For all you fallout tactics veterens

Post » Tue Mar 15, 2011 12:22 am

So after completing fallout new vegas three times, I had the urge to dust off my fallout 1 and 2 CDs and give them another go. I had not played fallout 1 for over a decade and it brought back a massive amount of nostalgia. After completing fallout 1(with many graphics issues, but more on that later) I decided to give fallout tactics a try since I skipped that one entirely.

So I went ahead and bought fallout tactics through steam. Now I am currently on the 8th or 9th mission and I find it impossible to move past the first encounter let alone finish the entire area surrounding the bunker. The 8th or 9th mission is right around the time the super mutants are introduced into the game and the first mission being the one with the armored personal carrier. Now I got past that using the APC and a lot of saves, but on this current mission it's basically a 5 man squad on foot without vehicle support against a huge army of super mutants.

The super mutants in this game are much harder then in previous versions packing serious firepower. I don't know if my heroes are lacking, but I constantly get my squad one shotted by a mutant wielding a rocket launcher. I have played the game correctly without skipping any areas and have equipped my squad with the best equipment available. But a single super mutant requires my entire squad focus firing at it for multiple rounds and all it takes this one mutant to kill me is one rocket.

Now I don't know what I'm doing wrong but just as I'm getting immersed into this game I am kind of stuck... I want to play on but I can't.



If anyone out there knows what I'm doing wrong then please enlighten me so I can enjoy this game.
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Kaylee Campbell
 
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Post » Mon Mar 14, 2011 1:25 pm

Maybe this will help.

http://www.gamebanshee.com/fallouttactics/walkthrough/stlouis.php
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Nuno Castro
 
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Post » Tue Mar 15, 2011 5:55 am

Maybe this will help.

http://www.gamebanshee.com/fallouttactics/walkthrough/stlouis.php


Just read that walkthrough, it was for the previous mission I completed but helpful nevertheless. I am going to look for other walkthroughs for the other levels.

One part of that walkthrough said that two of my squad members, while sneaking, should outright kill a supermutant with a rocket launcher before he even fires a shot. My entire squad takes 30-50 action points to bring one down.

I honestly don't know what I'm doing wrong... I'm about to just start all over and maybe read a character creation walkthrough. Funny thing is I always make near perfect characters for all of the RPGs I play and correct mistakes early on. I don't get how in this one I can breeze through the game up to the point where I'm completely stuck. Should be a gradual increase in difficulty... Not EZ, EZ, EZ, impossible.
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Scott Clemmons
 
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Post » Mon Mar 14, 2011 9:15 pm

You dont HAVE to kill all the super mutants. in the Main camp If it the mission I'm thinking of. (R. Lee gets captured) They have some SM with 50's at the main ramp that will rip you up pretty good. All you need to do to complete the mission is pick up the survivors and get the grid.
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michael flanigan
 
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Post » Tue Mar 15, 2011 2:29 am

Are you referring to the Jefferson Mission, where you have to destroy four generators, or something like that? The one right after St. Louis? I was using a sniper based 5 man team, and just took it slow and easy through that one. St. Louis was the real PITA. I think by Jefferson I had three or four sniper rifles and I had shotguns as secondary weapons, and decent sneak skills. I would stay at a relatively long range and just take on one or two enemies at a time. If I kept my team together, I could find one enemy, get into position (keeping my team juuusst out of the enemies LOS), and then when my turn came around move most or ideally all of them into a firing position by only moving a couple of hexes; that way I could get a number of shots off in the first round, before the enemy had a chance to fire. I used that basic tactic alot.

I had each person on my team specialize in something. One was a driver, one was good with traps, one was a medic, one was Heavy weapons. But they were all good at sneaking. It was a slow, methodical play style, but it worked, although when I got further on I wished for more Heavy Weapons.
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Katharine Newton
 
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Post » Tue Mar 15, 2011 2:20 am

By this point you either have to change your squad or let them adapt to the mutant tactics. I usually started building up my heavy weapons skills as soon as small guns was good enough, just to be prepared for the heavier weapons.

Flank them and keep your squadmembers at a moderate distance from each other to prevent the mutants from doing damage to multiple squadmembers at the same time with their rocket launchers and heavy machine guns. Get yourself a heavy guns specialist with high Strength, give him a .50 cal machinegun as soon as you find one, it rips everything apart. Use cover to make sure that at the end of every round nobody is exposed. In the beginning this will take a longer time, but as soon as you are able to use those big guns the mutants will start dropping like flies. At one point my entire squad was able to get out of prone cover to crouch, shoot one or two rounds (mostly heavy machineguns and a sniper rifle) and back into prone cover position at the end of the round. Those mutants were sitting ducks, unless they tried to flank my squad out of cover.

I would suggest you outfit yourself with the Awareness perk, this will allow you to see exact hitpoints on your enemies and the exact weapons they are carrying, that way you will know exactly what you're up against.
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Russell Davies
 
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