Dynamic weather.
Just at random intervals a little storm (or patch of fog) passes through, making it hard to see. Plus the lightning and howling wind could be a factor. Kind of like the Hard Rain campaign in L4D2.
It would also be pretty cool if the map could turn from day to night or vice versa. What would that be called? Dynamic time?
Just at random intervals a little storm (or patch of fog) passes through, making it hard to see. Plus the lightning and howling wind could be a factor. Kind of like the Hard Rain campaign in L4D2.
It would also be pretty cool if the map could turn from day to night or vice versa. What would that be called? Dynamic time?
This would add alot of ambiance to the game, In L4D2 That gives me goosebumps each time. I support this suggestion.
How about zomb... *gets shot in the head*....
I do not like the idea of destroyable terrain, but say a table ( which in BRINK doesnt impair movement ) should not be strong enough to stay in the exact same place after someone emptied a full clip of grenade slugs underneath it. So i opt for destroyable props over terrain.
Shooting a table with non explosive guns should just fill it with holes and perhaps move it a little. But imo only exlosives should completely obliterate them...
Come to think of it... i dont recall seeing props in the movies... only heavy crates and such... They might not work well with SMART...