[RELZ] Object Duality

Post » Thu Apr 07, 2011 11:36 pm

http://www.tesnexus.com/downloads/file.php?id=35180

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8758.

This mod is your tradiontal treasure hunt mod. It adds various powerful or otherwise semi-useful weapons and armors, and places them in random locations throughout Vvardenfell.
Except there's a twist. All of the artifacts suffer from 'Object duality', in other words, they look like something useless or otherwise innocent until you pick them up. Some might be a broom, or a bottle. Either way, you'll never know if that fork sitting on a table is a giant world-warping sword or just a fork unless you pick it up of course.
The mod changes almost nothing, and is compatiable with nearly all mods.
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Lady Shocka
 
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Post » Thu Apr 07, 2011 11:12 pm

just awesome... pretty cool idea for a quest XD
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Chloe Yarnall
 
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Post » Thu Apr 07, 2011 7:00 pm

... I hate you. Now my kleptomania will know no bounds! :ahhh:
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Rex Help
 
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Post » Fri Apr 08, 2011 1:02 am

Just as planned...
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naomi
 
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Post » Fri Apr 08, 2011 6:24 am

Just as planned...

Nice! I have a friend who plays a thief who strips every place of EVERYTHING! This will be perfect for him! Hell I love the idea as well but I almost never pick anything that's not mine.
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Lalla Vu
 
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Post » Fri Apr 08, 2011 8:28 am

Assuming that they are unique items placed near original items.....too easy....I've memorized every broom, bottle and fork in the original game.
Of course I'm kidding....I love this idea and am sure to enjoy it.
Could you give us a clue concerning how many new items there are? Several? Dozens? Hundreds?
Can't wait to check it out.
Thanks.
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Captian Caveman
 
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Post » Thu Apr 07, 2011 8:19 pm

sounds intresting!! I love it :D
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james reed
 
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Post » Fri Apr 08, 2011 12:40 am

sounds intresting!! I love it :D

Agreed!

...except... now you have to go around picking-up all these objects, which creates hundreds of useless references clogging your Save file...
But sill, a very cool idea and I'll probably still play it.
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Marta Wolko
 
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Post » Thu Apr 07, 2011 5:55 pm

Perfect! Another reason to explore the entire island!

Thanks for sharing. :D



KF
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Loane
 
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Post » Fri Apr 08, 2011 6:48 am

now you have to go around picking-up all these objects, which creates hundreds of useless references clogging your Save file...
But sill, a very cool idea and I'll probably still play it.


Uh... just as planned!

Could you give us a clue concerning how many new items there are? Several? Dozens? Hundreds?


Several. A friend also suggested to have some items work in reverse (i.e, you see a glass cuirass, pick it up, and it turns into a redware platter), but I decided that would be just a little too mean.
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Tamika Jett
 
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Post » Thu Apr 07, 2011 7:03 pm

Hehe, funny idea. I like it! I'll put this in with my easter egg hunt :hehe:
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Betsy Humpledink
 
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Post » Fri Apr 08, 2011 6:02 am

This is a very clever idea, I like it. :goodjob:
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Jerry Jr. Ortiz
 
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Post » Thu Apr 07, 2011 7:31 pm

Just releasing a little update for this. Some new items, as well as another new twist. In addition to mundane objects that are secretly powerful artifacts, you'll now have powerful artifacts that are secretly mundane objects.
Have fun picking up that Daedric cuirass only to find out it's a bucket.
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Carolyne Bolt
 
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Post » Thu Apr 07, 2011 6:12 pm

Just releasing a little update for this. Some new items, as well as another new twist. In addition to mundane objects that are secretly powerful artifacts, you'll now have powerful artifacts that are secretly mundane objects.
Have fun picking up that Daedric cuirass only to find out it's a bucket.


Sorry off topic but I wanted to see where the two WIP links in your sig went - they just take me back to the main forum index?
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Mashystar
 
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Post » Fri Apr 08, 2011 7:50 am

Topics for them aren't made.
Yet.
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Amanda Leis
 
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