Anyways, I added a few tweaks to the favored skills of factions, trying to distribute them more evenly and appropriately than under the default rules.
Here are the new settings:
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COMBAT FACTIONS:
Fighters Guild Axe
Armorer
Block
Heavy Armor
Long Blade
Medium Armor (instead of Blunt Weapon)
House Redoran Axe (instead of Armorer)
Athletics
Heavy Armor
Long Blade
Medium Armor
Spear
Imperial Legion Armorer (instead of Blunt Weapon)
Athletics
Block
Heavy Armor
Long Blade
Mercantile (new skill)
Spear
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MAGIC FACTIONS:
Mages Guild Alchemy
Alteration
Enchant
Illusion
Mysticism
Restoration (instead of Destruction)
House Telvanni Alchemy (instead of Enchant)
Alteration
Conjuration
Destruction
Illusion
Mysticism
Imperial Cult Blunt Weapon
Conjuration
Enchant
Mysticism
Restoration
Speechcraft
Unarmored
Tribunal Temple Alchemy
Blunt Weapon
Conjuration
Destruction (instead of Mysticism)
Hand To Hand (new skill)
Restoration
Unarmored
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STEALTH FACTIONS:
House Hlaalu Marksman
Mercantile
Light Armor
Security
Short Blade
Speechcraft
Thieves Guild Acrobatics
Light Armor
Security
Short Blade
Sneak
Speechcraft (instead of Marksman)
Morag Tong Acrobatics
Hand To Hand (new skill)
Illusion
Light Armor
Marksman
Short Blade
Sneak