a way to make a creature completely immune to attacks ?

Post » Fri Apr 08, 2011 12:33 am

A ghost - I opened the skeleton.nif in nifscope and the only difference I saw with the vanilla ghost is that the absence of a bhkCollisionObject branch. This ghost in the game is completely immune to spells and melee/ranged attacks - tried to delete the bhkCollisionObject branches from a creature I'm making but still I can punch it - what gives ?

Also can one disable the little container icon when the creature dies ? Not disable activation (trivial) disable the icon

Thanks for reading
User avatar
Marta Wolko
 
Posts: 3383
Joined: Mon Aug 28, 2006 6:51 am

Post » Thu Apr 07, 2011 5:26 pm

A ghost - I opened the skeleton.nif in nifscope and the only difference I saw with the vanilla ghost is that the absence of a bhkCollisionObject branch. This ghost in the game is completely immune to spells and melee/ranged attacks - tried to delete the bhkCollisionObject branches from a creature I'm making but still I can punch it - what gives ?

Also can one disable the little container icon when the creature dies ? Not disable activation (trivial) disable the icon

Thanks for reading

you don't need to be messing with the skeleton you need to make a script use something like

begin gamemode
setghost 1
setdestroyed 1
end
User avatar
Epul Kedah
 
Posts: 3545
Joined: Tue Oct 09, 2007 3:35 am

Post » Thu Apr 07, 2011 7:47 pm

you don't need to be messing with the skeleton you need to make a script use something like

begin gamemode
setghost 1
setdestroyed 1
end
Hmm thanks - they do not use anything like this - I need to get rid of collision and havok and all - I want only the name of the creature to display when under the cursor and on other respects be completely uninteractable so to speak
User avatar
Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm


Return to IV - Oblivion