i've made a Mod called ' Oblivion 4ever ' (i've almost finished v1.9) and the statues of mehrunes dagon within this mod all crumble to the ground after the Daedric High-Priest or Priestess is killed. The problem is that some of the statues inside 2 of the 3 Daedric Realms i' ve duplicated and modified by hand, don't return to their former 3Dstate after the game resets. It worked before in v1.8.1 and that's the reason why I don't understand why it fails now. The other statues all function as they should.
Note: I always copy the original stuff before I use them in my Mod to ensure maximum compatibility with Mods made by other people, and to avoid screw ups of the original game.
Examples:
O4EStatueDagonCrumble
O4EDremoraHighPriestessRealm01Shrine03
I use the following scripts to make the whole thing work:
Mehrunes Dagon Statue:
scn O4EStatueDagonCrumbleSCRIPTshort activatedshort busyfloat timerref mySelfref myParentfloat fTrapDamagefloat fTrapPushBackfloat fTrapMinVelocityshort bTrapContinuousBegin onLoad set mySelf to getSelf set myParent to getParentRef set fTrapDamage to 0 set fTrapPushBack to 500 set fTrapMinVelocity to 20 set bTrapContinuous to 0EndBegin onActivate if isActionRef player == 0 && isActionRef mySelf == 0 && activated == 0 playgroup unequip 0 myParent.activate mySelf 1 set activated to 1 set timer to 7 set fTrapDamage to 20 endifEndBegin gameMode if activated == 1 && timer <= 0 set activated to 2 set fTrapDamage to 0 endif if timer >= 0 set timer to timer - getSecondsPassed endifEndBegin onReset reset3DState set busy to 0End
The High-Priests and Priestesses:
ScriptName O4EHighPriestsScriptBegin onDeathO4EStatueDagonCrumble01REF.playgroup unequip 0O4EStatueDagonCrumble02REF.playgroup unequip 0O4EStatueDagonCrumble03REF.playgroup unequip 0O4EStatueDagonCrumble04REF.playgroup unequip 0O4EStatueDagonCrumble05REF.playgroup unequip 0O4EStatueDagonCrumble06REF.playgroup unequip 0End
I've used a clean saved game to test my Mod...
If anyone can help me.. Thanks!
Dutch666