertaining . . . for a while. Then he'd probably get killed and I'd either abandon the character or breach my basic "dead is dead" inclination and then feel like he was no more fun . . .
1. Given my current mod suite, and the tastes I've outlined, are there any other absolute must-have mods that I should consider?
2. Should I deactivate all the DLCs (not Knights and SI, but the true downloaded ones [Frostcrag, Deepscore, etc.]) except plan to "reactivate" one or maybe two of them that suit my character at some key stage (e.g., upon reaching level 5 or upon reaching a certain level of infamy or something?)
3. Despite owning it right from the get-go, I have yet to EVER go to Shivering Isles. Should I design a character with the intent of going to SI as soon as it is tenable and do that? What kind've character should I go for if I plan to focus on SI?
4. Any other suggestions on a character/build I can "believe in" and stick with? Suggestions on how to take roleplaying more seriously would be welcomed in that regard.
5. What is the most completey random character you can suggest?
6. How do I break the +5/+5/+5 "addiction?" Particularly now with the much increased unpredictability and lethality of OOO+MMM, getting those attributes up seems more critical than ever, but (a) using the console feels cheap; and (B) clicking incessantly to cast Heal to get my Willpower up is not "fun" its tedium.
7. What is the most fun way to play a Vampire? I have yet to play a vampire at all. Note: I have Kuertee's Simple Vampirism installed. Perhaps I should consider a complete Vampire Overhaul mod?
8. I like playing thieves, but find the limited number of Fences and the entry only through doors to be a serious deficiency. I have Thieves Arsenal installed, but it seemed to be causing some conflicts at one point and deactivated it in OBMM. I forget if Thieve's Arsenal included entry through windows or anything like that. Can someone recommend a good total Thievery Overhaul mod?
9. I think I need a character that has a long-term goal. The Paladin was kind've nice in that regard because the KotN quests are obviously building up to the big brawl with the Unfeathered Demon guy. I've tended to play too opportunistially like: Oh, here is a cave, lets go in here. Getting distracted by things is one of the great features of the game but several hundred hours of just wandering aimlessly doing largely disconnected quests and building a more powerful character starts to get old.
I cannot say I feel any intrinsic allure to fighting for the Septim line. Indeed, playing a pure evil megalomaniac bent on becoming ruler of Cyrodil and ruling with an iron fist sounds more interesting. But I'm not sure how far you can actually go with that, given the highly scripted NPC relations. So what if you kill everyone? You still didn't exactly 'conquer' Cyrodil. Can you become a friend to the Daedra or something?