Monday GI Hub Update!

Post » Thu Mar 17, 2011 9:31 pm

To impart the towns and cities with a greater sense of life, Bethesda has populated them with mills, farms, and mines that give the NPCs believable tasks to occupy their day




Yes! that's what we wanted. An end to the aimlessness. It felt real in Morrowind because everybody was always at their tasks, so the illusion of movement was there. In Oblivion, you saw the real time banolity of NPC existence, and the way only about 20% of the population had jobs. All the mines were unused and full of angry skeletons, the economy was roughly on a par with that of Ireland during the potato blight.

Hopefully this will change in Skyrim.
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adam holden
 
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Post » Thu Mar 17, 2011 8:38 pm

I agree with you but people around will tell you that it wasn't fully implemented because of the whole xbox ordeal. But i'm not sure if I fully believe this excuse, because they knew about the limitations of the console way before 6 months like Bethesda says. I just think that they got ahead of themselves and announced radiant ai before it was finished. I just hope that these past years gave them enough time to work out the bugs, but seeing that this is a new engine i'm a bit optimistic.

As far as im aware, it was because there were to many issues with the AI, like NPCs killing each other for certain items.
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Tiffany Castillo
 
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Post » Thu Mar 17, 2011 11:29 am

We're going to continue this http://www.gamesas.com/index.php?/topic/1159663-monday-gi-hub-update-discussion-thread-3/.
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Amy Smith
 
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