How do we want to save the game?

Post » Tue Apr 05, 2011 3:06 pm

Because a hardcoe mode should concern to more stud than just eating, sleeping an drinking...

In a hypothetical hardcoe mode, I would like a saving system similar to GTA, where you can save the game only at your houses(Inns, camps..), that is to say, at certain places, to make your adventure even more challenging.

Do you like it?
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clelia vega
 
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Post » Tue Apr 05, 2011 7:54 am

It could be interesting for some players.

However, I think your idea straddles the line between hardcoe (as in the New Vegas hardcoe mode, more immersive, survival/roleplaying) and hardcoe (as in FPS or Diablo 2 hardcoe mode, difficult for the sake of being challenging) which are quite different.

If the devs decide to implement some sort of saving restrictions, perhaps they will incorporate that into the difficulty slider (highest difficulty setting) rather than hardcoe mode (if there is a hardcoe/survival mode).

Some of the New Vegas players who wanted the most difficult combat experience possible found the survival (eating/drinking/sleeping) aspect of hardcoe mode frustrating. Some others who enjoyed the survival aspect chose to set their difficulty slider to Easy because they found the combat too difficult. Personally I went with hardcoe + Very Hard, but I probably would want the freedom to save anywhere, especially since I will not be using any fast travel, just walking everywhere (or riding a mammoth ;-).
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Auguste Bartholdi
 
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Post » Tue Apr 05, 2011 6:08 am

I've dealt with enough hair pulling on games like Final Fantasy where you can only save at specific places. While it could work i'd rather stick with saving any time. If you abuse it to cheat its your own fault.
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Chloe Mayo
 
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Post » Tue Apr 05, 2011 5:09 am

I voted yes. It's an interesting idea that some would enjoy. I think rather than having it connected to an overall mode it should be a one time choice (during tutorial) as to how you want the saving set up. I'd also like a similar concept for fast travel.
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Samantha Mitchell
 
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Post » Tue Apr 05, 2011 8:33 am

This way you would need to go to certain place only to save, besides, imagine this situation: you are playing, you percive some indication that your previous experience indicates the game is not stable, you run to the saving point, you are about to save, CTD, two hours to the trashcan.
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-__^
 
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Post » Tue Apr 05, 2011 11:37 am

No I don't, because it's hardcoe mode not frustration mode.
GTA is a casual game and a quest only lasts 3 to 5 minutes, in Elder Scrolls quests are between 15 minutes and one hour.

You should be able to quit a game at any given second, that's just common sense.
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Jessie Butterfield
 
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Post » Tue Apr 05, 2011 1:26 am

I don't like like systems that limit where you can save, it seems to me like a cheap attempt to make the game seem harder to me without actually increasing the challenges posed by gameplay to me, and really, usually it just results in making the game annoying because it often forces players to replay extended segments of the game before they died before they had a chance to save. Just keep the saving system of past games, in otherwords, let the player save at any time.

If the game has a "hardcoe mode", it should focus on the survival aspects of the game, I'd say, and the difficulty it adds should come from adding more factors you need to deal with to survive in the game, not from artificial things like limiting where players can save.
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Russell Davies
 
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Post » Tue Apr 05, 2011 6:32 am

I would hate such a system. People have already made autosave managers for past games so they don't loose progress in case of a crash. Add in the restriction to be able only to save at certain points and many will complain and rage when the game crashes. Usually checkpoints/save locations are something common to linear action games and aren't far apart and when implemented in sand-box games you don't loose much since you're just basically respawned at a hospital or at a resurrection shrine. In TES death is permanent under normal circumstances, there's no respawn so you're left with loosing a lot of time due to one mistake; I can wander for hours in sand-box games just exloring, I don't want to be forced to stop doing that and go back to my house just to save or face loosing a few hours worth of progress/exploring.

Checkpoints in TES would be artificial difficulty not hardcoe mode...
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Jimmie Allen
 
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Post » Tue Apr 05, 2011 1:57 pm

Only saving in cities sounds nice.
Edit: Of course only in hardcoe mode. I need to be able to play non-hardcoe and save at any time too. I'm getting a kid before release, so I have to be able to save each time I have to change a diaper. :P
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meghan lock
 
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Post » Tue Apr 05, 2011 2:20 am

No, doesn't make the gameplay harder, justs makes it more anoying if something goes wrong.

Besides, the ability to save and exit at any time so you can go do stuff is valuable, with that system you can play a bit before work while eating breakfast and then boom your gone and off to work. If you could only save in certain places you couldn't do that, you'd either be late for work, lose your progress or be wasting energy by leaving your computer on so as not to lose your place.

Edit: Also if there is a sleep/eat/drink system in skyrim then it should not be connected to the combat difficulty, means people who like the challange of a sleep/eat/drink don't have to deal with harder combat if they don't won't to and people who like harder combat don't have to deal with an eat/sleep/drink system if they don't want too. They're very different features.
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Mélida Brunet
 
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Post » Tue Apr 05, 2011 8:40 am

You should be able to quit a game at any given second, that's just common sense.


Aye. It's one thing to have "hardcoe" mode when you're playing, and quite another to have "I don't care who's at the door, play or your character dies!" mode. There's nothing hardcoe about this suggestion, aside from it having possible consequences that are "annoying, as in hardcoe annoying."

No.
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Curveballs On Phoenix
 
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Post » Tue Apr 05, 2011 11:35 am

If it's even a fraction as buggy and crash-prone as the other Bethesda games, then hell no. Even if it isn't, I would probably hate it anyway. :P
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Robert Garcia
 
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Post » Tue Apr 05, 2011 2:44 pm

Id rather have the classic roguelike saving system for the REAL hardcoe experience. in other words: there is one save you play, and each time the game loads it, it automatically deletes the oldsave. Saving automatically replaces that save AND quits the game. If you die, you wont have a save to just reload from, essentially making it true hardcoe.
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Britney Lopez
 
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Post » Tue Apr 05, 2011 1:27 pm

No. I use saving mostly for crashes. And that old saying... "Save often"... Well, you get the picture.
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Charity Hughes
 
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Post » Tue Apr 05, 2011 11:21 am

God i hope its nothing like the saving system from GTA or Assassins Creed. It's more annoying than cab-drivers who doesnt speak english. There is nothing more annoying than having to spend sevral min. of my life just in order to save the damn game.

Please make it like Oblivion.
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Rachael
 
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Post » Tue Apr 05, 2011 3:43 am

Sounds great in theory, but I doubt I'll like this if I'm short of time or if I'm likely to die after I've been away from "home" for a number of days. At least keep quick-save in, if this were the primary means of saving the game.
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Kelly Osbourne Kelly
 
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Post » Tue Apr 05, 2011 10:55 am

I have two kids old enough to play xbox games. I can just imagine it. "Dad, tell him it's my turn." "I can't save it, I've got to do this bit." " How long 'til you've done it and can save." " 35 minutes." Cue mahoosive teenage sulkage and cries of "Epic Fail." It is my God-given right as a parent to say " save that game, and I mean now."
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X(S.a.R.a.H)X
 
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Post » Tue Apr 05, 2011 11:35 am

Because a hardcoe mode should concern to more stud than just eating, sleeping an drinking...

In a hypothetical hardcoe mode, I would like a saving system similar to GTA, where you can save the game only at your houses(Inns, camps..), that is to say, at certain places, to make your adventure even more challenging.

Do you like it?

no thank you... I've played my handful of games like that and i really dont feel like this having to be one of those games. this is my favorite game series so i like to make sure i can do everything possible. sometimes i save before a cave because when i finish w/e i was doing in there. maybe i wanted a different outcome even if i won or i wanted to see if i culd do something that i waited too long to do. I would not call that cheating but elder scrolls is a game i get really curious with and i like to explore possiblities. i think the caves and places in skyrim may be open tho. because it was talking abut in GI you running from a dragon and diving into a cave. so my old techniques might not work anyway. i wont mind but i wuld like the freedom of saving before i do certain things. i wuld hate having to go from one town. all the way out to some battle on a map. to get to the end of the battle...just to die...then start way back at town. or god help me if i forget to save after doing 3 quest. so i want saving to be convenient.
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Timara White
 
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Post » Tue Apr 05, 2011 9:20 am

I have two kids old enough to play xbox games. I can just imagine it. "Dad, tell him it's my turn." "I can't save it, I've got to do this bit." " How long 'til you've done it and can save." " 35 minutes." Cue mahoosive teenage sulkage and cries of "Epic Fail." It is my God-given right as a parent to say " save that game, and I mean now."



or you could be like....


tough, you back answer ME child? *turns of xbox, beats child*


my dad did that, along with touching me :sadvaultboy:
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LijLuva
 
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Post » Tue Apr 05, 2011 4:10 pm

Start > Save > *chooses device* > *confirms save slot*

That's the way to go.
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Klaire
 
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Post » Tue Apr 05, 2011 2:25 am

Save spots are the gaming version of holidays with in laws....
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Taylah Haines
 
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