What's up with my vending machines and trash cans?

Post » Sat Apr 02, 2011 10:59 pm

[IMG]http://i194.photobucket.com/albums/z168/Elbow_02/ScreenShot1-2.jpg[/IMG]
[IMG]http://i194.photobucket.com/albums/z168/Elbow_02/ScreenShot2-1.jpg[/IMG]

[IMG]http://i194.photobucket.com/albums/z168/Elbow_02/ScreenShot0-1.jpg[/IMG]
[IMG]http://i194.photobucket.com/albums/z168/Elbow_02/ScreenShot3-1.jpg[/IMG]

So I am almost positive that it's FOWE. But I installed it correctly, or so I thought. here's my load order in case it helps. What gives?

Fallout3.esm
PointLookout.esm
Anchorage.esm
ThePitt.esm
RI_Core.esm
CALIBR.ESM
DCInteriors_ComboEdition.esm
Megaton Expansion Project V03.esm
RH_IRONSIGHTS.esm
ArefuExpandedByAzar.esm
FOOK2 - Main.esm
Mart's Mutant Mod.esm
Right Shoulder Cam by Saiden Storm.esp
AfrosNukaCola.esp
DarNifiedUIF3.esp
CASM.esp
Sprint Mod.esp
DK_BulletTime.esp
Dree Perks.esp
ArefuExpandedByAzar-Radio.esp
UPP - Pack 1.esp
UPP - Pack 2.esp
Fellout-Full.esp
Fellout-PointLookout.esp
NotSoFast.esp
SniperZooming.esp
Treasure Maps_A Fist Full of Caps.esp
MiniHideout.esp
FOOK2 - Main.esp
10mmReplacer.esp
RealFragGrenade3.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - FOOK2.esp
LED pipboy light.esp
M14_EBR.esp
CHN-FastBullets_2x.esp
S.T.A.L.K.E.R. Mutants[addon for MMM].esp
FOOK2 Nightvision for Fellout.esp
RI_Base3.esp
RI_PNeeds2S.esp
RI_DoctorCost.esp
RI_Alcohol.esp
RI_FOSE.esp
RH_IronSights_Basic_PittPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_Basic_VanillaPlugin.esp
RI_CrippledEffects.esp
RI_PNAnchorage.esp
RI_PNMMM.esp
RI_LootTableRI.esp
RI_LootTablePN.esp
Closer to Classics - Hitpoints.esp
Cyber-Enhancements.esp
Less Skill Points.esp
Item Descriptions Img.esp
ZL-ACR.esp
LiteChemWearoffFX.esp
OverMightyGold.esp
Double barreled shotgun fix.esp
XFO_barter_fix_harder.esp
XFO_rarity_drugs_high.esp
XFO_rarity_ammo_high.esp
LED pipboy light extended.esp
RPG-7 Replacer.esp
BuyBlamcoMacNCheese.esp
Butcher Petes Meat.esp
Kaza's NorthwestSeneca.esp
CEI - CaesarrulezExcessiveInteriorsEN.esp
FLAK.esp
Meresti Metro Station Entrance.esp
LightweightFoodSanitizer.esp
RCmarketNoFire.esp
Slower Levelling - super duper slow.esp
QuickStart.esp
Sensible Dismemberment.esp
1PipboyPDA.esp
F.O.W.E.esp
F.O.W.E- FelloutPatch.esp

Total active plugins: 86
Total plugins: 95
User avatar
Bereket Fekadu
 
Posts: 3421
Joined: Thu Jul 12, 2007 10:41 pm

Post » Sat Apr 02, 2011 4:50 pm

Never seen that before, clearly those meshes are being changed by something, deleting them from the data folder shoulder solve this.

OR

Here's a question though, have you tried relaunching the game? I've seen bugs like that before or even ones where entire cells are missing that are solved by simply restarting the game. The engine has quite a few like that.
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Brian LeHury
 
Posts: 3416
Joined: Tue May 22, 2007 6:54 am

Post » Sat Apr 02, 2011 11:36 pm

By relaunching do you mean just starting the game up, exiting and starting it back up again? If so, no, that doesn't help. It's a persistent problem.
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luis dejesus
 
Posts: 3451
Joined: Sun Aug 19, 2007 7:40 am

Post » Sun Apr 03, 2011 2:08 am

Ok then it's most likely the meshes, just poke around the mesh folders a bit, if you delete one that you suspect but it doesn't change just restore it. Or maybe poke around in the ESP is suspect and see if it changes the texture sets of the trash cans etc.
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Adrian Morales
 
Posts: 3474
Joined: Fri Aug 10, 2007 3:19 am

Post » Sat Apr 02, 2011 3:33 pm

Hmm. That's odd. I can't seem to find the meshes for trash cans and vending machines... maybe that's the problem?I did however find the textures for vending machines... moving those didn't help. This is really odd.
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Samantha Pattison
 
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Post » Sun Apr 03, 2011 12:40 am

Then maybe the ESP is changing the texture sets on you. :shrug:
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Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am

Post » Sun Apr 03, 2011 4:06 am

Hmm, that fixed it. Damn, that mod was awesome too. :sad:
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tannis
 
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Post » Sun Apr 03, 2011 1:15 am

What is F.O.W.E.? Is it some earlier version of FWE (Fallout Wanderer's Edition)?

  • Your load order needs help. For starters, your DLC are in the wrong order. Should be Anchorage, The Pitt, Point Lookout.
  • You should really think about ditching XFO and bullet time and sprint mod (and a bunch of others) and getting FWE 5.02. It incorporates all of those and more. Great mod, stable, well-maintained and supported.


gothemasticator
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Jonathan Windmon
 
Posts: 3410
Joined: Wed Oct 10, 2007 12:23 pm

Post » Sat Apr 02, 2011 11:56 pm

What is F.O.W.E.? Is it some earlier version of FWE (Fallout Wanderer's Edition)?

  • Your load order needs help. For starters, your DLC are in the wrong order. Should be Anchorage, The Pitt, Point Lookout.
  • You should really think about ditching XFO and bullet time and sprint mod (and a bunch of others) and getting FWE 5.02. It incorporates all of those and more. Great mod, stable, well-maintained and supported.


gothemasticator

I thought FWE wasn't compatible with FOOK 2?
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Gavin boyce
 
Posts: 3436
Joined: Sat Jul 28, 2007 11:19 pm

Post » Sat Apr 02, 2011 11:33 pm

FOWE is Fallout winter edition.

I had issues like this with FOWE. I belive it may be that.

As to FWE. Idk ive seen compatibility patches around but im not sure if they work. Also fook being in beta may make these patches not reliable.
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Chantelle Walker
 
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Joined: Mon Oct 16, 2006 5:56 am

Post » Sat Apr 02, 2011 3:22 pm

Do you have Archive Invalidation activated?
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Spencey!
 
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Joined: Thu Aug 17, 2006 12:18 am

Post » Sat Apr 02, 2011 3:24 pm

Do you have Archive Invalidation activated?

Yeah. Deactivating it and reactivating it didn't help, though.
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Theodore Walling
 
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