body types,body morphing, and some other interesting little

Post » Mon Mar 14, 2011 7:43 pm

firstly- we need body types (child,tiny,light,medium,heavy,and very heavy- with very large and tiny/child being unplayable)- a body type should be the limiting factor on how the body can be morphed. however, this should not always effect hight (a high elf cannot be "large" but can be medium or small-


the body should be morphed according to a few of the players attributes (notably agility, strength and endurance) agility should remove fat from the character, whilst endurance and strength combine to add muscle (i realy dont know what to do with personality,willpower,luck and intellegence- maybe they could alter facial expresions or body movement) but please note that this ISNT fable. the charecter shouldent become ugly because of magic use, nor should the character become mega buff or fat. and certainty not grow horns on their head as they kill strangers.

some factors should be controlled by the player and not the atributes though- such as age, hip witdh, and i dare say bust size (do note- boob size in my opinion is for realism, i dont want k cups everywhere,but i dont want b cups or whatever on every single girl- if you dont like this then dont mention it, its only a tiny thing in a thread)

also- if starvation is in- starving (not hungry- actualy african starving) the character should be insanely thin. (this would also make a great effect for an evil wizard)


why would we have builds when we can have morphing? well, compare a rugby player to bruce lee and it will all make sense (shut up- bruce lee never died :sadvaultboy: )

a charecter should be able to choose a subrace depending upon the race- the subrace is the sizes available. the size is what limmits size of everything- also, bigger charecters might get a 1.xx multiplier of their strength or endurance, with a penalty to their agility. big characters should be better at intimidation- whilst little characters are the opposite, getting a 0.xx multiplier for strengh, better agility- and the smaller frame means better sneaking and small speech bonus for not being intimidating :thumbsup:


now- there SHOULD be fat characters. providing agility is low enough- but this effect will only be available for npcs because the charecter starts at atleast 30 agility (if memory serves). also- morphing should be more extreme at lower levels. there should be little differences between 72 agility and 100, but absolutely massive between 0 and 20. a guy with level 20 agility should be fat, a guy with 0 agility should be morbidly obese.

also-spell effects shouldn't effect body morphing.
and npcs builds shouldent be as strict as the player, i want to fight a fat guy with full stats as an easter egg


very big (insert stereotypical giant bouncer here)

nords (unplayable)
orcs (unplayable)
xivilai (unplayable
cathay-raht khajit (unplayable)

big a rugby player goes here


nords
orcs
cathay (khajit breed)
dremora (mostly lords) (unplayable)
imperial
redgard
argonians

medium
imperial
nords
orcs
redguards
dumner
bosmer
altmer
dremora (unplayable
argonians
suthay khajit
golden saints (unplayable)
breton
dwemer ghosts (unplayable)

small (bruce lee would be here at very high stats)
imperial
redguards
breton
dumner
altmer
bosmer
khajit suthay
dremora (unplayable)
golden saint (unplayable)
dwemer ghosts (unplayable)


tiny
anything perceived to be a teenager
falmer (unplayable, and likely not in game)
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jenny goodwin
 
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Post » Tue Mar 15, 2011 1:06 am

Juuuust one little thing: Fat people can be agile too.
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Jennifer Munroe
 
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Post » Mon Mar 14, 2011 9:21 pm

Body morphing = i sez no
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Yvonne Gruening
 
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Post » Mon Mar 14, 2011 8:25 pm

Juuuust one little thing: Fat people can be agile too.



but i need something to explain fatness..... :sadvaultboy:


and fatboy can be agile, but they are usually less agile




oh- 1 more thing



i want my medium armour back :(

its not anywhere near as important as spears, but i want it back


people didnt like it in morrowind because bethesda didnt do it properly. if they did it properly it would be great
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Stephy Beck
 
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Post » Tue Mar 15, 2011 1:58 am

but i need something to explain fatness..... :sadvaultboy:

I think Endurance is better for that :)

and seriously, medium armor? If you ask me, they should drop all the armor skills and just have perks for those things.... but that's for another thread.
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Annick Charron
 
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Post » Mon Mar 14, 2011 4:38 pm

i didnt say as a skill. it just needs to be back


if armour is still in skills, then the bodytypes should have matching bonuses (light bodies for light armour, medium for medium,heavy for heavy)
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Monique Cameron
 
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Post » Tue Mar 15, 2011 5:24 am

The body type should be only changed if and how player wants. Fable system was awful, and not because of poor implementing. The idea isn't good at all.
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Julie Ann
 
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Post » Tue Mar 15, 2011 2:16 am

The body type should be only changed if and how player wants. Fable system was awful, and not because of poor implementing. The idea isn't good at all.



so you want characters with abs of steel and a strength level of 30?
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Louise Lowe
 
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Post » Tue Mar 15, 2011 3:31 am

so you want characters with abs of steel and a strength level of 30?

Not necesarilly. I wan't to not be forced to have abs of steel at 100 in strenght.
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Eilidh Brian
 
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Post » Tue Mar 15, 2011 4:28 am

so you want characters with abs of steel and a strength level of 30?

I play characters that can cast spells- belief already suspended. If I want my Skinny Altmer woman to be as strong as an Orc that's up to me.
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Nienna garcia
 
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Post » Mon Mar 14, 2011 4:07 pm

No body morphs for me thanks. I get enough of that from the Fable series. It will perfectly fine by me if they just allow you to change your body type with sliders at the beginning of the game, and then you don't have to worry about it after that.
If they put in a system for changing your characters physical appearance, hopefully it will be through a shop or something in a way that you know what is going to happen, instead of the change being forced.
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Isabel Ruiz
 
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Post » Mon Mar 14, 2011 7:06 pm

firstly- we need body types (child,tiny,light,medium,heavy,and very heavy- with very large and tiny/child being unplayable)- a body type should be the limiting factor on how the body can be morphed. however, this should not always effect hight (a high elf cannot be "large" but can be medium or small-


the body should be morphed according to a few of the players attributes (notably agility, strength and endurance) agility should remove fat from the character, whilst endurance and strength combine to add muscle (i realy dont know what to do with personality,willpower,luck and intellegence- maybe they could alter facial expresions or body movement) but please note that this ISNT fable. the charecter shouldent become ugly because of magic use, nor should the character become mega buff or fat. and certainty not grow horns on their head as they kill strangers.

some factors should be controlled by the player and not the atributes though- such as age, hip witdh, and i dare say bust size (do note- boob size in my opinion is for realism, i dont want k cups everywhere,but i dont want b cups or whatever on every single girl- if you dont like this then dont mention it, its only a tiny thing in a thread)

also- if starvation is in- starving (not hungry- actualy african starving) the character should be insanely thin. (this would also make a great effect for an evil wizard)


why would we have builds when we can have morphing? well, compare a rugby player to bruce lee and it will all make sense (shut up- bruce lee never died :sadvaultboy: )

a charecter should be able to choose a subrace depending upon the race- the subrace is the sizes available. the size is what limmits size of everything- also, bigger charecters might get a 1.xx multiplier of their strength or endurance, with a penalty to their agility. big characters should be better at intimidation- whilst little characters are the opposite, getting a 0.xx multiplier for strengh, better agility- and the smaller frame means better sneaking and small speech bonus for not being intimidating :thumbsup:


now- there SHOULD be fat characters. providing agility is low enough- but this effect will only be available for npcs because the charecter starts at atleast 30 agility (if memory serves). also- morphing should be more extreme at lower levels. there should be little differences between 72 agility and 100, but absolutely massive between 0 and 20. a guy with level 20 agility should be fat, a guy with 0 agility should be morbidly obese.

also-spell effects shouldn't effect body morphing.
and npcs builds shouldent be as strict as the player, i want to fight a fat guy with full stats as an easter egg


Wow, nothing in this post makes any sense.

Why shouldn't all body types be playable? Why can't elves be fat? What does agility have to do with weight? What does endurance have to do with muscle? Have you seen Arnold Schwarzenegger run a marathon? Why would magic make you ugly? Why are only people in Africa starving? Why aren't small people intimidating? I think history has some pretty good examples of intimidating people who were of smaller stature. To take your own example, Bruce Lee. Maybe Hitler?

I'm guessing the essence of this post was that physical attributes should affect your character's appearance? Which I think would be really hard to accomplish on anything but NPCs. Why not just allow the player to choose exactly how you want your character to look, and then leave it to you to make it look like something that would match your attributes?
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I love YOu
 
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Post » Tue Mar 15, 2011 12:23 am

a charecter should be able to choose a subrace depending upon the race- the subrace is the sizes available. the size is what limmits size of everything- also, bigger charecters might get a 1.xx multiplier of their strength or endurance, with a penalty to their agility. big characters should be better at intimidation- whilst little characters are the opposite, getting a 0.xx multiplier for strengh, better agility- and the smaller frame means better sneaking and small speech bonus for not being intimidating :thumbsup:


I agree with the body types being limited by the character's race, but Im not so sure TES should go into to whole body morph area just yet. After playing all three fables I'd much rather just have direct control of every facet of my characters appearance. Thats just me though

big a rugby player goes here


nords
orcs
cathay (khajit breed)
dremora (mostly lords) (unplayable)
imperial
redgard
argonians


Aren't Imperials supposed to be rather small or "medium" in stature? I always thought they were smaller than Bretons but bigger than Bosmer?
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Tha King o Geekz
 
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Post » Tue Mar 15, 2011 3:18 am

I agree with the body types being limited by the character's race, but Im not so sure TES should go into to whole body morph area just yet. After playing all three fables I'd much rather just have direct control of every facet of my characters appearance. Thats just me though



Aren't Imperials supposed to be rather small or "medium" in stature? I always thought they were smaller than Bretons but bigger than Bosmer?

No, Imperials and Dunmer are "standard" height. Bretons are short.
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Alan Whiston
 
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