» Wed Apr 06, 2011 5:12 am
One thing I would definitely do also, is pre-edit the z.cfg file to use the control set 'viewplyr.dat' making the game a WASD/mouse look game, which is what modern gamers are used to. Also to pre switch on Full Screen so you get a Morrowind/Oblivion type GUI. Then a readme pointing out these things and maybe listing the 'new' control keys.
Certainly, if Bethesda had pre edited the z.cfg file, we would have many fewer gamers saying they got killed by rats because they 'couldn't look down', probably expecting to be able to do it with the mouse, which they couldn't, but could have if the viewplyr.dat file was used! In fact, there will be many downloaders of Daggerfall that have already given up on it, never having found out about the view mode. It's now going to take a lot of talking about this in the forums around the web to rectify Bethesda's mistake. Quite simply, if Daggerfall had been available for download with the edited z.cfg to use the view mode included, I think we would have 1,000's of gamers saying what a great game it is, getting 1,000's more to download it. As it stands, who knows how many downloaders, couldn't get on with the controls and just deleted the game, moving on...! Such a shame!!!! (Why can I think of these things, and yet multi million dollar corporations cannot?!)