Missing a mesh glitch

Post » Tue Apr 05, 2011 12:34 pm

Ok I keep randomly encountering npc's that have a yellow star attached to their wrist saying im missing a mesh. This happened with a marauder, a vampire, and ocheeva from the dark brotherhood. Does any part of fcom edit these guys because i need to know what mod installed wrong. ty
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CHangohh BOyy
 
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Post » Mon Apr 04, 2011 11:35 pm

Since the missing mesh is at their wrist, it is likely a ring. http://sites.google.com/site/oblivionpoinfo/walkthroughs/postlo

Edit: Use http://www.tesnexus.com/downloads/file.php?id=29127 on one of the NPCs to find out which mod that mesh belongs to. It requires OBSE.
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roxxii lenaghan
 
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Post » Tue Apr 05, 2011 7:07 am

Oblivion.esm
. Note: Masterlist Information: $Revision: 718 $, $Date: 2010-03-07 00:13:59 -0800 (Sun, 07 Mar 2010) $, $LastChangedBy: pacificmorrowind $

Windfall.esm

Jog_X_Mod.esm

Francesco's Leveled Creatures-Items Mod.esm
. Bashed Patch tag suggestion: {{BASH:Invent, Delev, Relev, Actors.AIData,Actors.Stats, Stats}}

Francesco's Optional New Items Add-On.esm

Cobl Main.esm
. Note: Do not use Tamrielic Ingredients and COBL at the same time.

Oscuro's_Oblivion_Overhaul.esm
. Bashed Patch tag suggestion: {{BASH:Invent,Scripts,Stats,Relations}}

Mart's Monster Mod.esm
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

Enhanced Daedric Invasion.esm

TamrielTravellers.esm

FCOM_Convergence.esm
. Bashed Patch tag suggestion: {{BASH:Delev,Factions,Relations,Relev}}

Armamentarium.esm

Artifacts.esm

Kvatch Rebuilt.esm

Better Cities Resources.esm

HorseCombatMaster.esm

Unofficial Oblivion Patch.esp
. Note: Recommend installing UOP hotfix for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version).
. Note: Remember to use the 'MOBS' version when using Francesco's or FCOM.
. Note: Newest MOBS and non-MOBS versions have the same name.

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp
. Note: Remember to use the 'MOBS' version when using Francesco's and FCOM.
. Note: Newest MOBS and non-MOBS versions have the same name.
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Delev,Factions,Invent,Names,Relev,Scripts,Stats,Relations}}

Better Cities .esp
. Note: Dummy file to load Better Cities .BSA

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Optional Chance of More Enemies.esp

Francesco's Optional Leveled Guards.esp
. Note: Requires Shivering Isles expansion.

FCOM_Francescos.esp
. Note: Francesco's Leveled Creatures-Items 4.5b required.

FCOM_FrancescosItemsAddOn.esp
. Note: Francesco's Leveled Creatures-Items 4.5b required.
. Note: Francesco's supplementary addon package required.

FCOM_FrancescosNamedBosses.esp
. Note: Francesco's Leveled Creatures-Items 4.5b required.

Natural_Weather_HDR_by_Max_Tael.esp
. Note: Original mod is heavily bugged. Make sure you are using Ryu Doppler's fixed version.

Natural_Habitat_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

MIS.esp

MIS New Sounds Optional Part.esp

Storms & Sound.esp
. Note: Use only one Storms and Sound mod file.

SI Living Economy.esp
. Note: Check for newer version.

DLCHorseArmor.esp

DLCOrrery.esp

DLCVileLair.esp

DLCMehrunesRazor.esp

Thieves Arsenal.esp
. Note: Requires OBSE.

DLCThievesDen.esp
. Bashed Patch tag suggestion: {{BASH:C.Name,C.Light}}

ExnemRuneskulls.esp
. Note: Requires 'FCOM_ExnemRuneskulls.esp'.
. Note: Not need if use Mart's Monster Mod - Diverse Runeskulls*.esp

FCOM_ExnemRuneskulls.esp
. Note: Requires 'ExnemRuneskulls.esp'.
. Note: Not need if use Mart's Monster Mod - Diverse Runeskulls*.esp

Slof's Oblivion Robe Trader.esp
. Note: Requires 'FCOM_SlofsRobeTrader.esp'.

Cobl Glue.esp
. Note: Make sure to install the FCOM patch 'FCOM_Cobl.esp'.

Cobl Si.esp
. Note: Requires Shivering Isles expansion.

FCOM_Cobl.esp
. Note: Requires 'Cobl Glue.esp' and 'OOO 1.32-Cobl.esp'.
. Note: Do not use COBL and Tamerielic Ingredients at the same time.

Bob's Armory Oblivion.esp
. Note: Requires 'FCOM_BobsArmory.esp'.

FCOM_BobsArmory.esp
. Note: Requires 'Bob's Armory Oblivion.esp'.

Loth's Blunt Weapons for NPCs.esp
. Note: Requires 'FCOM_LothsBluntWeapons.esp'.

FCOM_LothsBluntWeapons.esp
. Note: Requires 'Loths Blunt Weapons for NPCs.esp'.

Oblivion WarCry EV.esp
. Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.DeathItem,Actors.Stats,Delev,Graphics,Invent,Relev,Stats}}
. Note: Requires either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'.

FCOM_WarCry.esp
. Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both.

Oscuro's_Oblivion_Overhaul.esp
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

ArmamentariumLLVendors.esp
. Note: Can be used with either 'ArmamentariumLL.esp' or 'ArmamentariumLL4OOO.esp'.

ArmamentariumArtifacts.esp

FCOM_Convergence.esp
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages, Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

FCOM_RealSwords.esp

Mart's Monster Mod - Looting NPCs & Creatures.esp

Mart's Monster Mod - Dungeons of MMM.esp

Mart's Monster Mod - Hunting & Crafting.esp
. Bashed Patch tag suggestion: {{BASH:Invent,Scripts,Stats}}

TamrielTravellers4OOO.esp
. Note: Requires 'FCOM_TamrielTravelers.esp'.

TamrielTravellersItemsNPC.esp
. Bashed Patch tag suggestion: {{BASH:Filter,Delev,Relev}} and deactivate.

TamrielTravellersItemsVendor.esp
. Bashed Patch tag suggestion: {{BASH:Filter,Delev,Relev}} and deactivate.

ShiveringIsleTravellers.esp
. Note: Use of 'TamrielTravellersItemsNPC.esp', 'TamrielTravellersItemsUnscaled.esp', or 'TamrielTravellersItemsVendors.esp' will remove SI items for sale.
. Note: Requires Shivering Isles expansion.

FCOM_TamrielTravelers.esp
. Note: Requires 'TamrielTravellers4OOO.esp'

FCOM_Archery.esp
. Bashed Patch tag suggestion: {{BASH:Stats}}

Mart's Monster Mod - Shivering Isles.esp
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

ArmamentariumLL4OOO.esp

ArmamentariumLLMagicOOO.esp

Ivellon.esp
. Note: Border regions must be turned off after this mod for OOO compatibility. Change bBorderRegionsEnabled to 0 in Oblivion.ini.

Artifacts.esp

Artifacts - ArmaCompleteAddon.esp

Kragenir's Death Quest.esp

KDQ - Rural Line Additions.esp

Kvatch Rebuilt.esp

Kvatch Rebuilt - OOO Compatibility.esp

Kvatch Rebuilt - Leveled Guards - FCOM.esp

Malevolent.esp

Reaper_Tree_Home.esp

Region Revive - Lake Rumare.esp
. Note: Incompatible with most Weye-related mods.
. Note: If used with 'xulImperialIsle.esp', requires 'RegionReviveLakeRumare-ImperialIsle patch.esp'.

The Ayleid Steps.esp

thievery.esp

VaultsofCyrodiil.esp

VaultsofCyrodiilBC.esp

VHBloodlines 1.2.esp

Villages1.1.esp

Windfall.esp

DLCBattlehornCastle.esp

DLCFrostcrag.esp
. Bashed Patch tag suggestion: {{BASH:C.Name,C.Owner}}

Knights.esp

TOTF.esp

The Lost Spires.esp

FCOM_Knights.esp
. Bashed Patch tag suggestion: {{BASH:Delev,Relev}}
. Note: Requires DLC 'Knights.esp'.

FCOM_slofsrobetrader.esp
. Note: Requires 'Slof's Oblivion Robe Trader.esp'.

Enhanced Daedric Invasion.esp
. Note: Requires 'FCOM_EnhancedDaedricInvasion.esp'.

FCOM_EnhancedDaedricInvasion.esp

ElsweyrAnequina.esp
. Note: Border region restrictions must be turned off: use Wrye Bash tweak, hand edit .ini file or use no-border mod (not recommended).

MTCThievesGrottoV4.esp
. Note: Upgrade to v4.1.
. Note: Use 'ThievesGrotto-ColovianHighlands patch.esp' if using UL Colovian Highlands.

xuldarkforest.esp

LostSpires-DarkForest patch.esp

xulStendarrValley.esp

xulTheHeath.esp

XulEntiusGorge.esp

xulFallenLeafEverglade.esp

LostSpires-Everglade patch.esp

Anequina-Fallenleaf-Patch.esp

xulColovianHighlands_EV.esp

xulChorrolHinterland.esp

xulBeachesOfCyrodiilLostCoast.esp
. Note: Make sure version is 1.6.3 or later.

xulbravilbarrowfields.esp

xulLushWoodlands.esp

xulAncientYews.esp

xulAncientRedwoods.esp

xulCloudtopMountains.esp

xulArriusCreek.esp

xulPatch_AY_AC.esp

xulRollingHills_EV.esp
. Note: Only use one UL Rolling Hills esp

xulPantherRiver.esp

xulRiverEthe.esp

xulBrenaRiverRavine.esp

xulImperialIsle.esp

xulBlackwoodForest.esp

xulCheydinhalFalls.esp

TearsOfTheFiend-CheydinhalFalls patch.esp

DungeonsOfIvellon-CheydinhalFalls patch.esp

Villages-CheydinhalFalls patch.esp

xulAspenWood.esp

xulSkingradOutskirts.esp

bartholm.esp

Bartholm-Panther River Patch.esp

RegionReviveLakeRumare-ImperialIsle patch.esp

Natural_Vegetation_by_Max_Tael.esp
. Note: Put before Unique Landscape mods to return tree sizes there to normal.

Salmo The Baker v2.0.esp

Salmo the Baker, Cobl.esp
. Note: MAY cause CTDs. Cause uncertain despite extensive debugging. Disable if experiencing a persistant crash.

Alternative Start by Robert Evrae.esp
. Bashed Patch tag suggestion: {{BASH:Relations}}

MidasSpells.esp

RenGuardOverhaul.esp

RenGuardOverhaulShiveringIsles.esp

Deadly Reflex 5 - Timed Block with no damage or durability changes.esp
. Note: Use no more than one Timed Block ESP.

DeadlyReflex 5 - Combat Moves.esp
. Note: See http://omploader.org/vMmJlbA/DRtestfix.zip for a hotfix for CTD issues.

Deadly Reflex Bow Sway.esp

Deadly Reflex - Breathing Motion & Head Bobbing.esp

Oblivion XP.esp

Francesco's Slower skills x1.5.esp

Cobl Races.esp
. Bashed Patch tag suggestion: {{BASH: Eyes, Hair, R.Relations, Voice-M, Voice-F}}

bgBalancingEVCore.esp
. Note: bgBalancingNoSIVersion_Core_still_required.esp is required if Shivering Isles not installed.

bgMagicEV.esp
. Bashed Patch tag suggestion: {{BASH:Names,Delev,Relev}} if you are running more than one magic overhaul and want to use LAME spell names.
. Note: Move Supreme Magica after LAME if you want Supreme Magica spell stats.

bgIntegrationEV.esp
. Note: Requires LAME, Shivering Isles and Race Balancing Project.

Better Cities - Full City Defences.esp

Better Cities Full.esp

BCBravilFULL-Barrowfields patch.esp

BCChorrol-ChorrolHinterland fix.esp

Better Cities - Tears of the Fiend.esp

BCCheydinhalFULL-CheydinhalFalls patch.esp
. Note: Use only one BCCheydinhal*version*-CheydinhalFalls patch.esp

BCSkingrad-SkingradOutskirts patch.esp

Better Cities - Thievery.esp

Better Cities - VHBloodlines.esp

Better Imperial City.esp

Better Imperial City FPS Patch.esp
. Note: Only use if using Better Imperial City.esp

Better Cities - COBL.esp

Better Cities Full FPS Patch.esp

Francesco's 10 days respawn time - 1-20 day lenght rescale.esp

Bashed Patch, 0.esp

Elsweyr Color Map.esp
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victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Tue Apr 05, 2011 5:31 am

In the future, use the Wrye Bash to post your load order. It give more information, and it is more compact. Anyway, are you using one of the "make all XXX playable" tweaks in the bashed patch. Well, find out what the missing mesh is first. Try the mod I linked in my earlier post. You can also use http://www.tesnexus.com/downloads/file.php?id=16704 to try to target the mesh. It might be easier to use Actor Details in this case, however, because the items is their inventory.

Edit: It looks like you can just use FormID finder. The commands you need are in the description on its TESNexus page.
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Tiff Clark
 
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Post » Tue Apr 05, 2011 6:47 am

k tyvm
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bimsy
 
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