I could use color correction to recolor The Bug's vest and eyes, and with proper care I could Photoshop The Eel's revolver hand as well. I don't know how you recolored the revolver, though. That's the only part I don't really know how to do.
I just duplicated the layer, selected the aspect I wished to edit (eg. the vest or mask), inverted the select and deleted the rest of the duplicated layer, made any adjustments to the hue/lightness and exposure, rinse & repeat. I still have the build file, it consists of the original image with the vest, shirt, eyes and revolver all taking separate layers on top - though the revolver has a couple layers, one was just the revolver/hand and the other was the adjusted color and added sheen - using Hue & Saturation and Exposure.
It kind of fell apart after Deadlocked, in my opinion. Don't get me wrong, Deadlocked was a pretty fun game, it just lacked the substance of its predecessors. It didn't feel like a Ratchet and Clank.
If "Deadlocked" is "Gladiator" then yeah... :tongue: It was heaps of fun thinking of it as a spin-off, but didn't feel like R&C. I gotta say though, 3 was the biggest let-down imo. Just felt uninspired and wasn't very memorable. I certainly didn't enjoy it as much as any of the other titles.
ENYWEYS, BACK ON-TOPIC...
In direct response to the TC's post, I'm actually satisfied 100% with the weapons. SD have been a little controversial with some of the decisions as to weapon performance, but by the sounds of it the weapons of Brink are going to be the best I've seen in a shooter. But that's something to determine at release...