This is why I created my mod, "Talrivian's Retroactive Health". However, my latest version, although stable and working as intended, has me feeling unsatisfied. I don't like the situation with Fortify Endurance and Strength spells. They have the same effect as Fortify Health in my mod, except that they also have the added benefit of increasing your Fatigue, or your damage, respectively.
As most of you probably know, I don't like the way that Fortify Health is implemented in Morrowind because of its suicidal properties. Because Fortify Endurance and Strength behave the same as Fortify Health, I decided in my newest version to implement a nice system of reducing only your Maximum Health when the spell effect wears off, similar to temporary life in Dungeons & Dragons. I am frustrated however, because I want to modify Fortify Health to function like Fortify Endurance and Strength in my new version, but the limitations of the scripting language prevent me from doing this.
My question, I guess, is if I should remove this implementation and leave it the same as Fortify Health, or keep it?
Arg! I just wish a simple optional option (emphasis on optional) could be added to the MCP which would make Fortify Health only lower your Maximum Health when it wears off, instead of current health as well, like it does with the current option. This would fix all of my problems.
Imagine this situation:
Strength and Endurance are retroactive, both during level ups, and when using spells, fully and completely.
Fortify Health doesn't kill you, it only reduces your Maximum Health when it wears off.
This was the original goal of my mod.
I sincerely believe that these simple changes add SO much to Morrowind. They make the gameplay less frustrating, more streamlined, and more intuitive, allowing the player to play smoothly and casually without constantly micromanaging their levels and Fortify Health durations, while also allowing 3 spells that are normally boring and nigh useless to also have fresh life breathed into them.
Blah...