Missing things in Cheydinhal's Mage Guild

Post » Fri Apr 08, 2011 12:16 am

It's almost a given that if you have plenty of mods, you'll have a ton of mesh and texture replacements, isn't it? QTP3R, too...



Same list here. Also one of the buffer purgers--not LazyPCB, though I am considering it.

Just heard back from Sylar, who's currently pulled back on modding because of college. He sent on the AI travel schedule of the two mages, and they should have been in the guild during the times I've checked. So he'll be looking at it further, as will I.

Cool, thank you for the updated. What buffer purger do you use? I thought SL's took care of that. Could you link and recommend any you know of? That is a vital piece missing from my site, my thread and my setup.
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Brian LeHury
 
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Post » Fri Apr 08, 2011 3:34 am

I am running an ATI Radeon HD 5870 and have Creative PCI Express X-Fi Titanium sound system. Running Windows 7 64-bit OS.

I use Purge Cell Buffers Loading and am also running OSR.

My last attempt at resolving my CTDs was not very successful - here is the http://www.gamesas.com/index.php?/topic/1069934-desperate-for-help-to-solve-hang-on-area-transition/page__p__15549287__fromsearch__1&#entry15549287 that shows my load order (although I have added some since then), what I tried and where it got me (if it is of any interest) :)
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Matt Bee
 
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Post » Thu Apr 07, 2011 9:44 pm

What is your FPS range?

Edit: looked at your LO, and I do not see how you could have bad frames with that. Are you using a lot of texture replace...never mind. That video card can more than handle any texture replacers you could have added. Have you cleaned your load order, the plugins?
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Alexis Estrada
 
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Post » Thu Apr 07, 2011 6:43 pm

You guys have already figured out the issue, but I've found http://www.tesnexus.com/downloads/file.php?id=21862 to be extremely valuable for identifying just the sort of problems you had with the Mages Guild.

Also, at this point I'm prime example that a monster rig won't always remain stable. I haven't made any drastic changes to my load order, but after having to replace my motherboard and reinstall XP back in January, things have turned ugly and I now measure my uptimes outdoors in terms of minutes and not hours. Remaining indoors is never an issue though, I can stay there for ages and everything runs fine. So either something went screwy on this OS install or I was getting really lucky on the previous one.
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ashleigh bryden
 
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Post » Thu Apr 07, 2011 10:11 pm

You guys have already figured out the issue, but I've found http://www.tesnexus.com/downloads/file.php?id=21862 to be extremely valuable for identifying just the sort of problems you had with the Mages Guild.

Also, at this point I'm prime example that a monster rig won't always remain stable. I haven't made any drastic changes to my load order, but after having to replace my motherboard and reinstall XP back in January, things have turned ugly and I now measure my uptimes outdoors in terms of minutes and not hours. Remaining indoors is never an issue though, I can stay there for ages and everything runs fine. So either something went screwy on this OS install or I was getting really lucky on the previous one.

I thought the new version of FormID Finder replaced RefScope. I have that mod too, but I have not used it since getting the updated FormID Finder.
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Adrian Morales
 
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Post » Fri Apr 08, 2011 3:26 am

Does it? I looked at it once before and decided against it because it required Pluggy and I didn't want to deal with that at the time. It looks like the FormID Finder update can do everything refScope can now and doesn't require a spell or anything, so that's good. Might have to check it out next time I need to do some detective work.
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Judy Lynch
 
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Post » Thu Apr 07, 2011 9:28 pm

Yup. I was using form ID. Then I switched to RefScope because it had more features. I only accidentally saw the update to FormID Finder and decided to start using it again. (Sometimes, it is nice to be a compulsive update checker. ;))
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x_JeNnY_x
 
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Post » Fri Apr 08, 2011 8:54 am

I thought the new version of FormID Finder replaced RefScope. I have that mod too, but I have not used it since getting the updated FormID Finder.

They're separate and independent tools, so neither "replaces" the other. FormID Finder has been updated more recently, because I'm waiting for OBSE v0018 to come out of beta before releasing RefScope 2.0 which depends on it. (The new version has several significant new convenience features, including a hotkey so you don't have to go into your spell menu to use it.)
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Lavender Brown
 
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Post » Fri Apr 08, 2011 8:04 am

They're separate and independent tools, so neither "replaces" the other. FormID Finder has been updated more recently, because I'm waiting for OBSE v0018 to come out of beta before releasing RefScope 2.0 which depends on it. (The new version has several significant new convenience features, including a hotkey so you don't have to go into your spell menu to use it.)

Cool, I will check it out once it is released.
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Latino HeaT
 
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Post » Fri Apr 08, 2011 6:56 am

Cool, I will check it out once it is released.


Same here. Got it tracked at TES Nexus.
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Lynne Hinton
 
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Post » Fri Apr 08, 2011 9:10 am

You can track mods at TESNexus?
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Eduardo Rosas
 
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Post » Thu Apr 07, 2011 5:24 pm

You can track mods at TESNexus?


Yes. It's a great feature. "Track File" under Options. Then check out the results under "Tracking centre," under Files, on the right. I've got about 30 I'm tracking. There used to be an additional ability to track all mods by any modders you designated, but the board had to be upgraded, and lost that.
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Darren
 
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Post » Thu Apr 07, 2011 8:36 pm

I wonder if I could track all of the mods I use that are still being updated. Let's see...that would be...all of the ULs, BC, a lot of game tweaks, weather mods, quests...huh, not that many. The texture replacers and new items mods I use are rarely ever updated. That knocks ~150 off of my 400. Most of the unofficial patches are done...It is not really possible to track FCOM and related mods' updates (new pages)...Well, I guess there are still many left, probably between 100 and 200. I guess I should start adding them now. That could save me a lot time.
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Kelli Wolfe
 
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Post » Thu Apr 07, 2011 9:26 pm

I wonder if I could track all of the mods I use that are still being updated. Let's see...that would be...all of the ULs, BC, a lot of game tweaks, weather mods, quests...huh, not that many. The texture replacers and new items mods I use are rarely ever updated. That knocks ~150 off of my 400. Most of the unofficial patches are done...It is not really possible to track FCOM and related mods' updates (new pages)...Well, I guess there are still many left, probably between 100 and 200. I guess I should start adding them now. That could save me a lot time.


Indeed it could. I try to keep my number down, though I'm running about 225 mods (not counting merged ones--about 20, there) in tracking just to make it manageable.

Actually, the number being tracked is more like 60. Wish PES had its equivalent.
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Rob Smith
 
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Post » Thu Apr 07, 2011 11:32 pm

I am already at 43 after running mods off the top of my head.
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Dean
 
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