How to make a flying item (like a magic carpet)?

Post » Wed Mar 23, 2011 8:19 pm

does anyone know how i can make things fly? like say i want to make a magic carpet that flys only 10 feet (no higher) in the air, how would I do this? (i want to be able to fly with it).

i know objects like carpets exist in the cs but how can you make it so you can fly?

i heard about midas magic mod but that has other things in not just magic carpet. how can i JUST make a magic carpet? plz help

and why in midas carpet were the legs spread so wide when they were on it? it looked like they were on a horse i dont understand.
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Brooke Turner
 
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Post » Wed Mar 23, 2011 10:40 pm

plz help
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Joe Bonney
 
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Post » Wed Mar 23, 2011 4:43 pm

There's really no need to bump in exactly the same minute you just posted.

That aside, this isn't an easy thing you're approaching. There are also many different ways to approach it.

The most traditional would probably be to move the carpet with scripts. This would involve lots of trigonometry and button detection. That would be pretty tricky.

Alternatively, and probably easier, you could use that OBSE command to turn off collision and move the carpet to the player. This would be less scripting but you would still need to test the carpet's collision to check it isn't crashing into anything.

The biggest problem could be animation. The easiest way to deal with this would be to make the player simply stand on the carpet, but that would look pretty odd. I suspect that MM's flying carpet has the player looking like they are riding a horse because the animation is exactly that: they have re-used the horse riding animations. Fair play to them, animation is a confusing world. I don't use MM so I have no idea how they managed to turn riding a horse into riding a flying carpet however. That would be tricky.
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Rude_Bitch_420
 
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Post » Wed Mar 23, 2011 12:27 pm

There's really no need to bump in exactly the same minute you just posted.


what r u on about? i made my bump post nearly 3 hours after my initial post.

That aside, this isn't an easy thing you're approaching. There are also many different ways to approach it.

The most traditional would probably be to move the carpet with scripts. This would involve lots of trigonometry and button detection. That would be pretty tricky.

Alternatively, and probably easier, you could use that OBSE command to turn off collision and move the carpet to the player. This would be less scripting but you would still need to test the carpet's collision to check it isn't crashing into anything.

The biggest problem could be animation. The easiest way to deal with this would be to make the player simply stand on the carpet, but that would look pretty odd. I suspect that MM's flying carpet has the player looking like they are riding a horse because the animation is exactly that: they have re-used the horse riding animations. Fair play to them, animation is a confusing world. I don't use MM so I have no idea how they managed to turn riding a horse into riding a flying carpet however. That would be tricky.


ok thanx but i still need to know how to make a magic carpet that flies, surely there is some1 on here that knows how??
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Flash
 
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Post » Wed Mar 23, 2011 11:25 am

what r u on about? i made my bump post nearly 3 hours after my initial post.

Well, you shouldn't have. Wait 'till your post is at least on the second page, then bump. Otherwise it's just flooding. This, of course, applies mainly on "Bump"- (or any other one-word sentences) and "Please help me" -posts...
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Rinceoir
 
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Post » Wed Mar 23, 2011 11:28 pm

ok thanx but i still need to know how to make a magic carpet that flies, surely there is some1 on here that knows how??


He told you several ways to do it. It's not easy in the slightest and is completely done through scripting. lots of moveto, setpos, key detection and looping.
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Abi Emily
 
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Post » Wed Mar 23, 2011 4:52 pm

what r u on about? i made my bump post nearly 3 hours after my initial post.

Really? I saw a time of 11:01 for both posts.

Anyway, as Keinichn said this is no easy task. I gave you a few possibilities but I can't go and do all the research and planning for you.
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BRAD MONTGOMERY
 
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