Corpses, Containers and Ground

Post » Fri Apr 08, 2011 7:37 am

Hello,

I would like to know how does Oscuro's Oblivion Overhaul handles items in corpses, containers and on the ground. Is it different from vanilla Oblivion? Are chests refilled?

For example, if I find a chest with lots of valuable things but also some useless items and remove only the valuable ones, is the chest refilled later?
What if I leave some items in corpses, will they disappear later with the items inside them?
Finally, what about items on the ground? Do they stay there forever?

Thank you in advance.
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Scott Clemmons
 
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Post » Fri Apr 08, 2011 8:33 am

OOO does not change how they are handled, though it adds scripts for trapped containers to many. Look around http://www.uesp.net/wiki/Oblivion:Oblivion to find out which houses have non-respawning containers.

I do not think items lay on the ground forever. I think cells are dumped after the cell respawn time (72 hours by default), but I am not sure about that because plugins can place items in a position permanently. However, after you pick up an item a mod places, once you pick it up and when you drop it, it has a new RefID. At that point, the plugin does not govern its position of course, so I think that items eventually disappear if the player drops them on the ground outside. I am sure you can drop them on the ground inside. Huh, I am surprised I have not thought about that more. I lost my favorite sword once too, could not find it either, had to add a copy to my char's inventory. That is why I do not think they stay there forever outside on the ground.
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Matt Bigelow
 
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Post » Fri Apr 08, 2011 3:58 am

Hello,

I would like to know how does Oscuro's Oblivion Overhaul handles items in corpses, containers and on the ground. Is it different from vanilla Oblivion? Are chests refilled?

For example, if I find a chest with lots of valuable things but also some useless items and remove only the valuable ones, is the chest refilled later?
What if I leave some items in corpses, will they disappear later with the items inside them?
Finally, what about items on the ground? Do they stay there forever?

Thank you in advance.


Most chests added by OOO do not respawn.
Putting things in a corpse means they will disappear along with the corpse the next time the cell resets.
Dropping something in the world tags it as persistent, so it will always be there (though crap can and will clip through the ground on occasion during a cell reset).
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Celestine Stardust
 
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Post » Thu Apr 07, 2011 9:32 pm

Maybe my sword fell through the ground...I looked all over for it. My PC's companion dropped it, no more Ayleid meteoric iron weaponry for her.
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Life long Observer
 
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Post » Fri Apr 08, 2011 1:14 am

Maybe my sword fell through the ground...I looked all over for it. My PC's companion dropped it, no more Ayleid meteoric iron weaponry for her.


It's possible that if your companion dropped it the engine treated it the same as if an NPC had dropped it, in which case it would get swept out with the junk on the next cell reset. As far as I am aware only items dropped by the PC become persistent (with a couple of exceptions; the dude from Battlehorn, for example, if he drops his axe when killed, it is persistent).
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Jessica Raven
 
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Post » Fri Apr 08, 2011 2:02 am

Ah, good to know. Yup, definitely not giving her more Ayleid meteoric iron weaponry, unless I take it from her after every fight. That would be like having a kid in the game or something. Nah, I would rather double-check her inventory periodically. Yay! for SL 4 minute autosaves.
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Sammi Jones
 
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Post » Thu Apr 07, 2011 7:14 pm

Most chests added by OOO do not respawn.
Putting things in a corpse means they will disappear along with the corpse the next time the cell resets.
Dropping something in the world tags it as persistent, so it will always be there (though crap can and will clip through the ground on occasion during a cell reset).


What about the vanilla chests in OOO? Do they respawn if they have some items in them, after being opened? That being the opening act "triggering" the reset?

Secondly, how do enemies respawn in dungeons? For example, in OOO Sideways Cave houses a gargoyle in the last part, which was impossible to kill at level 3 (with Realistic Leveling), so I left the first 2 parts of the dungeon cleared. Do enemies respawn in those? Or just after all enemies are cleared?

Thank you in advance.
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Francesca
 
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Post » Fri Apr 08, 2011 1:10 am

What about the vanilla chests in OOO? Do they respawn if they have some items in them, after being opened? That being the opening act "triggering" the reset?

Secondly, how do enemies respawn in dungeons? For example, in OOO Sideways Cave houses a gargoyle in the last part, which was impossible to kill at level 3 (with Realistic Leveling), so I left the first 2 parts of the dungeon cleared. Do enemies respawn in those? Or just after all enemies are cleared?

Thank you in advance.


Sure, any chest that is set to respawn will do so whether or not theres something in it, even if you put it there.

Enemies will respawn whether you've killed them all or not, that Gargoyle will always spawn there though (at least one, sometimes two, at higher levels I think they/it spawn as Ancient Gargoyles instead).

Every three days gametime (by default, you may or may not have a mod or used the bash patch tweak to alter that -- I have cell respawns set to 1 day) cells will reset; containers marked to respawn will do so, enemies will respawn, static food items (but not clutter) will also respawn, as will plants, all drawn from the lists appropriate for your current level when the cell resets. The timer for when a cell will reset begins as soon as you leave it; if you reenter a cell before it resets, the reset timer will reset. And one more use of the word reset. Reset reset reset.

That's part and parcel for OOO, theres going to be a lot of areas you cant or at least cant fully clear until you're higher level. Even so, in general enemies will keep pace with you, in relation to OOO's mix of leveled and unleveled content.

Gargoyle related spoiler:
Spoiler
Gargoyles are really, really susceptible to Frost magic

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Hope Greenhaw
 
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Post » Thu Apr 07, 2011 10:29 pm

Thank you very much :goodjob:
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Alada Vaginah
 
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