creature issue

Post » Sun Mar 27, 2011 8:04 pm

I took the body of a minotaur and attached the head of a sheep to it in blender and put a new texture on it but the whole minotaur is invisible ingame.

And when i click preview in the CS it says: ''Could not find parent node extra data for Creatures\...\demon.nif''

Thanks in advance,

Bone_Collector
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Amanda savory
 
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Post » Sun Mar 27, 2011 6:51 pm

BUMP
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Maya Maya
 
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Post » Mon Mar 28, 2011 2:44 am

BUMP


Did you rig the head?
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Ben sutton
 
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Post » Sun Mar 27, 2011 1:59 pm

Did you rig the head?


yes
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sam
 
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Post » Mon Mar 28, 2011 1:57 am

Bump
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Alisha Clarke
 
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Post » Sun Mar 27, 2011 4:15 pm

Ok i have tried the same thing but instead of a minotaur body i used the body of a xivilai...

ingame his head floats and doesnt moves with the body but the head is there...

Does someone knows a solution to this?
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Rachie Stout
 
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Post » Sun Mar 27, 2011 1:32 pm

Ok, i have started all over again took a minotaur body pasted the head of a ssheep in it made one mesh of it triangulated and updated tangent space and now we have this(the head moves a bit loose from the body):

http://img195.imageshack.us/img195/6900/screenshot6jj.jpg

Whats must i do now to make it look normal?
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STEVI INQUE
 
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Post » Sun Mar 27, 2011 9:30 pm

Ok, i have started all over again took a minotaur body pasted the head of a ssheep in it made one mesh of it triangulated and updated tangent space and now we have this(the head moves a bit loose from the body):

http://img195.imageshack.us/img195/6900/screenshot6jj.jpg

Whats must i do now to make it look normal?


I'll try to help you.

PM me the files you are using - the mesh nifs (especially if you're using an altered minotaur or sheep mesh) and the skeleton (just in case it's an altered skeleton of the minotaur).

I have a feeling the head mesh is not skinned to the skeleton bones properly.

It might take me a few days to get back with you, just so you know.

Koniption
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Lew.p
 
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Post » Sun Mar 27, 2011 6:47 pm

Thanks alot for giving it a try! will PM you right away :)
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Betsy Humpledink
 
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