Malatta Gorimacil Textures Problem After Recoverr Of Draconi

Post » Thu Apr 07, 2011 8:29 pm

Hi there!
I'm having an issue with the Malatta Gorimacil textures after completing the Lifting the Vale quest. The textures have the glowing effects of the blade be in the right postion while the blade itself appears rotated by 90? to the left - it lies on the horizontal plane. the phisics of the blade are relative to the "glowing effect of the blade" part. Is there any way to fix this issue?
tnx
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Emilie M
 
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Joined: Fri Mar 16, 2007 9:08 am

Post » Fri Apr 08, 2011 4:27 am

Nevermind. Altough the issue was present in the previous autosave when I enetred the nearby cave things started working fine again!
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City Swagga
 
Posts: 3498
Joined: Sat May 12, 2007 1:04 am

Post » Fri Apr 08, 2011 12:48 am

Again the problem seems to related to entering some specific cells, altough when entering a cave things revert back to normal. The issue sometimes disappears automatically when getting out of the cells where the issue arose some other times it doesn't. Any clues?
Here's my load order

Oblivion.esm
All Natural Base.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Cobl Main.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
TamrielTravellers.esm
FCOM_Convergence.esm
Progress.esm
DA Run Fatigue.esm
HorseCombatMaster.esm
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Leveled Quests-SI only.esp
Francesco's Optional Leveled Guards.esp
FCOM_FrancescosNamedBosses.esp
Fran Armor Add-on.esp
All Natural - Real Lights.esp
All Natural.esp
All Natural - SI.esp
wd purse of wonders.esp
Living Economy.esp
Living Economy - Items.esp
Cutthroat Merchants.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
Dude Wheres My Horse.esp
HRMHorseCommands.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
Cobl Glue.esp
Cobl Si.esp
OOO 1.32-Cobl.esp
Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
Mart's Monster Mod - Additional Enemy NPC Vars.esp
FCOM_Convergence.esp
FCOM_RealSwords.esp
FCOM_DurabilityAndDamage.esp
Mart's Monster Mod - More Wilderness Life.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Diverse WaterLife.esp
TamrielTravellers4OOO.esp
TamrielTravellersItemsnpc.esp
TamrielTravellersItemsCobl.esp
ShiveringIsleTravellers.esp
OOO-WaterFish.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
Mighty Umbra.esp
Blood&Mud.esp
FCOM_Blood&Mud.esp
Harvest [Flora].esp
Harvest [Flora] - DLCFrostcrag.esp
Salmo the Baker, Cobl.esp
Quest Award Leveling SI.esp
Quest Award Leveling SI - no forged items.esp
Quest Award Leveller.esp
DA Fatigued Running.esp
DA Sprint.esp
SupremeMagicka.esp
SM_ShiveringIsles.esp
SM_EnchantStaff.esp
MidasSpells.esp
Midas OscuroGems.esp
Midas BeastFortify Fix OBSE.esp
RenGuardOverhaul.esp
RenGuardOverhaulShiveringIsles.esp
Deadly Reflex 5 - Timed Block and 250% damage.esp
DeadlyReflex 5 - Combat Moves.esp
SM_DeadlyReflex.esp
ProgressMBSP.esp
ProgressSBSP.esp
ProgressRBSP.esp
ProgressRacial.esp
ProgressArmorer.esp
ProgressMercantile.esp
RealisticLeveling.esp
bgBalancingEVCore.esp
bgMagicEV.esp
bgMagicBonus.esp
bgMagicEVPaperChase.esp
bgMagicAlchemy.esp
bgMagicPotionNumberSoulGemValue.esp
bgBalancingEVLAMEAddition.esp
bgBalancingEVOptionalNPCDiversityLAME.esp
bgMagicEVShader.esp
bgMagicLightningbolt.esp
Cobl Silent Equip Misc.esp
Bashed Patch, 0.esp
Streamline 3.1.esp


Thanks
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Hella Beast
 
Posts: 3434
Joined: Mon Jul 16, 2007 2:50 am

Post » Fri Apr 08, 2011 7:55 am

A picture might be helpful...I do not understand your description of what is wrong.
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Mark
 
Posts: 3341
Joined: Wed May 23, 2007 11:59 am

Post » Fri Apr 08, 2011 6:32 am

A picture might be helpful...I do not understand your description of what is wrong.

Here they are: the funny thing I've noticed is that from a certain angle the blade disappears completely...

http://img2.imageshack.us/img2/215/screenshot5p.jpg
http://img89.imageshack.us/img89/2844/screenshot4o.jpg
http://img100.imageshack.us/img100/8742/screenshot3zy.jpg
http://img42.imageshack.us/img42/1069/screenshot2vk.jpg
http://img444.imageshack.us/img444/2872/screenshot1bm.jpg
http://img26.imageshack.us/img26/4778/screenshot0.jpg
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Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

Post » Fri Apr 08, 2011 2:23 am

Yeah...bad mesh. There is a vanilla table like that too. Asked about it in the UOP Hotfix thread, but no responses...:( That is bug you noticed is not a cause for alarm, but you should let the mod author no of the bug. Do you know where the sword is from? If so, you should post in the thread or PM the author.
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WYatt REed
 
Posts: 3409
Joined: Mon Jun 18, 2007 3:06 pm

Post » Fri Apr 08, 2011 9:32 am

Yeah...bad mesh. There is a vanilla table like that too. Asked about it in the UOP Hotfix thread, but no responses...:( That is bug you noticed is not a cause for alarm, but you should let the mod author no of the bug. Do you know where the sword is from? If so, you should post in the thread or PM the author.


Yeah, it's one of the Meteoric Weapons from OOO. I'll post this problem in the thread to see if anyone can point me in the right direction. Thank u very much for your help!
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Crystal Birch
 
Posts: 3416
Joined: Sat Mar 03, 2007 3:34 pm

Post » Fri Apr 08, 2011 12:23 am

It may be that the Ayleid Weapons form COBL are overwriting the weapons from OOO.

I recall Dev_Akm stating that the COBL versions (meshes and textures if I'm not mistaken) had issues and needed to be updated to the OOO versions.

Check which overwrites which version and try switching them. I think the new COBL when it is released will resolve any inconsistencies.

-- this is just a long shot though, so I'm not sure this is the reason.
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teeny
 
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Joined: Sun Feb 25, 2007 1:51 am


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