» Wed Mar 16, 2011 5:40 am
OK Everyonye-- from what people are saying, it looks like the Dialogue Feeding is breaking a few things, so I'll take a look later... I hate to ask it, but would someone be willing to try a new Character? It shouldn't be needed, but I recall someone said they were having problems with the last build until they started a fresh...
You SHOULD NOT have to press the Feed Key to Dialogue Feed, so it sounds like a glitch... What should happen is that you walk up to an NPC and have [Request Blood] in their Dialogue. Doing it triggers a response and either options of a conversation-end (depending on the outcome, which is based to the turning system)-- if you're not getting this, turning isn't going to work for you, either.
Vampiric Projection - Why an Amulet
Because if it's working the way it's meant to, you can't cast Spells. It's designed so you can't interact/fight with NPCs in anyway, which also locks out being able to use Spell Effects.
So, just to confirm the issues people are having...:
- Dialogue Feeding not working - Possible Fix: Wait one day. It seems the initial check doesn't work correctly, which may be part of the problem... (i.e., the option won't show up until one day has passed...)
- Cannot make Vampires - Hopefully tied to the above. YOU can't Request Blood/Reveal Vampirism until 1 day after raising their Disposition over 80-- but I've already modified that for the next release, so you can more easily see progress.
- Doubling Attributes - Looks like an error in the coding for the Percent Bonuses. Try setting them all to 0, which should (hopefully) fix it. You are MEANT to go to the Item Menu to update, since the only other time they should auto-update is Evolution (which I'll check)
Give me a little time, and I'll take a looksy.
Cold Burn,
From what I can tell, Xrd's coding is correct-- we used to have this in the Mod, but apparently it didn't work for some people, so was removed.