Thanks, I will check out that damage text you gave me as well. I just wanted something nice and simple, I will try both. ^_^
I agree that AFC locational detection is very good after I looked through his scripts. However, I really want to edit it myself. I dont want to change anything he has already done, but I want to add increased damage to lethal parts and it seems as if it is very simple to do as I would just add:
set scratch to -damage*(VALUE)
and
target.modav2 health scratch
to each body part, and even add a few of the ones he left out but I am pretty new at getting any scripts I edit/right for learning to work right. Every time I try to save a script I always get errors. Im fairly decent at scripts and programming as I have taken 2 years of it in college before I pursued other interests but I suppose I haven't read enough about the scripts in TESC.
I am curious whether or not players do have locational damage though. Can you not refer to target as yourself and subsitute NPC as player 1?
I might as well post this since I did on his download page for him to read if he wants:
Hi, i very much like the hitlocation mod you have created, however i really wish i could alter it a bit. i want to simply add damage benefits to more than just the head when shooting an arrow. I have opened your file up and looked at the scripts and it looks pretty simple to add what I am wanting but I keep getting errors when editing the script. If you dont want me trying to edit your mod, then I wont... but it really would have been completely perfect had there at least been an INI to add damage to all body parts or if I could at least edit the scripts myself which I did but can not save. I am pretty new to how TES modding works, but the scripting is quite easy so I know it was no code error on my part and possibly the way I opened up the file?
I simply plan to add extra damage to lethal areas such as head/torso/groin in blade, blunt, and marksman but with slightly different values for each since you seem to have a lot of attribute damage with the blunt and more detection such as arms.
I just believe when fighting in combat, I should be more encouraged to want to focus their lethal areas in order to kill them. The skill and attribute drain idea is great, and I love it, but it can be a bit too passive without any other alterations when aiming for certain parts of the body without damage improvement.
Any help with me privately editing the file for personal use would be greatly appreciated! I dont plan to change anything you have already wrote, but simply add a balanced damage for specific hitlocations.
Thanks